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Wasn't expecting colonies or the other system, but this is kinda lack luster, I especially don't like the change to out of atmosphere.
Ah, thank you. Gives me a little bit of hope for something, at least fixing that bug on Minmus where you turn blue before you even get close to the site.
And it's still possible, given gow many bugs are (claimed to be) fixed with this update, plus the fact that they might work on it until the end of the month...
Bug Fixes
Construction
Fixed: Moving stages around in the extended staging stack is difficult
Fixed: Duplicated wheels, wings, and decouplers connected to physicsless parts will occasionally fall off or cause the craft to disassemble when launching the vessel
Fixed: Loading a craft file with parts surface-attached to other surface attached parts causes parts to show on the floor of the vehicle assembly building
Fixed: Duplicating a stack in the VAB that includes a decoupler and an engine causes errors when launching the vessel
Flight & Map
Updated parachute safety and destruction algorithms so that parachutes will not deploy in situations where they will immediately break
Adjusted parachute default deploy pressures from 0.01 to 0.04 atm so they will deploy after reentry regimes
Revised parachute drag numbers to provide a more consistent experience
Fixed: Parachutes that are staged via the staging stack do not appear as staged in the Part Manager
Maneuvers can now be created in the map even if a vessel shows 0 delta-V available
Fixed: Using the Surface Teleport cheat to move a craft with landing legs extended can cause orbit lines to disappear
Fixed: If a vessel is decoupled on the ground, launching will cause a permanent 'Landed' state, causing orbit lines to not be drawn
Fixed: Fairings contacting their base plate after being jettisoned causes a permanant 'Landed' state, causing orbit lines to not be drawn
Fixed: Using the Teleport to Rendezvous cheat from ground to orbit will cause a permanent 'Landed' state, causing orbit lines to not be drawn
Fixed: Craft with landing legs, wheels or landing gear regularly clip into the terrain after timewarping
Fixed: Fairings disable parachutes placed inside or near them, even after fairings are ejected
Fixed: Fairings and cargo bays sometimes do not detect encapsulated parts correctly
Fixed: If a vessel is recovered during the smoke sequence, the next vessel sent to the launchpad will auto-launch
FX and Audio
Fixed: Smoke sequence VFX and SFX are missing after reverting to launch
Menus and Settings
Updated game credits
Removed the Private Division Launcher
Missions and Tutorials
Revised Launch A Rocket and Out of Atmosphere missions to require players to land or splash their vessels for successful completion
Fixed: The tutorial vessel overheats during the Atmospheric Reentry tutorial
Saving and Loading
Added aditional autosave points during Flight gameplay
UI/UX
Added a dedicated Recover Vessel button in the flight HUD
Added notifications for when a player attempts blocked actions during timewarp or paused states
Added UI signpost when timewarping
Added notifications for when a parachute breaks in flight
Reduced the duration of the pre-launch countdown sequence
This could be just a precursor to colonies. Something to clean up a few lose ends before colonies.