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Here is one : https://youtu.be/xFd8oQhhjLw (sources included)
If they will lie again and drop the game is a thing we all will only know in the future, that's my whole point. According to your type of thinking games like Cyberpunk or No Mans Sky should have been taken down years ago. And let me assure you: I have survived the horrible launch of Gothic 3 back then, so you will be able to survive this EA as well.
No, it's not past.
1) There is a Bugfix list thread that one dev opened yesterday, most of them were supposed to be "fixed" before the science update (according to the exact same post 3 days before the update), so there is still lies.
2) Patches are not regular at all, there should be at least monthly patches, that's a strict minimum for any EA game, not mentionning that day 1 fixes after an update is needed and I never saw a game releasing an update without a day1 "hotfix" (hot means something) to correct early small bugs). So no, they are not delivering regular patches, this has been and is still a big issue, never saw a game with less updates.
3) Totally wrong :
Cyberpunk :
RCP was known to deliver good games and having a good support. They made some mistake and made the biggest refund plan in the history of video games, giving weekly fixes to address issues, talking with the community a lot.
NMS :
They did not underdeliver, there has been some misunderstanding regarding what the game will be like at release time, they communicated about it, told everyone they will not be communicating until they can deliver what has been promised (apologising a lot), they did it pretty well while not forgetting to give weekly patches to address bugs and issues. (And if I remember well, it was hello game's first game but I might be wrong on this one)
KSP2 :
They were saying that all KSP 1 features was in the game in 2022, and that the EA was only supposed to be correcting bugs but that the game was complete. This was a total lie. There hasn't been any communication. There has been 4 patches in one year, and a small content update (yeah, small, there is 6 new parts and 10GB of text, all discoverables came from ksp1, they just added coordinates through missions) right before christmas preceded by bought reviews (you can check reviews just before the 'for science' release, tons of new accounts with 1.9H of gameplay each (their only game) leaving suspicious reviews). Uber entertainment is known to be a scamming game studio, never delivering promises features and patches, and having really bad management, never addressing issues nor communicating with the community, just as it is now for ksp2. There are a lot of complains about 'For science update', where are the hotfixes ? Where are the devs ? Do they care about what the community has to say ? On the official website's bug report they only answered to a post telling "issue, having to eat prevent from playing the game non-stop" and while this is a good joke, the devs haven't been answering any of the tons of other bug reports.
So no, those examples are definitely not the same, they acted quite the opposite as uber has been doing on ksp 2.
Link to this exact definition please. I assume it's just your expectations that have not been fulfilled and you are cranky about it.
They? Sony pulled the game from the stores, that's what happened. And it wasn't "some mistake", they purposfully lied about the last gen versions on purpose despite the devs knowing full well that these versions would never be ready to ship. But hey, when CDPR promises stuff it's ok but KSP 2 devs are rotten to the core. Got it.
So we all misunderstood the giant sand worm in the final gameplay trailer before the release? But hey, if Hello Games promises stuff it's ok but KSP 2 devs are rotten to the core. Got it.
After the ♥♥♥♥♥♥♥♥♥ has already happened.
Hey, if Hello Games is not communicating what they are doing it's ok but KSP 2 devs are rotten to the core. Got it.
KSP 2 is updated regularly (yes, not weekly but if that's your only point so be it) and the game improves bit by bit. That fact can't be changed.
It was their first game of this size, so is KSP 2 for Intercept Games. But hey ...
"They made some mistake".
They communicated. You all screeched at them "WORK, DON'T TALK". Now they are working.
Better than 0 I guess.
Wasn't this because of some Steam badges? Leave a review for a game or something along the lines? I'm not sure about this.
Why are we getting patches then? The Day Before has shown how scamming works.
Again, what do you want them to do? Talk or work?
It's Christmas, I would assume they are at home with their loved ones.
We don't know their workflow. I assume they at least track all issues in their ticket software, but yeah the forum moderation could be better.
Let's agree to disagree.
A game like Kerbal Space Program (KSP) isn't just another title to add to the collection—it's a portal to a passion that runs deep. We're not just playing; we're engaging with a simulation that mirrors our serious commitment to space exploration. It's about the profound excitement of rocketry, the complex interplay of physics and engineering involved in propelling a vessel beyond the confines of Kerbin's atmosphere.
KSP speaks to us because it's the digital embodiment of our passion for exploration, for pushing the boundaries of what's known and venturing into the vast unknown. It's not just a game; it's a challenge that mirrors the real-world complexity and wonder of space travel. We love it because it doesn't simplify or hand-hold; it respects the intelligence and dedication of its players. The complexity of KSP is unparalleled, a testament to its design that no other game in this genre in the history of gaming has come close to before the advent of KSP1.
So, when we invest our time in KSP, we're not just passing hours; we're indulging in a passion that's about more than just entertainment. It's about the pursuit of knowledge. That's why we take KSP seriously.
KSP2, in the other hand, it's another story. Even more knowing than they already got the code from the first game. Intercept games (and past brand names) were crying since day one of the project. Claiming "BoooOOOooo, this is too hard, we can't work properly, we are totally beginner.... "
They have Take2 behind their back, a publisher who release GTA5. Stop trying to sell me craps please.
Intercept game is a fake independant studio anyway. It's equivalent to see Heineken selling independant brewery brand under a fake name to fake being a microbrewery. That doesn't make them independant at all.
I've yet to ever see any type of standard development studios follow. It tends to depend on what method and strategy they implement or follow to develop and release code. The challenge however with how IG is performing updates, is you could have serious bugs that would typically be hotfixed or released as patches, instead get pushed into what's technically a patch, but with IG it takes them months to release.
For instance: Version 0.1.5.0, the "5" indicates the patch version, the "1" is the minor version, and the leading "0" is the major version. Patches are your smallest units of work that get released and are typically used to address bugs, but not include features. Patches should typically on average have the shortest duration of time to release.
So while they are free to choose whatever update cadence they want, leaving players with broken features for any lengthy period will eventually lead to more and more players leaving and abandoning the game because they can't progress. What's worse is when they come back to check-in after x number of patches have been released and they find those same bugs are still persisting, it further discourages those players from coming back to play again.
Bugs are an anticipated part of any Early Access game, and this expectation is entirely justified. However, it's crucial to distinguish between typical, minor issues and pervasive bugs that cripple core mechanics. When such significant issues are not just present but persistently overlooked by developers, failing to provide any updates or patches, it becomes a serious concern.
Furthermore, considering the game's $50 price point and the substantial team involved in its development, one might reasonably expect a more robust Quality Assurance (QA) process. It's evident that several other studios have established more effective QA protocols within their update cycles compared to what we've seen with KSP2. The presence of certain glaring bugs, which somehow made it through to these minor version releases, raises questions about the thoroughness and rigor of the testing process in accordance with their extended update cadence cycle.
It's at the top of threads, the pinned thread.
Yes I am a software developper.
So let's wait them to be working on their first ticket.
Let's say it's my expectations, do you know any EA game that made it to release that didn't have at least monthly fixes ? I don't.
On the RCP's website you could get a full refund, all game stores were refunding the game, and RCP paid for that. Sony pulled out the old gen versions, and they don't have anything to do with the refund plans. Producers have forced the studio to release the game way too early and on old gen consoles. We know it now, the ♥♥♥♥♥♥♥♥♥ was totally justified and they treated it very well.
RCP did promise stuff that weren't in the game, they got ♥♥♥♥♥♥♥♥♥♥♥ accordingly and apologized a lot of time, ksp 2 did not, has banned many person, are not refunding anyone, and even told that some bugs simply does not exist or has been fixed, again, lies.
KSP 2 devs are simply not communicating, there hasn't been a similar explanation onto why they aren't. And again, KSP 2 devs are not delivering patches. Hello games did. (and they apologized)
After the ♥♥♥♥♥♥♥♥♥ happened yes, KSP 2 has not said anything about their ♥♥♥♥♥♥♥♥♥.
KSP 2 is totally not the first game of this size, uber entertainment has always promised "the future of video game" "something never seen" "the biggest game in history", and their previous games had way bigger ambitions, just not already implemented community to check on it, go look planetary anihilations and all nate's declarations about it (or any of their other unfinished games).
Link ? Never saw any dev saying that there would not be any communication until work is done. And again, no patches, no work seen. Still waiting for a dev to deliver update about how it's going. Or any bugfix.
"Better than 0" is not an argument. This game shouldn't be praised because 'it's better than nothing'....
There has been the badge thing yes, but you can look, there are tons of bots too. And I doubt anyone else than Take2 / Uber Entertainment would buy those.
According to players, patches hasn't been fixing anything. And everyone knows that the game don't work at all. Everytime a "patch" is released, a lot of people come here telling "hey, bugs fixed, I might buy it", If there hasn't been those "patches" they wouldn't had half the money they got.
I want them to explain once and for all why they are not communicating, what are the clear objectives, how it's supposed to be going, and to not forget to deliver regular patches given how broken the base game is, I don't care if we don't have any more content until 10 years, I want to be able to play what's already there without having to save/reload every 10 minutes and restart my computer every hour. Bugfixes should be their priority and I don't see that at all. Still waiting for a dev to explain the situation.
Okay, they do not work on christmas and that's totally normal, but maybe it was the wrongest time to release an update and introduce tons of bugs then. Again, boost the christmas sell, and don't seem to care about the players. Only wants new people to buy the game by releasing trailers. But we'll see if we got any update/ Patch / Communication when christmas and NYE will be over.
Thats the core of the problem, we assume things, we don't know, and by assuming some things, you feel scammed when you learn the truth. How would you feel if the next patch come in next july and that you learn at that time that they don't know what a ticket system is ? I don't mean that's the case, I truly hope it's not, but how would you feel ? I doubt you would be maintaining your position. And so are we feeling after listening to 'dev talk' videos and seeing the sad truth about bugfixes and 'content' updates. Exactly as nate said, "the update will speak for itself".
That won't get us anywhere but Ok.
A proficient Community Manager bridges the gap between developers and players, fostering a vital channel for dialogue. This role isn't just about relaying messages; it's about synthesizing community feedback into actionable insights for the development team. Effective communication is a cornerstone of the Early Access process, ensuring that player concerns and suggestions are heard and addressed meaningfully.
Moreover, it's not about developers spending excessive time explaining every minute decision, like the specific choice of materials. It's about acknowledging issues, confirming they're being worked on, and demonstrating tangible progress. A well-informed community feels valued and is more understanding and patient.
So that's it ? The only person on this forum trying to defend the devs hasn't the slightest hope in the project and already put it under "better luck next time" ?
I appreciate your viewpoint and the optimism you bring to KSP2, especially regarding its core sandbox gameplay resembling that of KSP1. It's a valid and encouraging observation for those of us who cherish the original's depth and complexity. However, while the fundamental sandbox mode might echo KSP1's framework, the current state of KSP2, particularly concerning the core mechanics, paints a different picture.
Early Access is indeed about witnessing and contributing to the game's evolution over time. It's about watching a game grow and improve, drawing closer to its final, polished form with each update. Yet, this growth is precisely what seems to be faltering for many of us. The progress, or rather the visibility of it, appears stagnant. Core mechanics, the very foundation upon which the game's experience is built, are riddled with bugs. These aren't just minor glitches that we can overlook; they are significant enough to warp the very experience you commend.
The more pressing issue here is not just the bugs themselves but the developers' response—or lack thereof. As passionate players deeply invested in KSP's universe, being left in the dark about these critical issues is disheartening. When we don't see acknowledgment or updates on these fundamental problems, it doesn't just dampen our current experience; it casts a shadow of doubt on the game's future.
You're right in saying that an open mind is crucial, especially during a game's development. However, an open mind must also acknowledge the reality of the situation. As much as we'd like to focus on the potential and similarities to KSP1's beloved sandbox, the current trajectory and lack of communication regarding significant issues make it challenging to maintain that positivity.
While some may view games like KSP as transient entertainment and are content with 'better luck next time,' for many of us, KSP is more than just a game; it's a deep-seated passion. We don't see it as one option among many but as a unique, irreplaceable experience. KSP2's fresh ideas would bring with it many new challenges beyond what we have in KSP1.