Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Apparently Dean did a pitch for the original contract. Often wondered what things would have turned out like if he had been selected. I guess we will find out but without any take two chains.
I'd heard rumblings that he was looking to put a team together back when the layoffs were announced but didnt think anything had came of it.
Dev list looks like a love letter to ksp. Hope down the line he can tie some of the ship design and orbital mechanics into stationeers. ( Which is what the music in the vid is from )
My two fav games under the same studio... Icarus is pretty damned good too.
Nice one!!!
HarvestR , JPLRepo and Blackrack are on the team
Good luck, youll need it.
Incorrect. The decision to sell KSP1 was made by Squad, a mid-sized marketing company based in Mexico that had no interest in game development or publishing. They were looking to dump the IP to someone and Take-2 offered to buy. None of the management types that made this decision are involved in KSA because they are not developers.
Also, nobody predicted that Take-2 would flub the KSP2 as badly as they have, so selling it of to an established publisher seemed like a good way to extend the life of the IP.
Incorrect -- or, at least, they aren't advertising the fact if they hired any KSP2 developers.
The majority of the KSA team are existing employees of Rocketwerkz, an established development house with several titles to their credit. In addition, it has been announced that several KSP1 developers are involved. Nothing has been said about hiring KSP2 developers.
I see we found the pro-Take2 person that loves big mega corps and saying positive things about them.
Nope. Sorry there bud. You ain't explaining away this and turning this into a positive thing. They screwed up with KSP, destroyed KSP2, and now the same people are working in Kitten space simulator. I'm sure they'll screw it up just as badly as they did the past 2 space simulators.
Everyone should expect "more of the same" and this next space sim to be a complete fail for them, again. Once I heard that the original KSP developers are working on this new cat based space sim then I'm out. No more reading into it. No reading news about it. Don't care. It's doomed to fail already.
he didn't say a single "pro-Take2" thing in that entire post. you need to work on your reading comprehension skills, i suggest Curious George
the video in OP at 0:35 says "Also on the team.... Original KSP and KSP2 devs"
which I don't think is a bad thing. it wasn't the devs that killed ksp2.
Note that the video linked in the original post is quite old at this point. KSA now has a wiki page, which includes a FAQ and can be found here: https://kittenspaceagency.wiki.gg/wiki/Frequently_Asked_Questions.
Edited to add: Two very surprising things in the linked FAQ:
- KSA will almost certainly not be on Steam (99%). It certainly won't be on Epic.
- KSA may be distributed for free or via a "pay what you think it is worth" model.
Not at all what I expected, but likely positive.