Zainstaluj Steam
zaloguj się
|
język
简体中文 (chiński uproszczony)
繁體中文 (chiński tradycyjny)
日本語 (japoński)
한국어 (koreański)
ไทย (tajski)
български (bułgarski)
Čeština (czeski)
Dansk (duński)
Deutsch (niemiecki)
English (angielski)
Español – España (hiszpański)
Español – Latinoamérica (hiszpański latynoamerykański)
Ελληνικά (grecki)
Français (francuski)
Italiano (włoski)
Bahasa Indonesia (indonezyjski)
Magyar (węgierski)
Nederlands (niderlandzki)
Norsk (norweski)
Português (portugalski – Portugalia)
Português – Brasil (portugalski brazylijski)
Română (rumuński)
Русский (rosyjski)
Suomi (fiński)
Svenska (szwedzki)
Türkçe (turecki)
Tiếng Việt (wietnamski)
Українська (ukraiński)
Zgłoś problem z tłumaczeniem
Sounds like Valve needs to get involved.
I know this may not change EVERYONE's mind, but I wanted to atleast ask some people to forgive the developers of the game having a hard work spot.
There is nothing to forgive, the developers were great in my opinion. It was this community that helped to destroy this game. Constant review bombing for no good reason led to terrible sales, which led to Take Two seeing that this game wasn't making them any money, so they laid everyone off and dissolved the company that was working on it. The community purposely did this to hurt the company and their sales and it worked. It not only helped to kill the game, but it killed the development company as well who didn't deserve this.
If this community wasn't so toxic and were just patient with the development they would have had a lot more sales and development would still be on going. The community is so childish that they think it is all Take Two's fault as well. Sure, I don't like how they handled this situation either, but you don't run a company to 'break even' or lose money and it is this community that caused all this to happen.
In that case.... note to devs of KSP2 : I really don't like you.
We were all so uncaring about it assuming the other party would just throw in a hand and fix it. . . We were all wrong due to communication and many other things. But I do thank everyone who supported. And the dev team who tried so hard, to give us an unreachable master piece. . . And to the haters of my arguement: I dont care if you hate more, you already killed the game. Besides, not like YOU could make KSP2.
You really think if steam is willing to have a bunch of hentai games, and other blatant money laundering schemes on their platform they would actually give a ♥♥♥♥ if a game is abandoned?
This has happened countless times on this platform, and its going to continue. Stop buying games that are still in development and wait till they are finished if them getting abandoned is such a huge deal to you. You're buying a promise and they have no legal obligation to fulfill that promise.
What a giant load of BS. They made a bad game and it's my fault for noticing? They decided to go Early Access at the last minute "to get feed back from the community" and I'm the bad guy for giving feedback? When you make a bad game, you don't get to call bad reviews, review bombing.
When your game tanks on launch because it wasn't ready and wasn't going to be ready for a long time, if ever, you don't get to blame review bombing. It's not a toxic community when people are asking why the game is in a poor state a year after launch with next to no communication from the Dev team, an EA game none the less. It's not a toxic community when people react bad to being charged $50 for a poorly done remaster that was billed as a new game.
I do love the addition of the classic simp fanboy arguement that I couldn't make KSP 2 so i have no right to comment on KSP 2. You're right I couldn't make KSP 2. However if I charged thousands of people money to make KSP 2, even though I couldn't make it, I would expect to be held accountable. You seem to think that trying is worth not only $50.00 but also praise despite total failure.