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Also, a massive amount of work, since it's basically one guy doing coding, art, and design.
VERY simplified summary for those who are not familiar with EVE exploration:
1. You scan sector
2. You find some points of interest
3. You warp to those points (in case of some of them you need to deploy drones to scan some more)
There is a number of POI that can be found this way:
- Combat sites
- Places with rarer minerals
- Gas clouds (something about fuel, no idea what for)
- Artifacts to get tech/research from
- Warp points to other systems (shortcuts)
- Warp points to temporary locations (instances, no idea how it is called in eve)
Other factors:
- Less protected sectors provide higher challenge and higher reward.
- As I understand it, skills affect and diversify exploration a lot (and that's where you might need cloaking, since scanning can take a while and not all explorers are combat capable).
- More populated sectors will have less points of interest (other players explore them)
Yes, more or less this is how it works in Eve :), and is incredibly fun and very rewarding activity to do.
In Eve all I do is exploration, for now, that is until I level up my skills, it is a pretty fun and fast way to earn ISK in game.
"- Warp points to other systems (shortcuts)
- Warp points to temporary locations (instances, no idea how it is called in eve)"
These are called wormholes. POIs appear in 0.0-1.0 secs, among the POIs is also a wormhole.
Wormhole may either lead to a known space, or also called K-Space (its a space on world map), or to a space outside of it,its called W-Space (wormhole space, its outside of world map). You never really know where you end up once you enter a wormhole, neither if you will find many other wormholes inside of the one you are in, all leading somewhere else, some to K space, some to W space. Each wormhole lasts different amount of time, it happened to me many times that wormholes I went through closed behind me and I had to find a different way to a K space, to store/sell my items, I was risking losing all my precious loot if I got killed.
It was fun and very risky trip.
i still have to add new mechanics for some of the structures. i am working on the combat structures atm.
generating a sector on the fly is no problem at all. populating it with goodies and dangers is also cake. as soon as i wrap up the structures (3-4 weeks), i will make us some wormholes.
i think it will add a HUGE element of exploration to the game. it will also be a great place for me to use some of these interesting objects that i have been saving for the campaign story stuff.
consider a gate structure that would hold the worm hole open, as long as u kept the cargo bay stocked with fuel. thus allowing you a secret spot to build a base :)
whoohoo :D, that is awesome to hear. Thanks buddy :).
Will there be some sort of scanning and probing, and artifact/data hacking?
I know wormholes are already present in game, but not sure if this is, or if it is being worked on. Can dev (momoguru) please let me know?
I love Eve and sure will love Astrox once it is finished, but I also love not having to fight NPCs. Instead, Relic and Data hunting was incredibly fun. It was a high risk/high reward activity.
Thanks :)
hi momoguru, may I ask if relic/data hunting like in Eve was already implemented into the game? Or something similiar?:)
Thanks