Amazing Cultivation Simulator

Amazing Cultivation Simulator

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yuriski1st Jan 31, 2021 @ 8:46am
Artifact stats
If there is a guide about this somewhere, I apologise, but I can't find anything:

Can someone explain the different artifact stats that can be learned with manuals (agility, trail length, speed, etc)? And which ones (aside from power and max qi) are worth investing in?
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Cheet4h Jan 31, 2021 @ 12:21pm 
Can't talk about trail length, but speed is related to how fast the artifact moves, which is important to use the artifacts attack rate, and to let your cultivator quickly respond and move their artifact to parry or attack. IIRC Agility affects the turn rate, which means the artifact will be able to fly smaller circles, giving it more mobility to deal with attacks or use the higher speed to hit a target more often.
AlterEgo45 Jan 31, 2021 @ 2:18pm 
Is it mostly about artifact power though? Would you take an artifact with power 4 over an artifact power 8 if that first artifact was superior in everything else?

Right now 60% of my evaluation of an artifact is purely on how powerful it is, but I'm not sure if that's the correct approach or not.
Calruin Jan 31, 2021 @ 3:34pm 
I think it depends on how much better the lower powered one is over the higher. If it can hit more often, there is a chance it could deal more damage over all. Plus adding in being able to defend/parry to prevent the fight becoming a slug fest, to see who dies first.

Personally, i've picked some lower damage over higher because the rest of the stats were way better, but then the damage difference between them wasn't too big.

As for tail, I'm not sure. I have a feeling it might have something to do with defense maybe? I haven't looked it up myself sorry.
Subak Jan 31, 2021 @ 3:47pm 
It kind of depends. I think power is going to matter more when it is your damage source vs being used more like a shield just to tie up their artifact to give you time to sling spells. Power is not bad there either though because their artifact isn't a threat if it's recharging.

But I think a caster is going to do better with an artifact that has high qi pool/regen speed.

Bracelets for casters and needles for artifact masters.
Subak Jan 31, 2021 @ 3:49pm 
Originally posted by Calruin:
As for tail, I'm not sure. I have a feeling it might have something to do with defense maybe? I haven't looked it up myself sorry.

Pretty sure tail is essentially range. Not positive, but I think it's near totally useless.
Saga Jan 31, 2021 @ 4:13pm 
Originally posted by yuriski1st:
If there is a guide about this somewhere, I apologise, but I can't find anything:

Can someone explain the different artifact stats that can be learned with manuals (agility, trail length, speed, etc)? And which ones (aside from power and max qi) are worth investing in?

The general consensus is that artifact speed (how fast it moves), artifact power (how hard it hits), artifact regen (how fast it recovers without the help of your cultivator), and attack rate (how often it attacks). Are the most important stats when it comes to combat.

The rest have little to no good effect.

Knockback for example is just how far artifacts are pushed away after striking your artifact. It's mostly defensive, as it takes longer for enemy artifacts to close the distance attack again.

On high regen / high power artifacts. This is good. Since you can hit hard once, and recover from that damage while everyone is knocked away.

But against enemy artifacts that are already fast. Knockback is completely useless, since they just zip around and hit you in .001 second.

So you can see while the various stats of artifacts 'do' something. They are useless when it comes to actually 'winning' most fights.

Artifact Max also should be as low as possible.

If it has a larger Artifact Max Qi value, it takes a larger chunk out of your cultivators total qi when it runs out of qi, leaving your cultivator vunerable to attack as they recharge the artifact.

This is why artifact regen is important, as it drains less qi from you if it simply regenerates from the damage by itself.

So lower max qi artifacts, take very little qi to recover from damage and can fight longer and harder in combat.
Last edited by Saga; Jan 31, 2021 @ 4:14pm
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Date Posted: Jan 31, 2021 @ 8:46am
Posts: 6