Astrox Imperium

Astrox Imperium

View Stats:
New to Astrox
Hello everyone, I hope everyone is doing well.
I have to be honest I decided to buy Astrox Imperium on GOG and I was wondering if the updates to the game will also be added to the GOG version?

I also wanted to ask since the dev is back to take the game at least to the 1.0 version, the game will not have an story? Why was the story campaign dropped?
< >
Showing 1-15 of 28 comments
momoguru  [developer] Feb 20 @ 11:15am 
Yep, I update them at same time. Steam goes live about 3-5 minutes before the GOG one does.

I have 11 more updates before 1.0
next one this fri (night)-sat (morning). it will be this way until first week of may.

If I get things locked down the way I want, I 'could' perhaps add one small storyline to the campaign / tutorial. lets see how far I am by April.
Last edited by momoguru; Feb 20 @ 11:17am
Splat Feb 20 @ 11:18am 
Originally posted by momoguru:
Yep, I update them at same time. Steam goes live about 3-5 minutes before the GOG one does.

Hello Momoguru, how are you?
I'm so glad I have you here and I apologize If I'm taking your time but I wanted to ask, I have been out of the loop for a very long time, if it's true that the story has been dropped? If so why? This means that Astrox Imperium will not have lore?
momoguru  [developer] Feb 20 @ 12:13pm 
I have struggled with the story for some time. Not the actual story itself, but how to tell it. Right now, I am thinking I may have time in April to invest some time and try again. it may become free DLC if it don't come out cheesy like my previous attempts.
Splat Feb 20 @ 12:14pm 
Originally posted by momoguru:
I have struggled with the story for some time. Not the actual story itself, but how to tell it. Right now, I am thinking I may have time in April to invest some time and try again. it may become free DLC if it don't come out cheesy like my previous attempts.

I understand that but I'm curious, does Astrox's universe have any lore that we players can discover?
momoguru  [developer] Feb 20 @ 12:45pm 
yes, there is lore. I have a bunch of stuff that is already prepared, but haven't added yet.
Splat Feb 20 @ 1:14pm 
Originally posted by momoguru:
Here, just for you :)
https://steamcommunity.com/app/954870/discussions/0/599645071963373858/

Thank you I will for sure look into that, thank you so much!
But are you going to implement that into the game and from what you mentioned there's many of it in the game already?
Originally posted by Splat:
Originally posted by momoguru:
Here, just for you :)
https://steamcommunity.com/app/954870/discussions/0/599645071963373858/

Thank you I will for sure look into that, thank you so much!
But are you going to implement that into the game and from what you mentioned there's many of it in the game already?
I can see that you mean well, but I think it is a mistake to ask this developer to tell our stories for us. It's supposed to be a sandbox game, we're supposed to create our own goals and stories. What you're asking for is a themepark game, where the stories are fed to you. And you're wasting their time and yours even to ask.

What you should be asking for is mod tools to create our own missions, our own NPCs, our own conversation options, so we can chain them together into stories and loot rewards. I'm saying this as nicely as possible, not just to you but to everyone who keeps asking this dev to tell you a story. Please stop asking a game programmer to become a fiction writer.

To all of you who are upset that there won't be some far-reaching campaign, it is a flippant and casual request on your part, but it entails a lifetime of career choices that have nothing to do with game programming. But this game does have fans who could chain together story-based missions into campaigns on Steam Workshop for you, so I guarantee you, that you would all actually be happier customers in the end if we got proper mod support for making stories. Which would be more in line with the game's sandbox nature. Please get unstuck from this idea and insistence that Momoguru should be the one to tell you this game's story.
ConAir Feb 20 @ 9:20pm 
I'll take momo's storyline and whatever he still plans to implement in a heartbeat - it's his lore in the end.

...and any future community work I'll take as icing on the cake :-)
Splat Feb 21 @ 4:29am 
Originally posted by Captain Electric:
Originally posted by Splat:

Thank you I will for sure look into that, thank you so much!
But are you going to implement that into the game and from what you mentioned there's many of it in the game already?
I can see that you mean well, but I think it is a mistake to ask this developer to tell our stories for us. It's supposed to be a sandbox game, we're supposed to create our own goals and stories. What you're asking for is a themepark game, where the stories are fed to you. And you're wasting their time and yours even to ask.

What you should be asking for is mod tools to create our own missions, our own NPCs, our own conversation options, so we can chain them together into stories and loot rewards. I'm saying this as nicely as possible, not just to you but to everyone who keeps asking this dev to tell you a story. Please stop asking a game programmer to become a fiction writer.

To all of you who are upset that there won't be some far-reaching campaign, it is a flippant and casual request on your part, but it entails a lifetime of career choices that have nothing to do with game programming. But this game does have fans who could chain together story-based missions into campaigns on Steam Workshop for you, so I guarantee you, that you would all actually be happier customers in the end if we got proper mod support for making stories. Which would be more in line with the game's sandbox nature. Please get unstuck from this idea and insistence that Momoguru should be the one to tell you this game's story.

If you took what I said as offensive then i don't know what to tell you, I wasn't either rude or vulgar in what I have said or the way I express it.
You yourself go as far as to tell me this "What you should be asking for is mod tools to create our own missions, our own NPCs, our own conversation options, so we can chain them together into stories and loot rewards." , in a way it goes against your own argument don't you think? I shouldn't be asking the dev for anything, it's his game, his vision.

I didn't only ask about a story campaign but if the Astrox universe has lore which to me is more important, one can play a game and build his own stories alongside co-existing in a world where there's also other pieces of lore.
In any case the Momoguru told me what i needed to know.

I didn't ask or demand anything.
It has nothing to do with being offended or hurt feelings, at least on my part, and no, there are no contradictions here. It does not go against my own argument to ask for more sandbox tools in a sandbox game. It also doesn't win you any points if you didn't ask for anything. The developer has reached out to this community in a big way over the past couple of weeks, beseeching us to ask for things.

I do detect some offense on your part, which is unfortunate and not my goal, and I guess I owe you an apology for failing spectacularly to get my point across. I hope you can understand that my thoughts aren't a reaction to your post in isolation, but to posts by many people casually dropping by to poke the developer about an aspect of the game he's said himself he's the least-equipped to deliver in a satisfactory way. Maybe it will help you to see it from that perspective. But I can't emphasize this enough: I think y'all should be listening to him while you have this one brief chance and strategic window of time to both give him an "out", and simultaneously to ask for better options that will lead to higher replayability.

I think the developer has been poked enough that he felt compelled yesterday to step away from development in order to have an A.I. construct the game's premise for you. And while I won't lie, I think the A.I. did a great job with the developer's prompts (and I feel like there's some humor in an A.I. writing a premise in which an A.I. is the only notable protagonist), I wouldn't want to see the community apply sufficient enough pressure on this front that an A.I. ends up writing the only story-focused mission chain we'll ever see in the game.

I don't think people will feel like that's what they asked for and I don't want to put the developer in a situation that he feels he just can't win for trying. If you want to talk about being mean, I think that's what would be mean. But he is good at making sandbox tools and that's the part he enjoys, so as a fan of the game that's what I'm asking him to consider contributing to its stories and legacy. And for whatever it's worth to you, I feel like that's the least offensive thing I could do.
Splat Feb 21 @ 8:25am 
Originally posted by Captain Electric:
It has nothing to do with being offended or hurt feelings, at least on my part, and no, there are no contradictions here. It does not go against my own argument to ask for more sandbox tools in a sandbox game. It also doesn't win you any points if you didn't ask for anything. The developer has reached out to this community in a big way over the past couple of weeks, beseeching us to ask for things.

I do detect some offense on your part, which is unfortunate and not my goal, and I guess I owe you an apology for failing spectacularly to get my point across. I hope you can understand that my thoughts aren't a reaction to your post in isolation, but to posts by many people casually dropping by to poke the developer about an aspect of the game he's said himself he's the least-equipped to deliver in a satisfactory way. Maybe it will help you to see it from that perspective. But I can't emphasize this enough: I think y'all should be listening to him while you have this one brief chance and strategic window of time to both give him an "out", and simultaneously to ask for better options that will lead to higher replayability.

I think the developer has been poked enough that he felt compelled yesterday to step away from development in order to have an A.I. construct the game's premise for you. And while I won't lie, I think the A.I. did a great job with the developer's prompts (and I feel like there's some humor in an A.I. writing a premise in which an A.I. is the only notable protagonist), I wouldn't want to see the community apply sufficient enough pressure on this front that an A.I. ends up writing the only story-focused mission chain we'll ever see in the game.

I don't think people will feel like that's what they asked for and I don't want to put the developer in a situation that he feels he just can't win for trying. If you want to talk about being mean, I think that's what would be mean. But he is good at making sandbox tools and that's the part he enjoys, so as a fan of the game that's what I'm asking him to consider contributing to its stories and legacy. And for whatever it's worth to you, I feel like that's the least offensive thing I could do.

Maybe we understood each other in the wrong way since from the get go and I apologize for that as well.
I don't want to argue with people in a rude or vulgar way, I always think that people can have discussions without having the need to be aggressive or insult one another.
I honestly don't know if the question about the story campaign or lore has been asked a lot, I just saw a reference to the campaign story being dropped or not able to be completed that it has risen some questions in my head, I'm new to Astrox, i bought the game a few days ago and honestly i don't have time to go into forum archives, reddit posts and whatnot to see if others have asked the same questions that i have, that's why discords and forums exist, at least in my mind, so that i can chat with people in real time or very close to that, that's why i will never understand when i go into a discord and ask a question and what i get back is "Google it", which makes me wonder what that person is doing on a discord.

About Astrox, I have no issues with the game not having a campaign story, I would be much more concerned and disappointed if this game didn't had lore, because the game is such a gem that i think it deserves it but if the dev didn't intend to not have that in well I would have to go along, it's the devs game, not mine.
I can indeed do suggestions especially when many early access games take community feedback into consideration but I can't demand anything, I never did demand anything from any devs on any of the game I own, if I don't agree with their vision I can only move on to other things and if possible ask for a refund.

Finding Astrox was a awesome thing for me because for a time I tried to find a place in EVE Online, I couldn't, either I wasn't strong enough to survive in that environment or to deal with the huge PvP aspect that the game has, but the game has awesome stuff that i love, i still follow the game to this day and try to keep up to date, it has tremendous lore and yes indeed many stories were written and played out by the players themselves BUT on the other side there's lore fleshed out by the developers, i also love how deep the game goes in terms of what a player can do, the trading, manufacturing everything from ships, mining ore, narcotics, medicine and sell them, one can be a good guy or a pirate, a trader,and entrepreneur, one can dedicate himself to industry and many many other things, that's what i love about it and when i discovered Astrox i saw it as a single player version of EVE, or that it could be that so i guess that at the end my reason is selfish and that's why i'm passionate about this game, unfortunately I'm not tech savvy, I'm not a game developer, in my case i place my trust in the hands of others to carry that vision, I hope.
ConAir Feb 21 @ 9:55am 
@Splat

I was playing EVE in their first 3 or 5 years or so but grew tired of mainly players just camping in order to destroy other people's fruit of labour - ultimately it is a PvP game and not what I'd call an 4X game. Imho EVE would have benefitted from raising all low sec levels to high sec and only leaving nullsec to PvP. I remember a lot of traders, miners, fabricators back then complaining about being limited in their playstyle and then ultimately left (incl. myself).

That said, I even still have all the shiny glossy magazines that you were able to buy with the abonnement back then cuz of fond memories.

Astrox gives me a megaton of fabulous flashbacks to those days.
Splat Feb 21 @ 10:05am 
Originally posted by ConAir:
@Splat

I was playing EVE in their first 3 or 5 years or so but grew tired of mainly players just camping in order to destroy other people's fruit of labour - ultimately it is a PvP game and not what I'd call an 4X game. Imho EVE would have benefitted from raising all low sec levels to high sec and only leaving nullsec to PvP. I remember a lot of traders, miners, fabricators back then complaining about being limited in their playstyle and then ultimately left (incl. myself).

That said, I even still have all the shiny glossy magazines that you were able to buy with the abonnement back then cuz of fond memories.

Astrox gives me a megaton of fabulous flashbacks to those days.

Hello @ConAir how are you?

That's the thing i never got into the PvP aspect of EVE, i preferred getting into mining and some of the manufacturing parts but i understand and respect that in EVE the PvP is a core part to the game, i tried to manage and to survive, not to brag myself but most times i managed to escape and stay alive, other times it didn't end so well and I often thought "Man, if there was a single player version of EVE (or similar) the world would be a better place :)", i see that in Astrox.

I was always a big lore nerd in games that i play, from Dark Souls, Warcraft, Elder Scrolls, Metal Gear and so on that I think IMHO that if a game like Astrox didn't had some it would be a shame, I understand that in a sandbox a player can write down it's own history but we that there's always a story before we get to whatever place reach.
I bought Astrox when i saw it on GOG and i loved the looks and the vibe that i got from it but i don't even know what we can do in the game xD
Well on a lighter note, you might find this amusing, the last time I Googled a nerdy question about a game on Steam, Google's top result led me right back to Steam's forums where a guy was telling people to Google it. (Fortunately someone else in that thread was more helpful.)

I do actually have some issues with the game having no story campaign, and I'm no different than the dev himself on this, who wanted the game to have a story and has expressed regret that this aspect of the game won't be delivered as he envisioned.

Where I differ from many community members (and I'm saying this partly in order to catch you up on the situation), is that as the dev has elaborated more on his problems and setbacks with this aspect of the game, I've taken this new information and understanding, and used it to evolve and improve my suggestions to the dev. This includes the idea that in a true sandbox, we should be the ones writing the stories anyway, through galaxy setup and missions within the game. Not just out of kindness to the dev, but a purer understanding of his intent for the game as a sandbox.

Many community members have not changed their opinions to reflect new information coming from the dev, and I don't mean you, I mean people who do keep up with the dev's messaging. They're stuck on a bad idea, an idea that the dev has warned them could turn out bad or at least isn't his strength.

Gameplay is still a masterpiece IMO, and I applaud the game's general setting which in some vital aspects is more impressive to me than EVE's setting. While an A.I. might've been employed to expand on the details of Momoguru's setting, it was Momoguru who produced those details out of his own creativity. If you really pay close attention to the way A.I. generally fleshes a setting out, it does so mostly with fat, not lean meat. Lots and lots of flowery adjectives, almost no nouns or verbs that advance plot or subplots or add new complications between characters and will absolutely not create new characters or meaningful interpersonal conflicts (the true meat of space opera) without prompting.

Momoguru still deserves all the credit for his setting and its premise IMO. But a premise and setting isn't a story, it's the canvas that you paint stories on. Stories require characters and interactive fiction in games require branching dialogue and mission chains and quest items. Who are the main characters of this story? In a video game this will be split between NPCs who give you missions based on their own motivations and the motivations of the game's factions, and characters controlled by players who receive missions. What are the game's stories? In a video game these are of course told through missions.

Is there one overarching story or does each faction have its own separate and distinct overarching story, or like many of our biggest sci-fi franchises does the setting exist in a way that should allow a potentially endless number of interconnected and standalone stories to spring from it? These are questions perhaps best left up to the vision of each individual player who creates a mission chain (either a short story or full-fledged campaign) and uploads it on Steam Workshop.

What kinds of rewards does a player-character receive for completing different types, lengths, or difficulties of mission chains? What kinds of stolen relics, forbidden tech, or other quest maguffins will writers have at their disposal to place in players' inventories to help push stories along, or can they dream up and write a name and description for the quest object themselves? Some of these questions are more for Momoguru or modders but they still depend on feedback from any players who would enjoy writing their own mission chains into the game.
Last edited by Captain Electric; Feb 21 @ 10:38am
< >
Showing 1-15 of 28 comments
Per page: 1530 50