Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
These are two very different games. KSP1 is all about constructing rockets from parts and launching them to travel to other moons / planets. There are no weapons at all nor is there anything to shoot at.
Children, on the other hand, is all about taking slightly customizable ships that start in space and remain in space onto intercept trajectories to destroy other (pre-made) ships in a series of scenarios. The primary gameplay loop is "You start here and the foe starts here, figure out how to get into range to shoot the foe." Weapons fire automatically when you are in range so it really is just that simple.
I think KSP1 is a much better toy, but I can see someone who prefers an actual game preferring Children.
Its not KSP, its battleship on steroids with orbital mechanics.
If you like parameter tuning and science, its really cool. IF you are into flying missions, KSP1 or Juno
If you are interested in an honest attempt at a realistic space combat sim, COADE is for you.
to conflate the 2 games is kinda hard. Most of the basic KSP knowledge about orbits is transferable, but will require extra a lot of extra attention to detail in many aspects.
in terms of what you are actually doing inn COADE, its mostly high aspect ratio intercepts at insane speeds. Combat can be very short and disastrous. your maneuver planning takes on other priorities when compared to KSP. For the most part you are trying to drunk step your way through swarms of nukes while launching your own. Ballistics weapons are often relegated to self defense. there are other strats and weapon types (cannons, railguns, coil guns, missiles, lasers, drones just to name a few). Its far from perfect in the design system as there are points in the extremities of parameters for certain components and subsystems that produce ridiculous results but within a normative range balancing is okay. Its a sandbox for the most part.
To give an example of the level of detail, for example defining something like a turreted cannon, you have to select things like Barrel length, number of barrels, barrel material, Drive systems, Counterweight material, and a million other things.
KSP1/2 and juno are lego where COADE is a spreadsheet.
Also to note COADE does a fairly decent job of making orbital maneuvers not too nightmarish but you don't have direct control like KSP, you are issuing burn commands, and the ship executes them as described.
Also of note, you are not launching ships and exploring like KSP, its more akin to a scenario container that an open world. Think Command modern operation in space almost
It is very easy to get lost in the weeds of design, aesthetics are secondary.
Its a niche game that i don't think many KSP/Juno players would enjoy
TLDR Spreadsheet battleship space battle simulator on crack. I know a few engineers who enjoy it because of the level of detail it goes into on design. IF you like control in your designs to the Nth degree on a stats level COADE is for you. If you like flying and more aesthetically appealing games KSP1 or Juno
Ksp1 with BDArmoury dose not compare but I mean you do technically get ground combat that way.
Hope that helps give an idea of the bear you are considering to poke (a very clunky bear)