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Alle Angestellten von Intercept Games (Seatle) wurden gefeuert. Der Hauptentwickler von KSP2.
All employees of Intercept Games (Seatle) are fired. The main team behind KSP2.
Didn't know Nate was a necromancer.
Regardless of how bad the game is - never tried KSP2 (always seemed hardcore unfinished and had very lofty goals) - this means everybody who created this software here...is not unemployed. Or soon will be. It's very hard to believe that someone else will pick up the torch. This is clearly the first real sign that this project has MAJOR issues - logistically.
A twitter post means very little in the face of such real world implications.
Well, it was obvious from even 10 minutes of "gameplay" so that's on you.
Just because it's still on Steam for the moment is because the parent company is still "assessing" what to do, more than likely they'll state they're continuing active development for the game, and after 3 months they'll come back and say, due to budgeting and development schedules we regret to inform the player base that we will be cutting KSP2 from active development at this time.
World's Adrift is a great example of this