Kerbal Space Program 2

Kerbal Space Program 2

thrawns Jan 28, 2024 @ 12:37pm
Just a quick reminder on Star Theory
Before you get hyped any further I just want you to remind on the behave of Take-Two to the origin developers of this game: Star Theory. A Studio that got destroyed by very ... let's call it "strange" decisions and behave of the publisher.

Just read the investigations on this by Jason Schreier or for the tl;dr-fraction the passage on wikipedia: https://en.wikipedia.org/wiki/Star_Theory_Games.

I wish I could ignore all of this and just enjoy a kind of game there is a lack of. But I can't and will not give people who behave like Take-Two any money.
< >
Showing 1-15 of 17 comments
[BLK] Telu Jan 28, 2024 @ 12:51pm 
Yep, Uber Entertainment, Nate and Star Theory hide their past failure by changing name. I'm surprise than Nate is still a public figure knowing how much franchise he killed. I don't understand why they didn't decide to put a puppet in his place.

And Private Division/Take Two is just a AAA studio who want to take a part of the big indie cake. They are only interested by money. They don't care about you and your feelings.

So, best is to not buy. And to not support this type of business practice.
baldrick Jan 29, 2024 @ 12:01am 
Most of the developers who worked on KSP2 at Star Theory are now at Intercept Games doing exactly what they were doing before, just for a different company. For all I know, the move to Intercept may have actually been a positive thing. I also don't understand the criticism of Nate Simpson, who as Creative Director has nothing to do with whatever shady practices the publisher was doing.
[BLK] Telu Jan 29, 2024 @ 3:53am 
Nate is Nate. No need to explain his flaws, it's everywhere on the web, everytime he made a statement in public, on KSP forum, on youtube, on gamescon, ...

The guy is just a bag of lies and a bad executive. He was and is hired to make money, not to deliver something.
Last edited by [BLK] Telu; Jan 29, 2024 @ 3:53am
spec24 Jan 29, 2024 @ 4:59am 
Originally posted by BLK Telu:
Nate is Nate. No need to explain his flaws, it's everywhere on the web, everytime he made a statement in public, on KSP forum, on youtube, on gamescon, ...

The guy is just a bag of lies and a bad executive. He was and is hired to make money, not to deliver something.
Hmmm... I wonder how you can make money without delivering something? Perhaps this community should start looking inward for blame.
[BLK] Telu Jan 29, 2024 @ 8:51am 
By doing what Intercept is doing right now. Or by making Human Ressources.
Stop being naive or playing dumb. It's totally possible to make money by doing nothing. Doing something cost ressources and money. If you are here for the money, you better doing the strict minimum for the community. You don't even need to deliver anything. Especially in that case, since people seem ok with a dumb down science upgrade made for kids.

Intercept is doing the bare minimum on KSP2, they don't even bother fixing bugs. Pretending otherwise is lying. Their next goal is to prepare something for christmas 2024, to convince people to buy JPEG content. And faking than they are working on the game.

This year, you will have just some nerds talking in the news tab to say "how difficult it is to dev a feature" or to fill the emptiness with some talks about non-sense than we don't care about. Doing everything else than fixing the game and sharing stuff about the progress of the game.

Like the useless news topic we got this month about the UI. Lot of Blablabla for almost nothing done.
Last edited by [BLK] Telu; Jan 29, 2024 @ 9:04am
GobboKirk Jan 29, 2024 @ 9:05am 
Originally posted by BLK Telu:
Intercept is doing the bare minimum on KSP2, they don't even bother fixing bugs. Pretending otherwise is lying. Their next goal is to prepare something for christmas 2024, to convince people to buy JPEG content. And faking than they are working on the game.

You probably want to save that claim for when there isn't a bug fix patch scheduled tomorrow ;)
[BLK] Telu Jan 29, 2024 @ 9:28am 
Bug fix patch will be equal to : "We corrected a spelling mistakes" or something equivalent.

Or saying "We fixed this, it's not true but you will believe us anyway because we told you than we fixed it".

Like what we got last year. ;)

Intercept devs are wandering around like headless chickens. Like all the game industry is actually doing.
https://www.youtube.com/watch?v=zP8HVMRnbzY
Last edited by [BLK] Telu; Jan 29, 2024 @ 9:40am
PapaJakub Jan 29, 2024 @ 4:22pm 
Originally posted by BLK Telu:

And Private Division/Take Two is just a AAA studio who want to take a part of the big indie cake. They are only interested by money. They don't care about you and your feelings.

All companies are interested in money and don't care about your feelings. Hell, I don't care about your feelings, and I am not even a company. The important thing is they are making a game, the game is fun, and it is getting better. All the other mumbo-jumbo you typed doesn't matter.
RJP Jan 29, 2024 @ 9:14pm 
Originally posted by thrawns:
Before you get hyped any further I just want you to remind on the behave of Take-Two to the origin developers of this game: Star Theory. A Studio that got destroyed by very ... let's call it "strange" decisions and behave of the publisher.

Just read the investigations on this by Jason Schreier or for the tl;dr-fraction the passage on wikipedia: https://en.wikipedia.org/wiki/Star_Theory_Games.

I wish I could ignore all of this and just enjoy a kind of game there is a lack of. But I can't and will not give people who behave like Take-Two any money.

Game is great. Having a blast. Nate is obviously doing his job good enough to make a game successful. Not sure why you are obsessed with creating silly drama. Don't be so nasty and just play another game instead of creating drama in a game you don't want anyways. Blocking your account after this post as I don't even want to see drama from you on another game.
[BLK] Telu Jan 30, 2024 @ 3:17am 
The game is fun if you have no expectation at all and like barebone demo titles.

This project show how low are people expectation regarding the gaming industry.
Last edited by [BLK] Telu; Jan 30, 2024 @ 3:18am
Depaskala Jan 30, 2024 @ 5:50am 
Originally posted by BLK Telu:
The game is fun if you have no expectation at all and like barebone demo titles.

This project show how low are people expectation regarding the gaming industry.

The game is fun if you like EA games. Unfinished work-in-progress, construction site that you can visit, ongoing project workshops where stuff slowly take shape. That's the principle of EA games. The cake is not ready, but if you're impatient, you can pay to look in the oven (and bite it, watever).

The game is bleh if you treat it as a released game.

The game is awful if you expect it to be "the new KSP" or something like that. Which it cannot be (as a genre KSP was a novelty, it would be like expecting the 1970s Star Wars phenomenon to happen twice with that franchise) and which it doesn't aim to be (it's about lol rabbids going on tomb raider adventures in space, it's not about understanding the point, poetry and difficulties of space exploration).

If KSP2 was made before KSP (which it couldn't have, as its drive and mindset is essentially derivative), it would be seen as a decent Lego-like space adventure game. Just like Invisible War would have seen as an okay average adventure shooter if it wasn't built upon Deus Ex.

I personally think that, at this point, it's the outrage that stems from dubious expectations. For the gaming industry in particular. These expectations cannot be calibrated on lightning-in-a-bottle outliers like KSP.
[BLK] Telu Jan 30, 2024 @ 8:45am 
Originally posted by Depaskala:
Originally posted by BLK Telu:
The game is fun if you have no expectation at all and like barebone demo titles.

This project show how low are people expectation regarding the gaming industry.

The game is fun if you like EA games. Unfinished work-in-progress, construction site that you can visit, ongoing project workshops where stuff slowly take shape. That's the principle of EA games. The cake is not ready, but if you're impatient, you can pay to look in the oven (and bite it, watever).

The game is bleh if you treat it as a released game.

The game is awful if you expect it to be "the new KSP" or something like that. Which it cannot be (as a genre KSP was a novelty, it would be like expecting the 1970s Star Wars phenomenon to happen twice with that franchise) and which it doesn't aim to be (it's about lol rabbids going on tomb raider adventures in space, it's not about understanding the point, poetry and difficulties of space exploration).

If KSP2 was made before KSP (which it couldn't have, as its drive and mindset is essentially derivative), it would be seen as a decent Lego-like space adventure game. Just like Invisible War would have seen as an okay average adventure shooter if it wasn't built upon Deus Ex.

I personally think that, at this point, it's the outrage that stems from dubious expectations. For the gaming industry in particular. These expectations cannot be calibrated on lightning-in-a-bottle outliers like KSP.

You mean when you like to visit construction site in Romania who are still in construction after twenty years? :D
Last edited by [BLK] Telu; Jan 30, 2024 @ 8:45am
Burntout Jan 30, 2024 @ 9:03am 
Yeah, who the hell do these people think they are? Having ... expectations. Outrageous.
Depaskala Jan 30, 2024 @ 9:04am 
Originally posted by BLK Telu:
You mean when you like to visit construction site in Romania who are still in construction after twenty years? :D
Who doesn't ? ^^
nemuro976 Jan 30, 2024 @ 10:41am 
Best case this will be a meh game, delivered in the coming years.
Worse case, they lose interest before "finishing" this one and just move to the next "indie title franchise" to screw up.
Last edited by nemuro976; Jan 30, 2024 @ 10:41am
< >
Showing 1-15 of 17 comments
Per page: 1530 50

Date Posted: Jan 28, 2024 @ 12:37pm
Posts: 17