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Right now 60% of my evaluation of an artifact is purely on how powerful it is, but I'm not sure if that's the correct approach or not.
Personally, i've picked some lower damage over higher because the rest of the stats were way better, but then the damage difference between them wasn't too big.
As for tail, I'm not sure. I have a feeling it might have something to do with defense maybe? I haven't looked it up myself sorry.
But I think a caster is going to do better with an artifact that has high qi pool/regen speed.
Bracelets for casters and needles for artifact masters.
Pretty sure tail is essentially range. Not positive, but I think it's near totally useless.
The general consensus is that artifact speed (how fast it moves), artifact power (how hard it hits), artifact regen (how fast it recovers without the help of your cultivator), and attack rate (how often it attacks). Are the most important stats when it comes to combat.
The rest have little to no good effect.
Knockback for example is just how far artifacts are pushed away after striking your artifact. It's mostly defensive, as it takes longer for enemy artifacts to close the distance attack again.
On high regen / high power artifacts. This is good. Since you can hit hard once, and recover from that damage while everyone is knocked away.
But against enemy artifacts that are already fast. Knockback is completely useless, since they just zip around and hit you in .001 second.
So you can see while the various stats of artifacts 'do' something. They are useless when it comes to actually 'winning' most fights.
Artifact Max also should be as low as possible.
If it has a larger Artifact Max Qi value, it takes a larger chunk out of your cultivators total qi when it runs out of qi, leaving your cultivator vunerable to attack as they recharge the artifact.
This is why artifact regen is important, as it drains less qi from you if it simply regenerates from the damage by itself.
So lower max qi artifacts, take very little qi to recover from damage and can fight longer and harder in combat.