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Any suggestions or numbers are always welcomed. If you feel comfortable, try modding to test different numbers out to see what feels about right.
I would even suggest completely removing buy/sell orders until you fix them.
You could make it faction rank based, and make the yield player level based. Like at player level 10 you could get buy/sell order with profit of 100k max, level 100 would be 1m profit.
Same with mission rewards, boost them to make it worthwhile to consider as alternative to buy/sell orders.
By forcing a player to procure the items from other stations or selling to other stations, the profit per hour should sink drastically and bring it more in line with mining.
Well make orders in the 1-10k range usually, with basic products, rather than 50M orders for 100 superduper Lasers or such, or 500 blueprints, that are currently way more frequent than 10k ones !
also, does anyone use the market news that is provided in the stargypsy warehouse and actually take advantage of it ? is it actually updated ?
I never used the buy order in that way. I used the sell orders. If you bought a sell order the discount was often astronomical and you could buy one for 35M and sell everything back for 60M straight up. I never even realised buy orders wanted stuff that could be bought at the same station. Plus if you just buy every sell order very very early on you could get a level a station and make a tiny profit too ie the 10k(ish) ones.
Noooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo !!!
https://images.prod.meredith.com/product/aefe26268efdb1e28e7bd0691665dd0d/1535602728690/l/nerf-sports-challenge-baseball-set
For the best I guess. /sob