Astrox Imperium

Astrox Imperium

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when do stations restock out of stock modules?
station has been out of stock for a while. Do they ever restock?
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Showing 1-11 of 11 comments
TheDiaz Sep 2, 2021 @ 9:05pm 
Random event generator. Look for other stations or try to get specs to build them yourself.
klingelmike Sep 2, 2021 @ 9:06pm 
prototype cargo module. only in one station that i can find.
TheDiaz Sep 2, 2021 @ 9:19pm 
Not even the blueprint?
GlassDeviant Sep 3, 2021 @ 6:56am 
Originally posted by klingelmike:
prototype cargo module. only in one station that i can find.

If you can't find them, you're better off building your own than waiting.
klingelmike Sep 4, 2021 @ 5:38pm 
ok thanks. any idea how long till resupply?
Tomoko Sep 6, 2021 @ 1:10am 
if you play sandbox it can take a few in game days, if its campaign, i have no idea. might be never who knows.
GlassDeviant Sep 6, 2021 @ 4:55pm 
It can be days at a minimum but I don't know of any maximum. I got 3 prototype cargo expanders total in one campaign game, did not resupply for weeks of in-game time so I just built my own.
klingelmike Sep 6, 2021 @ 6:06pm 
Thanks @GlassDeviant
momoguru  [developer] Sep 6, 2021 @ 6:10pm 
i will be addressing this issue in 124 with some major adjustments to the restock events, and a minimum restock timer. i am thinking 1hr in game max and the item will spawn a few items that are currently out of stock. i am also open to any better ideas on how to handle this.
Last edited by momoguru; Sep 6, 2021 @ 6:10pm
klingelmike Sep 6, 2021 @ 6:13pm 
Originally posted by momoguru:
i will be addressing this issue in 124 with some major adjustments to the restock events, and a minimum restock timer. i am thinking 1hr in game max and the item will spawn a few items that are currently out of stock. i am also open to any better ideas on how to handle this.

Cool good to know. Thanks Momoguru
GlassDeviant Sep 7, 2021 @ 12:14am 
Originally posted by momoguru:
i will be addressing this issue in 124 with some major adjustments to the restock events, and a minimum restock timer. i am thinking 1hr in game max and the item will spawn a few items that are currently out of stock. i am also open to any better ideas on how to handle this.

Potentially, could see a situation where part of the table of station items would be a "normal" stock level as well as a current stock level. When the restocking event occurs, the code would compare the two and based on the rarity of the item in general, one of several restocking amounts would be added: no restocking, low amount of restocking, moderate amount, high amount and full restocking. This might amount to little difference with a scenario like my last post (3 prototype cargoholds in the whole galaxy) but in general would be closer to what might be expected in a real far-flung market.

In a more complex scenario, every item available for sale in the game might be cycled through, where a table of stations that stock that item would be added up and the total delta between normal and current stock levels would be the subject of the same calculation above, then the restocking amount would be distributed between all stations that stock that item and don't have their full normal stock level, but that could get a bit messy unless you were to add a bit of additional data to the stored tables. It would have a higher degree of realism to the economy but the cost to make it work that way might not be worth it.
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Date Posted: Sep 2, 2021 @ 9:03pm
Posts: 11