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your result is weird though, as by using it on a 5 const character i end up at 7, and 5 perc end up at 6.5 so some randomness might affect the result but every try end up on those 2 values so 0.40 increase feel really low.
PER worked fine most of the time when I tried with more disciples... it seems quite random tbh
Body Shaping (w/o Soul Infection)
Before | After | Flat Change | Mult. Change
0.20 | 0.20 | 0.00 | 1.00
1.60 | 2.80 | 1.20 | 1.75
2.00 | 3.20 | 1.20 | 1.60
3.00 | 4.80 | 1.80 | 1.60
4.00 | 6.00 | 2.00 | 1.50
5.00 | 7.00 | 2.00 | 1.40
6.00 | 7.20 | 1.20 | 1.20
7.00 | 8.40 | 1.40 | 1.20
Soul Infection (-20% across the board)
2.00 | 1.60 | -0.40 | 0.80
3.00 | 2.40 | -0.60 | 0.80
4.00 | 3.20 | -0.80 | 0.80
5.00 | 4.00 | -1.00 | 0.80
6.00 | 4.80 | -1.20 | 0.80
7.00 | 5.60 | -1.40 | 0.80
SI + Body Shaping
1.00 (no data yet)
2.00 (no data yet)
3.00 | 4.50 | 1.50 | 1.50
4.00 | 6.00 | 2.00 | 1.50
5.00 | 7.00 | 2.00 | 1.40
6.00 | 8.40 | 2.40 | 1.40
7.00 | 9.10 | 2.10 | 1.30
Some observations:
* Generally these values are pretty consistent, but every once in awhile I do get a different result. However, if I wait a few in-game hours and try again, I get the higher expected result. Not sure what other variables affect Soul Infection and the stat miracles. Maybe time of day, mental state, mood?
* I've only found two values where SI + body shaping actually produces consistently higher results: 6.00 and 7.00. I've found that for 4.00 and 5.00 it makes no difference (they both become 5.00 and 7.00 respectively with or without SI), and surprisingly, 3.00 becomes 4.50 (+50%) when you use SI but usually becomes 4.80 (+60%) without it. I say usually because I have gotten 4.50 without SI sometimes as well.
This sort of makes sense, because when you drop the stats low enough, even though they get a higher % bonus from the stat miracles, as the values start getting smaller the % increases aren't enough to make up for the net lower gains.
I've yet to dig into modding or the Scripts folder a whole lot yet but maybe the formula is buried somewhere in there? Either way I use these numbers as a guide for what to expect when recruiting disciples and prepping my Gen 2.
My number of data points is also probably around 50 or so at this point, so it's not a huge amount. If someone else starts recording these numbers and comes up with different results I'd definitely be interested.
That is normal. It increases base stat not your current stat. Tiger has base CHA stat of 1. Tiger talent is - 1 CHA stat. Shards does not count. So your tiger's base CHA stat is 0, even 1000% increase is still 0.