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You want at least 3-5+ of the supporting element surrounding the single primary element item.
IE. 3-4 Earth Walls + Earth Lamp surrounding Iron Bed
Fengshui is effective to around 3 squares. So the Iron Bed will only be affected by items within 3 squares of it.
So if you are really good. You can combine multiple elements in a single room.
Also, workshops, bedrooms, and kitchens must have doors in the proper direction.
Workshops need an east facing door --->, bedrooms doors face south, kitchens face west <------
Weather and events will lower very auspicious rooms and make them auspicious.
If you are using a mod to automatically give you perfect Fengshui layouts.
Check to make sure you aren't in the middle of a thunderstorm, polar night, or drought.
As that will lower the auspiciousness of rooms.
I managed to find an area with high earth fengshui even though I had nothing built in the area and this changed after I changed it into fertile soil.
Taking note of what RPGlitchy replied especially in respect to where to place doors, you can also make your own buildings with very auspicious fengshui. Say for example, you want to build a pill room. If you’re going to make the pill cauldron out of a fire elemental material, you want the room and the “props” around the cauldron to all be wood. This includes the flooring. (Roof tiles have no effect)
Water powers wood, wood powers fire, fire powers earth, earth powers metal, metal powers water.
This can even mean that if you want a bed to be very auspicious, it needs to be “powered” by the previous element.
Take note that if you managed to get almost EVERY crafting station, leisure item, training items, rooms, etc to “very auspicious”, your sect will get a fengshui rating of “blessed” which can give you an early (if I recall correctly) 300 fame bonus.
In general, you need to have the right facing door (only one), south for living areas, west for kitchen and east for workshop.
You should only have 1 type of item as the focus in the room. It's the item that will determine the fenshui element of the room. Everything else nearby in the room needs to be of the element supporting that focus element. This includes wall and floor.
Additionally, the elements only affect the focus item at most 2 squares around it. So a large 10x10 room with a bed in a corner isn't going to get anything from the lamp at the other corner.
Plus, forges, smelters and stoves are fire element. It doesn't matter what materials you build them, they will always have fire element combine with the materials you build them out of.
So ideally, you want a wood building with a fire forge, a water vat (water element) at least 3 squares away and wood decorations around the forge. If you make a large room, you can add in ice decorations to lower the temperature as long as they are far away from the forge.
One thing about forges and stoves and furnaces, they always gotta be made out of stone to reach VA.
Flooring does not matter in some rooms as long as it stays neutral at least - say greystone floor in a furnace room where furnace is made out of some stone as well, you can boost it to very aspicious just with decor around it without needing specific flooring or walls.
I dont think its as difficult as you describe it with wood building and forge that sounds like a disaster, just make it all stone, either boost it with floor or just put tons of fire decor around it, just two or three lamps does the trick. I made forge/furnace/stove out of stone, stone vat next to it, boost it up with three fire lamps and they are both VA. Not sure if heat will become a problem for npcs ingame though, will have to see.
Not sure if this works in actual game but all my blueprints I recorded were Very Aspicious so I assume it will work in the game as well.
You can practically make everything out of stone and iron, and boost it up with fire decor, the only room needing ice or water element is for storing food and thats where you place wooden well because water feeds it and you get a very aspicious food storage.
Also as a side note - its a good idea to put the timber chopping outside of the food storage so it benefits from the cold walls and you boost it up with an ice lamp and get VA chopping block.