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are you making auspicious and very auspicious rooms?
Both these factors will increase reputation (the mod triggers a bless event early for 400 rep)
Till you have your own cultivators to defend you the best thing to do is build a bell some place away from your buildings and have your pawns hide.
Unlike rimworld the raids are not out for blood and wont specifically hunt your people down they will only destroy some buildings take some stuff and leave.
A physical cultivator, once you get the Law unlocked for one, is capable of murdering all early - midgame threats with relatively little effort. Once you unlock the Law for one, promote someone into it asap and start having them refine one of their body spec things. Either arm is a good first choice. They are much easier to get to max stage than a regular inner disciple, and with some time they do absurd damage to anything. Their only downside is high initial learning curve.
Another investment to increase base defenses for midgame is a pet. Once you unlock one, they start off tanky (50k qi) and have exponential growth. They are high maintenance initially, though.
What kind of room is best for a Body cultivator? Spirit stone building as it has no element?
Edit: on the note of mood, they eat a ton. 3-6+ meals the higher and higher up they ascend. The food amount isn't the big deal, it's that poor food gives stacking mood debuffs. Good cook is important. Though... I don't think mood affects remolding, either? So can maybe ignore that, too.
basically just make sure they're alive, I guess.
Found it:
https://docs.google.com/document/u/2/d/e/2PACX-1vQ7BV9Pyt4TVv56U7fVAJaPYQAvbHzRJ6uyX-mxbE8fPceI9yFd5pT6kuWfOan-5YmYOLBKMnAiia4C/pub
Does the score in sect menu shows that?
That would explain why I got 150 rep already. Fortunately they don't constantly increase it and its still a long way to 500.
Only a total sect score of very auspicious really boosts reputation, a bit below thats hould be fine.