Astrox Imperium

Astrox Imperium

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Etheniell Feb 13, 2020 @ 10:33am
Please can we get same/similiar exploration like in Eve?
I play Eve and I absolutely love, not just love, ADORE exploration part of the game, where you go with frigates,etc., open up map of solar system, and scan search for anomalies with scanner probes and have to pin point their exact location, and then you have to hack the nodes at the data/relic sites, not to mention searching for Wormholes and scanning everything inside of them, even more fun. Wormholes are where the endgame usually is and they are very stressfull, but reward is usually a lot higher than in nullsec/lowsec.

It is incredibly fun, and I miss that in Astrox very much. Astrox is honestly absolutely great, and dev of the game has big thumbs up for this, and I would say game is very similiar to Eve in many aspects.
But I miss this exploration like it is in Eve, I do not really feel like hauling in astrox, or doing combat, but only clicking on objects in space and waiting 5-10 seconds until they end scanning is kind of...empty. It is easy, time consuming and not rewarding at all.

Please, can you add something like exploration is in Eve? Thanks :)
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Showing 1-15 of 21 comments
Plastik20xx Feb 15, 2020 @ 1:15pm 
Agree ^
ThetaWave Feb 15, 2020 @ 5:01pm 
Good post. I've spent some time in Eve myself. I'm curious to see what Momoguru had to say about this. This post may have some ideas that could be implemented in the Astrox campaign storyline. I'm very interested in seeing what is yet to come.
jador Feb 16, 2020 @ 4:29am 
This would be interesting, but I imagine it would be difficult to implement. I'd love to see things like explorable planets, alien probes, or wormholes, though adding this kind of thing during early release would probably be a mistake, as it would introduce the potential for all kinds of new bugs and problems.

Also, a massive amount of work, since it's basically one guy doing coding, art, and design.
andreykl Feb 17, 2020 @ 10:05am 
Having something like EVE's exploration might diversify the game and make map a bit more dynamitic (and pirates do need to pop up from somewhere for player to counterattack and ensure longer peace in own sector).


VERY simplified summary for those who are not familiar with EVE exploration:
1. You scan sector
2. You find some points of interest
3. You warp to those points (in case of some of them you need to deploy drones to scan some more)

There is a number of POI that can be found this way:
- Combat sites
- Places with rarer minerals
- Gas clouds (something about fuel, no idea what for)
- Artifacts to get tech/research from
- Warp points to other systems (shortcuts)
- Warp points to temporary locations (instances, no idea how it is called in eve)

Other factors:
- Less protected sectors provide higher challenge and higher reward.
- As I understand it, skills affect and diversify exploration a lot (and that's where you might need cloaking, since scanning can take a while and not all explorers are combat capable).
- More populated sectors will have less points of interest (other players explore them)
Last edited by andreykl; Feb 17, 2020 @ 10:05am
Etheniell Feb 17, 2020 @ 11:42am 
Originally posted by andreykl:
Having something like EVE's exploration might diversify the game and make map a bit more dynamitic (and pirates do need to pop up from somewhere for player to counterattack and ensure longer peace in own sector).


VERY simplified summary for those who are not familiar with EVE exploration:
1. You scan sector
2. You find some points of interest
3. You warp to those points (in case of some of them you need to deploy drones to scan some more)

There is a number of POI that can be found this way:
- Combat sites
- Places with rarer minerals
- Gas clouds (something about fuel, no idea what for)
- Artifacts to get tech/research from
- Warp points to other systems (shortcuts)
- Warp points to temporary locations (instances, no idea how it is called in eve)

Other factors:
- Less protected sectors provide higher challenge and higher reward.
- As I understand it, skills affect and diversify exploration a lot (and that's where you might need cloaking, since scanning can take a while and not all explorers are combat capable).
- More populated sectors will have less points of interest (other players explore them)


Yes, more or less this is how it works in Eve :), and is incredibly fun and very rewarding activity to do.
In Eve all I do is exploration, for now, that is until I level up my skills, it is a pretty fun and fast way to earn ISK in game.

"- Warp points to other systems (shortcuts)
- Warp points to temporary locations (instances, no idea how it is called in eve)"

These are called wormholes. POIs appear in 0.0-1.0 secs, among the POIs is also a wormhole.
Wormhole may either lead to a known space, or also called K-Space (its a space on world map), or to a space outside of it,its called W-Space (wormhole space, its outside of world map). You never really know where you end up once you enter a wormhole, neither if you will find many other wormholes inside of the one you are in, all leading somewhere else, some to K space, some to W space. Each wormhole lasts different amount of time, it happened to me many times that wormholes I went through closed behind me and I had to find a different way to a K space, to store/sell my items, I was risking losing all my precious loot if I got killed.
It was fun and very risky trip.
Last edited by Etheniell; Feb 17, 2020 @ 2:00pm
Cheesecake Feb 18, 2020 @ 11:22pm 
Great if you have have employees to help with the work load. :steamsalty:
momoguru  [developer] Feb 19, 2020 @ 12:32pm 
i have always had plans for something like this... but i like andreykl outline. i saved it :)
i still have to add new mechanics for some of the structures. i am working on the combat structures atm.

generating a sector on the fly is no problem at all. populating it with goodies and dangers is also cake. as soon as i wrap up the structures (3-4 weeks), i will make us some wormholes.
i think it will add a HUGE element of exploration to the game. it will also be a great place for me to use some of these interesting objects that i have been saving for the campaign story stuff.

consider a gate structure that would hold the worm hole open, as long as u kept the cargo bay stocked with fuel. thus allowing you a secret spot to build a base :)
Last edited by momoguru; Feb 19, 2020 @ 12:33pm
jador Feb 19, 2020 @ 2:16pm 
This sounds awesome. Definitely looking forward to that.
Last edited by jador; Feb 19, 2020 @ 2:16pm
Etheniell Feb 21, 2020 @ 10:56am 
Originally posted by momoguru:
i have always had plans for something like this... but i like andreykl outline. i saved it :)
i still have to add new mechanics for some of the structures. i am working on the combat structures atm.

generating a sector on the fly is no problem at all. populating it with goodies and dangers is also cake. as soon as i wrap up the structures (3-4 weeks), i will make us some wormholes.
i think it will add a HUGE element of exploration to the game. it will also be a great place for me to use some of these interesting objects that i have been saving for the campaign story stuff.

consider a gate structure that would hold the worm hole open, as long as u kept the cargo bay stocked with fuel. thus allowing you a secret spot to build a base :)

whoohoo :D, that is awesome to hear. Thanks buddy :).

Will there be some sort of scanning and probing, and artifact/data hacking?
Etheniell Jan 3, 2021 @ 3:17pm 
Just wondering, has same/similiar system been added to the game as it is present in Eve?:D A non combat activity - Relic/Data hunting in wormholes?

I know wormholes are already present in game, but not sure if this is, or if it is being worked on. Can dev (momoguru) please let me know?
I love Eve and sure will love Astrox once it is finished, but I also love not having to fight NPCs. Instead, Relic and Data hunting was incredibly fun. It was a high risk/high reward activity.

Thanks :)
Last edited by Etheniell; Jan 3, 2021 @ 3:20pm
Cheesecake Jan 12, 2021 @ 7:58am 
I withdraw my earlier comment.
Wormholes are great I been enjoying finding them and exploring them.
Cyanmurder Jan 14, 2021 @ 1:18pm 
Im a outcast raider in EVE. I dont ganked new players, I only ganked those big dogs that try to ganked the new players. Those cats got isks. Flying in my dreadnaught.
momoguru  [developer] Jan 14, 2021 @ 1:36pm 
nice :)
Etheniell Jan 14, 2021 @ 1:51pm 
Originally posted by momoguru:
nice :)

hi momoguru, may I ask if relic/data hunting like in Eve was already implemented into the game? Or something similiar?:)
Thanks
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Date Posted: Feb 13, 2020 @ 10:33am
Posts: 21