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There are always more potential features which can be added, but that doesn't mean the game is unfinished.
If the dev calls it finished and he thinks he can sell it in the state it is, and
if there would be a 2nd company to add more features
How would they both earn money?
The 1st developer deserves to earn exactly as much money as if he would keep it in the state he calls finished.
The 2nd developer who takes over should also earn money for added features. And can make the game worse, not having experience or making bad decisions.
Maybe some kind of expansion/dlc system could split the work and earned money between them.
Let me do some tests though, it has been 8 months or so since I last checked. It is possible they figured this out, or at least made it easier.
My unity skills are 7/10 at best. so... factor that in as well.
The trouble with Unity is with each version release they introduce new features and abandon previous ones. It's just a bad development cycle chasing news headlines than consolidate features with the engine.
If you go with Unity 8.0 then would make sense to consolidate all you've done with the stable release of unity.
Maybe Unity 6,0 is for he next Astrox Imperium Expansion :)
It would be great, and only if your are up to it, to do a warm handover to the community when you release the source code; & if you need to scratch that coding itch every now and then, I am pretty sure any of your future contributions would be welcomed.
All the best. Will purchase on GOG, it is Wishlisted there too!
Astrox Imperium is the best indie Space Game I've played in a long time. About 22 years ago, I was playing Homeworld Series and Freelancer. I got sucked into Eve Online for nearly a decade after that (ROOKS AND KINGS FOR LIFE). Now I finally have something that captures a little bit of my 3 favorite games space sim/strategy of all time.
I'll be sinking hundreds of hours into this over the next year, so thank you for all your hard work on this project. It's truly amazing and special to some people, and nothing, no one, will ever take away that feeling you have given us.
I want to get a unity 6 version on the main default branch so that when I hand off the source, it will require nothing special on your part to jump in. to do this we have to do some robust testing. I would rather work on the finishing up the game.... so I will create a new branch with instructions on how to test so that you guys can run games on Unity 6 Astrox while I dev and once we know it is just as stable, I will flip the switch.