Astrox Imperium

Astrox Imperium

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So what mods will work with the last updated game? Are there any mods working still?
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Showing 1-10 of 10 comments
Aegyssus Jan 7 @ 2:16am 
Google ?
Daering Jan 7 @ 2:33am 
Originally posted by Skay24:
So what mods will work with the last updated game? Are there any mods working still?
Nexus mods is the common place, if you want to find Astrox mods.

If you pick mod from there see its upload date - anything from Better Resource till now will work.

Prior that time (around may 2021) almost anything which is not ship or ship packsl Wil screw you game save.

If you want to use ship before that time, you have to be prepared for some serious editing if you want to make them work.
Skay24 Jan 7 @ 3:58am 
So ships or ship packs before 2021 are not good.
Daering Jan 7 @ 4:51am 
Originally posted by Skay24:
So ships or ship packs before 2021 are not good.
The ships are good, the ship file are not 😁

About that time there were some changes to some ship stats, some was removed, some was added and old ship mods use the old fie format, with missing or obsolete lines. .

It's possible that whey will load into your game, but with huge chance to cause errors.
Phie Jan 9 @ 3:44pm 
theres the mod that gives better mission rewards but the credit multiplier in missions_database.txt isnt affecting the game at all

anyone ever figure this out?
Daering Jan 9 @ 8:06pm 
Originally posted by Phie:
theres the mod that gives better mission rewards but the credit multiplier in missions_database.txt isnt affecting the game at all

anyone ever figure this out?
Ok, let see...
* What you referring to isn't a credit multiplier for the mission reward, it is a basic credit reward for each mission. There are real multipliers beside that that further affect the final credit reward for each mission, but what you see in missions_database.txt is just the basic credit reward. This isn't that important, but i choose to mentioned it for the sake of clarification.
* You don't see any changes for mission reward because you are trying to change the rewards for ongoing save. The game event already generated mission based on the previous missions_database.txt, so you either have to start a new game to see the immediate effect of the mod in the game or have to wait until the mission generator starts to populate the Stations with mission events from the modded database.
Skay24 Jan 10 @ 4:36am 
Well I don't know why but in my game raiders coming in every 3-4 minutes when I do mining and after killing one I get from 200k up to 500k, so don't bother with quests for now. Is there a way to lover raiders showing? As wey they are way to often? If I start new game what setting I need to lower to have less frequent raiders. How can you claim sectors? Is there way to fast click to learn skills even with the instant learn it take time? Like with shift or something so it will not turn in clicker game lol. Sorry don't want to start new discussion for every question.
Last edited by Skay24; Jan 10 @ 5:03am
Daering Jan 10 @ 7:07am 
The top slider on the Raider tab when you create your new sandbox is about how often rider will spawn. There is a way to change this in your ongoing game, but if I try to guide you how to do it on top of my head, I will screw it. Let me check the exact path and line when you get home.

If you are not happy with the unrealistically hight bounty for killing free roam Raiders get eXperinental - i got that fixed there 🤣

You can't claim sector. This feature was planned as part of the the Faction wars part of the game, but... oh, well..
Skay24 Jan 10 @ 8:30am 
So can faster learn skill like with shift or ctrl? I know you can use the option to instant learn. But what I want to know if you can learn skills without confirmation for every level?
Daering Jan 10 @ 9:00am 
Originally posted by Skay24:
So can faster learn skill like with shift or ctrl? I know you can use the option to instant learn. But what I want to know if you can learn skills without confirmation for every level?
Oh, common, it says "Confirm skill learning" but in reality it's the button that engage learning, there is no additional confirmation, just single click on that button. Just simple click when you pick a skill to learn.

To fix your Raiders spawn time:
* Go to:
....MOD/saves/NameOfYourPilot
* Open:
player_options.txt
*Find that line:
WORLD_OPTIONS_raider_spawn_timer;
* and change the timer to whatever number you like. 600 means 10 min between spawns
Last edited by Daering; Jan 10 @ 9:29am
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