Astrox Imperium

Astrox Imperium

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-Ripper- Dec 3, 2022 @ 10:15am
Is there a way to get mod ships into campaign map ?
If not.. what settings are on the campaign if i want to dublicate it into sandbox?
How many system and rest of the settings?

I tried default settings but with 500 systems... was way to many systems as it was hard to find stations and ore of higher levels...

found a campaign sector map on the web.. count about 70-100 systems.. if this is right? are there some black holes that take you to totally diffrent area in space with new sectors ect?
Last edited by -Ripper-; Dec 3, 2022 @ 10:19am
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-Ripper- Dec 3, 2022 @ 10:27am 
found a mod that seem to change campain stuff to.. called astrox extended.. guess i try this on campaign... to see if that work... wish ships people made was working in normal campaign to.. from all ship packages.. some very sweet ship designs out there!!
Daering Dec 3, 2022 @ 11:45am 
Yes, there is a way to get mod ships into campaign map (this is the same as the Sandbox).
On ongoing save the newly added ships will take much more time to populate your game, if you start new game wit already installed ships, they will start to appear in Stations the same way as Vanilla ships, the game don't make a difference.

About the Campaign map from the Web - make sure this is the updated Campaign map and not the old one. I really can't tell when Momo reworked campaign map, so make your research to confirm this is current Campaign map.

Astrox Extended will ruin your game. This mod is heavily outdated and i strongly advise to skip it until (IF) the Author update it.

Also, most ship mods from Nexus will not work properly unless updated. As a baseline, every ship mod before my ATC Ship Pack will souse errors. There was several changes to the ship file from that time and all ship pack before ATC are outdated. Again, they may work to some extend, but i would avoid them if i were you.

I made a Sandbox game with settings, close to Campaign (for my personal use, for testing purpose), so here is the file. If you place this file along the others in .....\MOD\sandbox, it will appear on your next Sandbox creation.

Campaign[pastebin.com]
Last edited by Daering; Dec 3, 2022 @ 11:45am
-Ripper- Dec 3, 2022 @ 11:47am 
Originally posted by Daering:
Yes, there is a way to get mod ships into campaign map (this is the same as the Sandbox).
On ongoing save the newly added ships will take much more time to populate your game, if you start new game wit already installed ships, they will start to appear in Stations the same way as Vanilla ships, the game don't make a difference.

About the Campaign map from the Web - make sure this is the updated Campaign map and not the old one. I really can't tell when Momo reworked campaign map, so make your research to confirm this is current Campaign map.

Astrox Extended will ruin your game. This mod is heavily outdated and i strongly advise to skip it until (IF) the Author update it.

Also, most ship mods from Nexus will not work properly unless updated. As a baseline, every ship mod before my ATC Ship Pack will souse errors. There was several changes to the ship file from that time and all ship pack before ATC are outdated. Again, they may work to some extend, but i would avoid them if i were you.

I made a Sandbox game with settings, close to Campaign (for my personal use, for testing purpose), so here is the file. If you place this file along the others in .....\MOD\sandbox, it will appear on your next Sandbox creation.

Campaign[pastebin.com]

Yeh your right astrox extended messed up everything i clean install the game now::)
and thanks for the rest of the tips:)

and thanks for that sandbox file:)

SOL-V Ships 01-40 Style-B Custom-textured Ship Collection ---SOLB.1.40b----61-SOLB-1-40b-1658256596

this in nexus mod seem to work fine.. but ships only show up in sandbox i noticed
are there a better mod webside then nexus?

ATC Ship Pack .. when was this released ? this sol ship pack mod is last updated 22nov 2022 so i guess thats updated after the ATC pack?
Last edited by -Ripper-; Dec 3, 2022 @ 12:08pm
Kjell Dec 3, 2022 @ 12:31pm 
I have the original files on the Nexus. You can download them so you dont need to do a fresh install. Just a copy of the MOD folder from a fresh install (pretty sure lol).
-Ripper- Dec 3, 2022 @ 12:44pm 
Originally posted by Kjell:
I have the original files on the Nexus. You can download them so you dont need to do a fresh install. Just a copy of the MOD folder from a fresh install (pretty sure lol).

Well i just removed the folders that got changed files in em and did a validate in steam.-. it was downloaded in very fast time after that:)

well i try make a new campaign with 22nov 2022 SOL-V Ships 01-40 Style-B Custom-textured Ship Collection ---SOLB.1.40b----61-SOLB-1-40b-1658256596 ship pack..
they do not show up in campaign.. only on sandbox games...
Guess campaign is newer or something .. since they not show up here...

In sandbox however they work fine.. no error messages..
Daering Dec 3, 2022 @ 12:56pm 
Just sort the mods by "Latest" filter and everything uploaded after ATC should work. Those are SOL-V, V-CORE and MS-13 Dagger. All my small graphical mods work fine too.

There is a huge NX SHIPS PACK here in Modding Lounge, it's a recent upload, so i guess it will work with no trouble.
Last edited by Daering; Dec 3, 2022 @ 1:15pm
-Ripper- Dec 3, 2022 @ 1:19pm 
Originally posted by Daering:
Just sort the mods by "Latest" filter and everything uploaded after ATC should work. Those are SOL-V, V-CORE and MS-13 Dagger. All my small graphical mods work fine too.

There is a huge NX SHIPS PACK here in Modding Lounge, it's a recent upload, so i guess it will work with no trouble.

after atc ? but when was atc ? i try search for that info.. i not have game that long, so i not see when it was updated with it

i tried to download NX SHIPS PACK , the path to it does not work anymore
Last edited by -Ripper-; Dec 3, 2022 @ 1:24pm
Daering Dec 3, 2022 @ 1:57pm 
Even i don't remember when I uploaded ATC :) but when you go to Nexus and click "Latest" button so the mods will sort by date, you can see what mods are uploaded after ATC. Those are several small graphical mods and the ship packs i mentioned earlier. Also, the upload and updated date can be seen on the main mod panel. Check this:

Mod, sorted by date[www.nexusmods.com]
Kjell Dec 5, 2022 @ 2:54pm 
And max UI scale is not enough. Needs about 2x current rates
-Ripper- Dec 5, 2022 @ 8:08pm 
Originally posted by Kjell:
And max UI scale is not enough. Needs about 2x current rates
he said in another thread i have about ui.,. that he will patch this within a week or so :)

he just got himself a 4K screen so, it be fixed soon.
Last edited by -Ripper-; Dec 5, 2022 @ 8:09pm
Gurith Dec 8, 2022 @ 11:33am 
Feels like the campaign start with pre populated list of default ships so none from mods in the early game.

Any way to "purge" those and/or get the game to refresh the list of ships in shipyards much faster?
Daering Dec 8, 2022 @ 1:07pm 
Originally posted by Gurith:
Feels like the campaign start with pre populated list of default ships so none from mods in the early game.

Any way to "purge" those and/or get the game to refresh the list of ships in shipyards much faster?
For faster injection of non vanilla ships into your game:

A: In game Station Editor
1. Main Menu > Mod Tools > Station Editor
2. When you open Station editor, from the upper raw of names (i suppose you have more than one Pilot save) pick the name of your Pilot save where you want to add new ships. This is important, double check the proper save path displayed there. This will load this specific Pilot save and will display list of stations.
3. Pick a Station where you want to add ships and open it.
4. There are several columns there, the one that is important for you is Ship Hangar on the right side. This shows all the ships currently available for sell in that station.
5. First open an already existed ship and inspect the format. The left field is for the ship file, the second is the price modifier.
6. Now click add ship, The new window will be opened.
7 . Alt+Tab and go to ...MOD/ships and copy the ship file name of the ship you want to add. Copy all the name, like ship_data_(ATC_Supremacy).txt or whatever. Alt_tab back to the Editor and add that ship file name to the first field. Add modifier. < 1.0 means more cheap ship, 1.0 > means more costly/expensive ship.
8. Repeat for more ships.
9, You can open another Station and add more ships
10. When you are ready, lower right corner of the screen > Save Changes before exit the Editor.

Load your game and go to that station.

B. Editing Pilot Save file.
1. Outside the game, go to ...MOD/saves/YourPiotName/stations
2. If you know where you Station is (Sector number, Station number) open that file, if no - open a file and remember the name of the Station, you will have to find it later in game.
3. Under the
// SHIP HANGAR;count;Price_modifier;Ship_filename
<HANGAR>
add the ship/ships you want to buy at that station, fallowing the format for already existed ships.
4. Save the file, enter the game and got to that station.

*edit - i dont have any idea why those file paths appear as links
Last edited by Daering; Dec 8, 2022 @ 1:46pm
Gurith Dec 8, 2022 @ 1:37pm 
Thanks, I will try this out

Edit: it worked great, thank you again
Last edited by Gurith; Dec 8, 2022 @ 3:12pm
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Date Posted: Dec 3, 2022 @ 10:15am
Posts: 13