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It's possible that the +200++% skills are in fact flat increase and that the mana codex is a % increase but that your base stat is too low to see it's real use.
When you give experiment number always give us your repository or else it could mean anything.
https://docs.google.com/spreadsheets/d/1iQc_JHkNE6FkQg27zsa07WUH8vCUjycrUGJtoltQ9hM/edit?usp=sharing
If there's a base number for Spell Power that's separate from the current value like there is for Max Qi, it's not listed anywhere in the UI that I can see. I went off the same number for all of the manuals.
Quick samples:
First test: 318.75 spell power + Mana Codex = 382.50 spell power (20% increase)
Second test: 850.00 spell power + Mana Codex = 1020.00 spell power (20% increase)
First test: 318.75 spell power + Mortality Records = 1,168.75 (267% increase)
Second test: 382.50 spell power + Mortality Records = 1,402.50 (267% increase)
If Mortality Records was flat, it should be providing the same flat increase each time no? Instead it gave +850 the first time and +1,020 the second time, which makes sense if it's a percentage. The multiplication also matched both times to the last decimal place. I think I'm thinking about this right no?
I'll check the numbers again when I use them for another character with different starting values and see if I get the same % increases.
Maybe Mana codex apply to the max stat value which would be much more beneficial the more you have base stat % increase.
For Max Qi you have 4 mechanics : the base stat flat increase (spirit seed), the base stat % increase (earth flux), the max stat flat increase (red ginseng) and the max stat % increase (wicked flux).
I suppose it's the same with other stats.
Ps : it could still be a wrong translation. :)
First test: 318.75 spell power + Mana Codex = 382.50 spell power (20% increase)
Second test: 850.00 spell power + Mana Codex = 1020.00 spell power (20% increase)
That second test was after applying Harmonious Chant:
318.75 * 2.67 = 851 (I assume a floor function was applied which gave me the 850 in-game).
Just to do another test, my Cultivator's current Spell Power is 7,756.25%, far larger than the 318.75 I started my tests with. Let's apply Mana Codex again and see what happens:
7756.25 + Mana Codex = 9307.50%
9307.50 / 7756.25 = 1.2, an exact 20% increase. If it's a flat amount, it just added 1551.25, in which case, why didn't it add that amount earlier? Whether I start with 318.75, 850, or 7756.25, Mana Codex applied a net 20% increase each time.
If this is correct and I'm not making a mistake somewhere, this is a bummer, because it means spell manual descriptions can't be trusted. I plan on tracking the rest of the numbers for manuals going forward anyway.
I've already done quite a few utility ones as well, such as mental state and adventure fly speed manuals. Once I build up a larger set and I've had a chance to verify them with multiple input values and characters, I'll add them to a public sheet.
(SpellPower) x (a+b+c) = (NewSpellPower)
(SP x (a+b+c)) x (ManaCodex) = NSP
So the other spell power boosting effect are adding up together while Mana Codex is multiplying all of that by 1.2 I will let you guys double check that because I am unfortunately not able to get to my pc right now to check the math.
So do the following: apply all boosting effect except Mana Codex. Then apply Mana Codex. It should show a +20% difference.
Second would be to apply Mana Codex first, then everything else. If this number matches the first then yeah, Mana Codex is most likely a translation error and also sucks. If the first is higher then now we know to apply it last for a bigger boost. If it's less then the world is ending.