Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
WRONG, why comment when you don't know what you are talking about? It appears you even don't play KSP1? If you did you would see the Private Division launcher...
But you know, anything or nothing proves supervillainy once you've already decided that's where you stand.
Well, you know... a launcher is usually a publisher thing, while actual game development is done by different team. In this case KSP1 and KSP2 do not have the same team working on the game.
Private Division only bought the rights to KSP to cash in on KSP2 hype. Then they put a dev team that is clearly over their head in place.
Firstly, KSP was made by Squad, they sold it.
Squad (the developer) is gone, they no longer develop games. The asset is now owned by Take Two / Private Division and there is no other developer involved.
Secondly, Intercept Games was not previously Star Theory. This is a bit more confusing story, but suffice to say, Star Theory was a different company and is now defunct.
Also in case you're not aware, KSP1 is DRM free (you can run it from the .exe without Steam) and you can play any old version from the beta's in game properties. So mod support has never been and never will be broken.
I'm curious, did KSP2 take the same approach? Can it be run without Steam?
Oh cool, it's rare for any game dev to allow that these days. That certainly deserves praise.