Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Here's hoping the KSP IP gets sold off to someone good.
1 Capped salaries well below industry standard (even the pay standards before AI started rising it)
2 many on-borders not even knowing what project they got hired for
3 Engineers not allowed to consult the writers of the code/systems they are working on.
That is like handing someone UNreal with no tutorials, no GUI, no instructions/help files, no documentation, no videos, and no one mentoring....good luck
For most of the project (across both studios) they only had 2 individuals who I would rate as senior and knowledgeable, 1 an engineer who also had degree in aerospace, one a graphics eng who quit(sometime in the intercept days I think)
GOD himself couldn't have salvaged that
He is crying because he can't find a job but that's all his fault.
EDIT mostly the guy just isn't mean enough to thrive in the environment I suspect he was in.
Are you kidding? It's not really the job of streamers to lie for a money-greedy company that hired fail developers in the first place and try to sell and advertise a broken dumpsterfire of a game.
I still don't understand why they put the KSP1 code in a trash in the first place. Knowing than they worked on it for years before starting KSP2.
1: Not super fun. Not super bargain. Had less features and reliability than the original and more bugs to boot.
2/3: It didn't sell well because it failed to even equal the first game for content and quality.
4: Nobody encouraged people to buy it because, at the risk of repeating myself, it failed to even equal its predecessor.
Can't believe you're going to try and fellate such a failure of a human being as Nate.
This game is a cluster**** and I want to know what your team was actually doing for 5 years. You may not have been the one to decide to shut down development, but you were absolutely one of the people that made so little progress TT didn't think they had another choice.
You can publish all the BS youtube videos you want trying to justify your actions but they nothing but BS excuses. You guys developed and sold the game under false pretenses, and if I were paying for 5 years of development and ended up with a garbage product like KSP2, I'd have closed your asp's down too.
Sincerely,
Someone who loves KSP1 and despises what you and your team did to KSP2.
P.S. Feel free to shove PAIGE up your rasphole.