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And Private Division/Take Two is just a AAA studio who want to take a part of the big indie cake. They are only interested by money. They don't care about you and your feelings.
So, best is to not buy. And to not support this type of business practice.
The guy is just a bag of lies and a bad executive. He was and is hired to make money, not to deliver something.
Stop being naive or playing dumb. It's totally possible to make money by doing nothing. Doing something cost ressources and money. If you are here for the money, you better doing the strict minimum for the community. You don't even need to deliver anything. Especially in that case, since people seem ok with a dumb down science upgrade made for kids.
Intercept is doing the bare minimum on KSP2, they don't even bother fixing bugs. Pretending otherwise is lying. Their next goal is to prepare something for christmas 2024, to convince people to buy JPEG content. And faking than they are working on the game.
This year, you will have just some nerds talking in the news tab to say "how difficult it is to dev a feature" or to fill the emptiness with some talks about non-sense than we don't care about. Doing everything else than fixing the game and sharing stuff about the progress of the game.
Like the useless news topic we got this month about the UI. Lot of Blablabla for almost nothing done.
You probably want to save that claim for when there isn't a bug fix patch scheduled tomorrow ;)
Or saying "We fixed this, it's not true but you will believe us anyway because we told you than we fixed it".
Like what we got last year. ;)
Intercept devs are wandering around like headless chickens. Like all the game industry is actually doing.
https://www.youtube.com/watch?v=zP8HVMRnbzY
All companies are interested in money and don't care about your feelings. Hell, I don't care about your feelings, and I am not even a company. The important thing is they are making a game, the game is fun, and it is getting better. All the other mumbo-jumbo you typed doesn't matter.
Game is great. Having a blast. Nate is obviously doing his job good enough to make a game successful. Not sure why you are obsessed with creating silly drama. Don't be so nasty and just play another game instead of creating drama in a game you don't want anyways. Blocking your account after this post as I don't even want to see drama from you on another game.
This project show how low are people expectation regarding the gaming industry.
The game is fun if you like EA games. Unfinished work-in-progress, construction site that you can visit, ongoing project workshops where stuff slowly take shape. That's the principle of EA games. The cake is not ready, but if you're impatient, you can pay to look in the oven (and bite it, watever).
The game is bleh if you treat it as a released game.
The game is awful if you expect it to be "the new KSP" or something like that. Which it cannot be (as a genre KSP was a novelty, it would be like expecting the 1970s Star Wars phenomenon to happen twice with that franchise) and which it doesn't aim to be (it's about lol rabbids going on tomb raider adventures in space, it's not about understanding the point, poetry and difficulties of space exploration).
If KSP2 was made before KSP (which it couldn't have, as its drive and mindset is essentially derivative), it would be seen as a decent Lego-like space adventure game. Just like Invisible War would have seen as an okay average adventure shooter if it wasn't built upon Deus Ex.
I personally think that, at this point, it's the outrage that stems from dubious expectations. For the gaming industry in particular. These expectations cannot be calibrated on lightning-in-a-bottle outliers like KSP.
You mean when you like to visit construction site in Romania who are still in construction after twenty years? :D
Worse case, they lose interest before "finishing" this one and just move to the next "indie title franchise" to screw up.