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Im thinking when the KSP2 contract was pulled from Star Theory and handed over to Intercept Games, KSP1 IP went to IG and all work on KSP2 stayed with ST. IG started from scratch on the bet they could deliver quicker and cheaper than ST. Bet didnt pan out - IG struggles to code and develop the game. Mounting costs eventually result in a buggy $50 EA launch to recoup costs. IG continues to struggle to develop. Game will be canceled after colonies because only 800 play it regularly.
So, seriously, just dial back the drama to at least factual levels. And, as for how long a game should remain in Early Access (as opposed to whatever you're talking about below the subject line), Software Inc has been in Early Access since May of 2015. So, at least that long.
TL;DR: Stop whining.
Since Steam like to protect the end customer, they should do that to make sure than AAA companies don't try to scam people with fake indie studios.
I dont think anyone would have issues with KSP2 being EA for multiple years if that's what was marketed and talked about. But it wasnt. What was marketed and talked about was full game, everything on the KSP2 roadmap, released on PC, xbox, and playstation. Then in the October before February release - surprise it's now an EA game PC only and its 50 bucks.
I think it would be super interesting to know how a company went from believing they were on track to deliver a full game to barebones EA release 3 years later. What was actually going on in the background when the company was saying they were delaying the game, again, because they wanted customers to have a polished fun game to play.
Devs must have been seething at all the marketing and hype being thrown around - knowing development was years and years behind what was being marketed.
Squad and Black Matter managed to do it in many games, i don't see why Intercept could not do it. Especially knowing than they are a AAA studio, so, they know exactly what is their planning for pushing every milestone in the pipeline.
Customers should stop to forgive so easily those fake indie studio. A buggy mess should not be acceptable. Stop saying "it's ok, don't fix it".
They'd probably be praising it for trying to keep the KSP dream alive...
Intercept can't even push a fix every weeks in the pipeline. They are legions to work on that game.
You chose one of the largest game franchises to make your comparison? Alongside, a small indie title I doubt no one here reading has heard of. I'm not sure what your point is.
The drama is warranted given the frustrations many fans of the original have with the sequel. Why is that so difficult to understand? It was never meant to be an EA - GTA 6 is coming out as a full-release and as it stands has a release date of Q1 or Q2 2025. Reasonable. GTA5 when it came out was a massive success early on.
Software Inc seems to be a literal indie tittle with a very little niche following. It's not a franchise. It's not a sequel.
Anyways - since you've glossed over why some people are frustrated with a multi-million dollar title that's been in EA coming up on 1 year, that was announced in 2019...
It's LITERALLY A RE-SKINNED VERSION OF THE ORIGINAL.
Edit: Went back and looked at Software Inc. It looks like utter dog crap, but it was received positively, and very few people seem to be complaining...
HOW THE HECK IS THAT A COMPARISON?
Just to point out: it's normal that big teams are slower to patch bugs (or do anything else). It's a "latency vs bandwidth" thing. But there's "slower" and there's "IG slow". With anything resembling modern dev practices, even a big team should be able to push patches to Steam every 2 weeks. (Consoles are a whole different world.)
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This made me laugh out loud.