Amazing Cultivation Simulator

Amazing Cultivation Simulator

View Stats:
evertebrate Dec 1, 2020 @ 12:11pm
High reputation very early
In my latest game, I got an event very early that increased my reputation. I have over 400 reputation on day 18 and I am getting attacked by groups of cultivators that just destroy my sect. Is there anything I can do or is that savegame just lost?
Originally posted by Kasa:
are you using the 100% map reveal mod?
are you making auspicious and very auspicious rooms?

Both these factors will increase reputation (the mod triggers a bless event early for 400 rep)

Till you have your own cultivators to defend you the best thing to do is build a bell some place away from your buildings and have your pawns hide.

Unlike rimworld the raids are not out for blood and wont specifically hunt your people down they will only destroy some buildings take some stuff and leave.
< >
Showing 1-10 of 10 comments
The author of this thread has indicated that this post answers the original topic.
Kasa Dec 1, 2020 @ 12:23pm 
are you using the 100% map reveal mod?
are you making auspicious and very auspicious rooms?

Both these factors will increase reputation (the mod triggers a bless event early for 400 rep)

Till you have your own cultivators to defend you the best thing to do is build a bell some place away from your buildings and have your pawns hide.

Unlike rimworld the raids are not out for blood and wont specifically hunt your people down they will only destroy some buildings take some stuff and leave.
evertebrate Dec 1, 2020 @ 12:30pm 
I don't use that mod, but I still got the bless event. I only have one cultivator as of yet, but they come in groups. It's good to know they will leave eventually at least. I guess I just have to hide out until I can get a pet or another cultivator then. Thanks.
lusterredux Dec 1, 2020 @ 12:31pm 
Yea, high reputation early game is usually a death sentence. Best to just ignore events that can build sect rep until you have proper defenses. You honestly shouldn't even need to leave the base other than to do the first few main story quests (to unlock more base laws) and the quest that unlocks what I assume is the first physical cultivator law you can get (Dragon something something). The Google docs that linked in basically every thread gives a walkthrough that can and should be followed exactly until you know what's what.

A physical cultivator, once you get the Law unlocked for one, is capable of murdering all early - midgame threats with relatively little effort. Once you unlock the Law for one, promote someone into it asap and start having them refine one of their body spec things. Either arm is a good first choice. They are much easier to get to max stage than a regular inner disciple, and with some time they do absurd damage to anything. Their only downside is high initial learning curve.

Another investment to increase base defenses for midgame is a pet. Once you unlock one, they start off tanky (50k qi) and have exponential growth. They are high maintenance initially, though.
Shirokumo Dec 1, 2020 @ 12:35pm 
Originally posted by lusterredux:
Yea, high reputation early game is usually a death sentence. Best to just ignore events that can build sect rep until you have proper defenses. You honestly shouldn't even need to leave the base other than to do the first few main story quests (to unlock more base laws) and the quest that unlocks what I assume is the first physical cultivator law you can get (Dragon something something). The Google docs that linked in basically every thread gives a walkthrough that can and should be followed exactly until you know what's what.

A physical cultivator, once you get the Law unlocked for one, is capable of murdering all early - midgame threats with relatively little effort. Once you unlock the Law for one, promote someone into it asap and start having them refine one of their body spec things. Either arm is a good first choice. They are much easier to get to max stage than a regular inner disciple, and with some time they do absurd damage to anything. Their only downside is high initial learning curve.

Another investment to increase base defenses for midgame is a pet. Once you unlock one, they start off tanky (50k qi) and have exponential growth. They are high maintenance initially, though.

What kind of room is best for a Body cultivator? Spirit stone building as it has no element?
lusterredux Dec 1, 2020 @ 12:43pm 
As far as I can tell, nothing affects remolding except remolded parts. Breathing and the essences you get from it are when room and other values come into play. Element doesn't matter, I've had my physical cultivator breakthrough in basically all the break room rooms I have. Though their mental state is affected by their mood, so posh rooms important for that, I suppose.

Edit: on the note of mood, they eat a ton. 3-6+ meals the higher and higher up they ascend. The food amount isn't the big deal, it's that poor food gives stacking mood debuffs. Good cook is important. Though... I don't think mood affects remolding, either? So can maybe ignore that, too.

basically just make sure they're alive, I guess.
Last edited by lusterredux; Dec 1, 2020 @ 12:57pm
Kasa Dec 1, 2020 @ 1:53pm 
also body cultivators can eat Feces for essence with dragon being the best.
Grilvhor Dec 1, 2020 @ 3:30pm 
Having auspicious rooms increases reputation? really?
Does the score in sect menu shows that?
Scourge Dec 1, 2020 @ 10:21pm 
Yeah.

That would explain why I got 150 rep already. Fortunately they don't constantly increase it and its still a long way to 500.
Silberfuchs Dec 2, 2020 @ 2:55am 
Originally posted by G.:
Having auspicious rooms increases reputation? really?
Does the score in sect menu shows that?

Only a total sect score of very auspicious really boosts reputation, a bit below thats hould be fine.
< >
Showing 1-10 of 10 comments
Per page: 1530 50

Date Posted: Dec 1, 2020 @ 12:11pm
Posts: 10