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The only thing implemented since launch was the initial science mode
"The bugs" are most certainly not "fixed"; there is still orbital decay issues, issues with the maneuver nodes and/or the trajectory line randomly disappearing, randomly falling through a bodies surface (particularly near points of interest), the kraken has had numerous babies... etc.
After the sudden shift in communication tone and the change to an EA release, the departure of the Nate R. (lead publisher) shortly after that change, and the pricing / content at the EA release; I was significantly hesitant about the project when it was launched in EA. Like you, I refunded the game within 2 hours after launch because of the state of the game coupled with the above factors; and contextually given the game was in that state after nearly 5 years of development at the time.
As it stands now, it is more playable than it was at launch for sure; but that isn't saying much. It is still far below the playability of KSP1 and with mods there is very little KSP2 offers for that inferior playability. They've fired the incompetent dev team so currently there isn't any hope of the situation improving. Maybe someday Take Two tasks one of their other competent development teams to save this pile of slop but as I've said from when I originally refunded it; I'm not going to bet $50 on it.
Just to be clear: TakeTwo didn't kill the game, the developers failed to make a functional game. It was a mercy-killing.
DO NOT BUY IT. The builders have left a failed game to die.
Luckyly I can highly recomand the original KSP and mods to it. That game still kicks ass
LOL! Hey, instead of taking a dead game that the Publisher is still asking $50 for off the market, instead it is getting pushed in their front page, "Space Exploration" sale.. how is this not ♥♥♥♥♥♥♥ criminal??
At full price mind you. Games not on sale shouldn't be allowed in clearly intended big sales.
It's not clear what Valve could do in this case. The game is still officialy under development, and always will be. T2 never announces that they've abandoned a game.
For indie games, Valve could have some automated process where if they don't see an update for a long time for a game still in EA, they try to contact the devs. If they don't get a response, they can mark it abandoned. That would probably be a solid 80% fix, and is worth doing. But for EAAA BS games, I don't think it would help.
Changes a random value from 100 -> 101
Pushes out the "Update"
Too easy to cheese.
There is NO way a publisher or developer would EVER do this!