Kerbal Space Program 2

Kerbal Space Program 2

What was this game like ?;p
So before it was aborted, what did the game look like ?

Was it heading in a good direction, was it an improvement on the previous iteration or just a shiny step back ?
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Showing 1-13 of 13 comments
Makoto Apr 7 @ 7:24pm 
People perceived the game as unplayable to the very end, updates were promised to happen in weeks not months yet they took more like months. When comparing to KSP1 you kind of found odd similarities in behavior and weak spots - like, you could believe code was copy & paste in a sense. If you mean KSP1 by previous iteration, even with the latest version, 0.2.2, it's rather a step back and no reason to have it bought. We talk about potential here.

If you mean the update cascade, well, 0.2.1 was the best update so far and it kind of went in a more playable direction with every update - slowly, step by step. 0.2.0 was disappointing though, the improvements of 0.2.1 should rather have happened with 0.2.0. That's not a 'good' direction per say, but a steady one if you ask me. That's something good to me. The minimum requirements were also lowered over time, FPS got slightly improved, the game stabilized a bit. Just not enough for actual gaming.

The community is just too pessimistic and conservative in my opinion, but this definitely stems partly from the capability of highly critical thinking and intelligence I think. They care. Intellectuals tend to overcriticize everything and destroy themself with that and the KSP community is full of scientists and programmers. But bigger companies just think with money. Plain simple. They see negative reviews, they give up.
Thanks for indepth explanation :) I kind of expected them to use the same or probably slightly improved engine/code, what I wonder tho is was there any like new features in the game or improvements on the previous physics and stuff.

I am curious, because to my understanding the game might get new dev team, I was wondering if there is a possibility of anything ever coming out of this project.

This is probably wishful thinking, but the games graphics look very nice, despite all that transpired it would be nice to one day play it instead of KSP1 if it offered at least the same features the previous game did, or maybe even new better ones.
Last edited by Bubblegum Flavour; Apr 7 @ 9:59pm
Originally posted by Bubblegum Flavour:
Thanks for indepth explanation :) I kind of expected them to use the same or probably slightly improved engine/code, what I wonder tho is was there any like new features in the game or improvements on the previous physics and stuff.

I am curious, because to my understanding the game might get new dev team, I was wondering if there is a possibility of anything ever coming out of this project.

This is probably wishful thinking, but the games graphics look very nice, despite all that transpired it would be nice to one day play it instead of KSP1 if it offered at least the same features the previous game did, or maybe even new better ones.

Install KSP
Install CKAN
Install a hand full of mods such as waterfall, EVE Redux, Parallax 2.0, Procedural Parts, etc.

It looks as good or better than KSP2, with the sole exception being the ship parts detail. There isn't feature parity with KSP in what Intercept Inept Games was able to deliver before being canned.

Also, while Haveli Investments purchased Private Division from Take Two there has been no information or indication as of yet that there is any intention to put another developer on KSP2 to finish the game. All we currently have are 3rd party reports that Haveli has either hired and/or licensed some/all of the IP that was obtained with the Private Division acquisition to some portion of the 25 ex-Annapurna staff who all jointly left that publisher last year. We don't know if KSP2 is part of that or not; and we don't know even if it is that they have any plans to continue its development. Also I think it is important to note that they (the ex-Annapurna staff) are publishers, not developers; while some of them are developers they are not a development team.
Originally posted by PopinFRESH:
Originally posted by Bubblegum Flavour:
Thanks for indepth explanation :) I kind of expected them to use the same or probably slightly improved engine/code, what I wonder tho is was there any like new features in the game or improvements on the previous physics and stuff.

I am curious, because to my understanding the game might get new dev team, I was wondering if there is a possibility of anything ever coming out of this project.

This is probably wishful thinking, but the games graphics look very nice, despite all that transpired it would be nice to one day play it instead of KSP1 if it offered at least the same features the previous game did, or maybe even new better ones.

Install KSP
Install CKAN
Install a hand full of mods such as waterfall, EVE Redux, Parallax 2.0, Procedural Parts, etc.

It looks as good or better than KSP2, with the sole exception being the ship parts detail. There isn't feature parity with KSP in what Intercept Inept Games was able to deliver before being canned.

Do you maybe have YT vid with these mods? I remember playing the game with cosmetic mods, but it never looked anything even close to the cute creamy graphics of KSP2, when I look at them I just want to go inside my telly and snuggle every object ;p Thats like cutest graphics I ever seen in any video game ;p
mreed2 Apr 8 @ 8:15pm 
Matt Lowne's channel is a pretty good example of what is possible with loads of mods (modlist in the description):
https://youtu.be/5HnsGknkeos?si=0rnw2kFewUb8A6wN

Another example can be found here (again, modlist in the video description):
https://youtu.be/i4YmBP2pfwY?si=WyLr70gYPiO4Wfy0

As others have stated, KSP2's "advantage" is limited yo the parts themselves, and isn't that big of an advantage to start with.

Now, full disclosure: Heavily modded KSP1 loads very slowly. It might take 2 minutes to load the mods used in the videos even on a top-of-the-line computer. But that's just startup time -- once you have started modded KSP1 it is just as fast as unmodded KSP1. So, this is a big deal if you plan kn playing in 15 minute sessions but not an issue if you plan on playing in 4 hour sessions.
fendrin Apr 9 @ 5:29am 
Originally posted by mreed2:
...
But that's just startup time -- once you have started modded KSP1 it is just as fast as unmodded KSP1. So, this is a big deal if you plan kn playing in 15 minute sessions but not an issue if you plan on playing in 4 hour sessions.
This is not true.
Switching between scenes takes forever with a lot of mods installed.
Originally posted by mreed2:
Matt Lowne's channel is a pretty good example of what is possible with loads of mods (modlist in the description):
https://youtu.be/5HnsGknkeos?si=0rnw2kFewUb8A6wN

Another example can be found here (again, modlist in the video description):
https://youtu.be/i4YmBP2pfwY?si=WyLr70gYPiO4Wfy0

As others have stated, KSP2's "advantage" is limited yo the parts themselves, and isn't that big of an advantage to start with.

Now, full disclosure: Heavily modded KSP1 loads very slowly. It might take 2 minutes to load the mods used in the videos even on a top-of-the-line computer. But that's just startup time -- once you have started modded KSP1 it is just as fast as unmodded KSP1. So, this is a big deal if you plan kn playing in 15 minute sessions but not an issue if you plan on playing in 4 hour sessions.
Thank you :)
PopinFRESH Apr 12 @ 12:36pm 
Originally posted by fendrin:
Originally posted by mreed2:
...
But that's just startup time -- once you have started modded KSP1 it is just as fast as unmodded KSP1. So, this is a big deal if you plan kn playing in 15 minute sessions but not an issue if you plan on playing in 4 hour sessions.
This is not true.
Switching between scenes takes forever with a lot of mods installed.
I'd say this does depend on both the specific mods you have installed as well as the quantity of mods installed. But I'd also suggest that you don't need a massive amount of mods installed to accomplish just improving the visuals to be similar or better than KSP2.

If you aren't adding a ton of mods for all of the last 5% of detail / minor things and gameplay modifications then the performance and loading isn't much longer or worse than vanilla KSP.

EVE Redux
Parallax Continued
Planetshine
Waterfall
Firefly

Just those will get you the majority of visual improvements and will make KSP visually look on-par or better than KSP2 in most cases; again other than the ship parts detail. These will have a bit of a performance impact compared to vanilla KSP, mostly with Parallax; however, it is not a massive difference and definitely not "takes forever" in comparison. Loading up with a lot of additional texture replacement mods, especially ones that replace all of the textures with maximum sized textures, will significantly impact loading times.
fendrin Apr 12 @ 12:44pm 
Originally posted by PopinFRESH:
Originally posted by fendrin:
This is not true.
Switching between scenes takes forever with a lot of mods installed.
I'd say this does depend on both the specific mods you have installed as well as the quantity of mods installed. But I'd also suggest that you don't need a massive amount of mods installed to accomplish just improving the visuals to be similar or better than KSP2.

If you aren't adding a ton of mods for all of the last 5% of detail / minor things and gameplay modifications then the performance and loading isn't much longer or worse than vanilla KSP.

EVE Redux
Parallax Continued
Planetshine
Waterfall
Firefly

Just those will get you the majority of visual improvements and will make KSP visually look on-par or better than KSP2 in most cases; again other than the ship parts detail. These will have a bit of a performance impact compared to vanilla KSP, mostly with Parallax; however, it is not a massive difference and definitely not "takes forever" in comparison. Loading up with a lot of additional texture replacement mods, especially ones that replace all of the textures with maximum sized textures, will significantly impact loading times.
Yes, if you only go for visual improvements, loading time and scene switching time is not affected much.

My setup usually features >80 mods.
It takes 12 minutes to start.
Switching between scenes takes more than 2 minutes.
I guess mods which add parts result in longer loading times.

Although, I would use even more mods if my 32GB ram would be enough to handle them.
Originally posted by Bubblegum Flavour:
So before it was aborted, what did the game look like ?

Was it heading in a good direction, was it an improvement on the previous iteration or just a shiny step back ?

i was there in the beginning. the discord was being spammed 1 minute before launch. bought the game, downloaded it and played it. performance was poor, yes, but it was good enough to let me do a simple mun mission. the game was very buggy and wobbly rockets were still present which also *bugged* me. in the end, i stuck to playing it sometimes.

the first few patches came out and they were extremely promising. lots of bugs fixed, lots of performance optimizations, etc., i could actually ENJOY the game.

0.2 then dropped, and it was, to say the least, amazing imo. the science system was great, the performance and visuals were great and the update in general was awesome. the next patch dropped, everyone was excited for colonies, until the layoffs were announced.

so yes, it definitely was going in the right direction. taketwo just redirected it:KSad:
Originally posted by dandoesstuff:
i was there in the beginning. the discord was being spammed 1 minute before launch. bought the game, downloaded it and played it. performance was poor, yes, but it was good enough to let me do a simple mun mission. the game was very buggy and wobbly rockets were still present which also *bugged* me. in the end, i stuck to playing it sometimes.

the first few patches came out and they were extremely promising. lots of bugs fixed, lots of performance optimizations, etc., i could actually ENJOY the game.

0.2 then dropped, and it was, to say the least, amazing imo. the science system was great, the performance and visuals were great and the update in general was awesome. the next patch dropped, everyone was excited for colonies, until the layoffs were announced.

so yes, it definitely was going in the right direction. taketwo just redirected it:KSad:

I had pretty much the exact opposite reaction.

Early on I had two Mun missions fail because of the "Landing gear act as fuel lines" bug. I shelved it and cut them some slack figuring that they would stomp out the fundamental bugs in a couple of months. (But I did change review to 'don't recommend' for the moment.)

After a year when 0.2 dropped and:
  • My orbit still decayed
  • I couldn't make a maneuver more than one orbit in the future
  • Delta V and TWR were missing
  • Maneuvers still disappeared when intersecting a planet
  • Saving broke the game
  • Loading made you ship look like a Picasso avant garde piece
It became apparent to me that this team was in way over their heads and the project was doomed. I did the science, saw the anomalies and never came back.
Linus Apr 22 @ 10:35am 
Seems like this game's dead already, don't expect for anymore tremendous update in the future. Keep playing KSP1 with some outstanding mods is the only way rn.
Last edited by Linus; Apr 22 @ 10:36am
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