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https://x.com/elonmusk/status/1861801046949191686
However, I strongly suspect that the plan is to continue / restart from scratch development on KSP2 rather than kill KSP2 and launch KSP3. While I'm sure that whatever game(s) xAI produces will be expected to earn money, I doubt that Elon cares much if the Kerbal game actually covers it's costs. If it does, great, but it almost certainly will not and that's OK as well.
The only reason to launch a KSP3 would be to maximize income (by, fingers crossed, getting current owners to purchase KSP3) at the cost of additional damage to the brand. If "turning a profit" isn't a big concern, why take the PR hit?
I do suspect that they are going to scrap the entirety of the existing code base and start from scratch, so it may be a year before the next "update" of KSP2. But, while enormously delayed, it will be "already paid for" for owners of the current KSP2 owners.
There are a couple of reasons that I can imagine launching a KSP3 (assuming "more money" is off the table):
- The road map is being changed so profoundly that it will generate confusion.
- Enormous change in scope or direction -- replacing the Kerbol solar system with the real solar system, limiting rockets to reassembled rockets, adding excessive SpaceX branding and the like. Such a move would generate enough blowback that the extra blowback from canceling KSP2 would be moot.
If they did choose to go the KSP3 route, there is at least as chance of everyone getting a refund -- if xAI provides the money, Steam will offer the refunds. The produces a third option: xAI wants to sell KSP2 for a fraction of its current price (e.g. $20). Permanently lowering the price would generate absurd levels of blowback, so the "refund everyone" strategy works best.I strongly endorse scrapping the current road map. In particular, interstellar travel should be removed and replaced with "Access a Stargate and travel through it to another star system." There are numerous reasons why this is preferred to "proper" interstellar travel:
- Transferring to another star is functionally identical too transferring to another planet -- just bigger numbers are involved. 50k delta-V instead of 5k delta-v, a 30 minute burn instead of a 3 minute burn, 1 billion to 1 time compression instead of 100k to 1, etc.
- The near future engines required to make interstellar travel feasible are really, really, good for intrasystem travel. This is, in some respects, not a bad thing (very, very few players actually travel to other planets, so making this easier would allow more players to experience more of the game) but has one enormous drawback -- after completing your interstellar transfer you will have, say, 10% fuel remaining. But... Since you started with 500k delta-v that means you have 50k delta-v left, which is more than enough to throughly explore the new solar system. The whole point of traveling a new solar system is to add new challenges to overcome -- in reality, all you are likely to get is "Ooooo, pretty planets."
- Finally, any star systems that are close enough for reasonable transfers (even with near future engines and enormous time compression) are absurdly close in real life terms. A system that is 100 ly away simply isn't going to work without an artificial "loading screen" style transition. This hurts the realism.
A "Stargate" solution addresses all of the above. Designing a rocket that fits through the Stargate and piloting it through both require new skills and techniques. Once you arrive you are limited to a "normal rocket that has just completed an interplanetary transfer," so exploring the new system won't be trivial. You can tie in resource gathering for each transfer, which encourages continued exploration of the original system. Finally, new destinations can be unlocked as needed without any worries about "realism."It's simply a better solution in my opinion -- but dropping such a significant item from the road map might not be taken well by the remaining community, especially since they are not likely to be very happy about Elon's involvement in the first place.
In any case, it'll be interesting to see what happens, but I suspect that KSA will probably be more to my taste than whatever product xAI produces.
I was just dreaming about a KSP3 made by xAI. I doubt than xAI have bought the KSP IP. But maybe you have source confirming it ?
First, there was a tweet from the official KSP X account. The post was deleted after a few hours, but can be seen in this video:
https://youtu.be/YG5TM7ybhNw?si=TDjkZmVYeU--i8Gk
(screen shot @ 1:00)
This has significant Elon "vibes" in my opinion. The only un-Elon aspect is that it was deleted.
Second, we obviously know that someone bought Private Division. While it isn't impossible that an actual game studio / publisher purchased it, it does not seem likely, largely because none of the IP is worth much. Yes, Hades is valuable, but you are getting loads of drek along with it, and it seems very unlikely that Take-2 isn't going to set the price to cover their loses on PD. It could, of course, be vulture capitalists who will split up the IP to be sold individually, but it could also be a fan of one or more of the IPs included in the bundle.
Elon is known to be a KSP1 player. How much or how recently is unknown, but he has played the game and has a positive perspective on it.
Elon is known to make impulsive financial decisions, including one's that are likely to lose money. Acquiring the Kerbal IP certainly qualifies.
There is obvious cross-marketing potential between a realistic space flight game and SpaceX.
Am I 100% convinced that xAI is behind the purchase of Private Division, and the primary purpose of the acquisition was to acquire the Kerbal IP to make KSP2 (or KSP3)? No. But I put the odds at 75% that something along these lines is happening.
It's enough that I think "what if" discussions are no longer premature, at least. 😀
Damn, this post is sad to see, still huffing copium after all these years... It could have been Drunk Nate for all we know.
My main interest right now is on KSA -- I believe that this is more likely to be a game that I'm interested in. But I'm interested in the Kerbal IP as well, and the possibility of "A fan raises a dead IP from the dead" is interesting to me.
I'm certainly not recommending anyone buy KSP2, and heartily endorse anyone who currently owns it to get a refund (if possible). In fact, one of the potential future paths that I pointed out is "Refunds for everyone" which (while expensive) would be a good way to improve relationships between a new developer and the fanbase.
Is it possible that the purchaser is some random, faceless corporation that plans on splitting up and generating whatever they can from the IP controlled by Private Division? Sure. I just don't think that's the most likely possibility at this point.
Username checks out.
If I did get the news right hes intention is to build games for gamers countering the recent trash AAA woke games no one asked for and wants.
I agree in one thing with him. This DEI/ESG went to far and destroyed the games and it has to stop!
Be prepared for DEI ruined woke Witcher 4, MassEffect X and what else was great this new DEI devs are going to ruin them.
No idea about KSP2 but we will have KSA from RocketWerkz that should be fine already.