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The question really comes down to how T2 and PD are going to handle the studio as it exists on paper especially since they're know for closing studios by firing everyone and then not dissolving the actual business; that's probably a scenario Valve would actually weigh in on.
I actually wouldn't be surprised if T2 and PD restaffed Intercept with a skeleton crew, that Valve would still allow the page to stay up and sell the game simply because the barrier for entry with early access is so very low even if the parent companies makes millions and billions of dollars a year.
But who really knows? Last time Valves refund policy had a major change it was because a triple A publisher (Double-Fine) entered early access and proceeded to fumble hard and basically scam a bunch of people because the EA model allowed for it.
Hopefully we learn something new soon. Matt Lowne has said we'll know more by the end of the week, maybe then both Valve as us will know more about what is happening and the picture will be more complete.
If it were to me I would kick T2 from the platform for breaking the EA steam rules/contracts and not communicating at all. I would not allow them to missuse the platform how they please and not telling anyone what is going on.
Only explonation why it is not blocked to me is if steam was informed by T2 and knows more but soimehow I doubt that is the case.
Tbh, I probably wouldn't have picked up KSP2 if Matt Lowne hadn't have given it such a hyped up review, so I'm really not exactly thrilled with that YouTuber atm.
I find it interesting Scott Manley stayed away from KSP2 best that I can tell, yet Matt Lowne kinda cheered on the failing developer...
https://store.steampowered.com/app/1893820/Jumplight_Odyssey/
Still with a big early access badge and buyable for almost 30€, tho they canned it end of last year with a big patch to make it mostly playable.
Even worse:
https://store.steampowered.com/app/246090/Spacebase_DF9/
10 years old, still for sale, although Tim "Day Of The Tentacle" Schafer pulled the plug, because it seemed there would be not enough money to be made.
KSP2 will be nex next in line, but certainly not the last.
My take on that one wasn't that there wasn't enough money to be made, it's that they screwed up the budgeting of the game so badly and grossly underestimated how much early access would have made so early access didn't fill in the gaps. It basically boiled down to a choice between losing the studio or burning your reputation... and they went with the latter.
Still doesn't suck any less for all involved with it tbh, but at least they open sourced the game.
Any other question ?
Just saying.
If something needs to be hyped instead of getting around with its own legs, well . . .
Eh, this is like only the second or third game over the MANY years I've been on Steam where it's been a hype purchase (out of the several hundred games in the library).
Generally speaking, unless it's from a solid studio with a track record of great games (like 11 bit with Frostpunk 2), a friend has already played the game and can give a review (V Rising and a couple of others), I'm probably going to wait until I can see the Steam reviews.
We are all constantly bombarded by noise on daily (hourly?) basis, at least.
Buy this, try that, don't miss these, don't ignore those.
. . . Yadayadaconsumeyadayadaplayyadayadawasteyadayada . . .
It's soo damn easy to be "convinced", these days.
Our life is a big, universal, extended, community, perpetual commercial spot.
Thanks to social media, our very own day is constantly under a spotlight - send status updates, selfies, stories, reels, whatever about what you're doing from when you wake up to when you close your eyes for sleep.
Because we are products in a globalized bazaar. And at the sime time, we are the merchants too. Not the owners of the marketplace - only the merchants gathered in this or that caravanserai to buy and sell "goods".
Youtubers and folks like that are the very same people that, back in the days, helped to attract potential customers to market stalls. If you ask me, there is no innovation - young and modern means but elder and rusty concepts.
I wrote this despicable wall of text only to let you know that you're not alone out there
You really have to wait weeks after release to see if the games are any good, nowadays. It sucks!