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Een vertaalprobleem melden
I would like to add just a few comments -- although honestly this post pretty much covers most everything...
I would like to see some additional variations with weapons. For instance, with projectiles, you have three types, the single cannon, the 2x cannon, and the autogun. So...for lasers, why not have pulse lasers? or particle beam or tachyon cannon type weapons?
Missiles -- why not have launchers that also provide missile defense (sprint short-range counter-missiles or some sort of countermeasure) that kicks in automatically when targeted by enemy missiles? Also with missiles -- maybe a launcher with some additional capabilities, like sprint launch mode, etc.
For guns. I like guns. But there seems to be something missing, and I am not sure what. The only real observation is that the autogun chews through ammo very, very fast...and I am not sure if the damage output vs. the ammo expenditure is worth it.
I dig all of these ideas. The main issue with guns is the only niche they fill right now is cheapness - they cost money/cargo to fire but less than missiles and also cost basically zippo energy to fire. The problem is their performance is so poor compared to missiles as to make them unjustifiable.