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That's exactly the point: We don't know what happened in all that time. For all we know they restarted 10 times from scratch with 5 different teams until T2 decided to go live no matter what to get some of the money back. An honest AMA on that topic would rebuild a massive amount of trust in the devs. Make it happen Nate.
Tracking down bugs and testing them in a controlled manner takes time. See the excellent dev-post about the drag issue. This is why I personally trust that at least the devs are still 100% passionate about the project. Who I don't trust is all the marketing people with them fancy speeches.
I could say that this is normal for Early Access games but then I am a White Knight T2 Fanboy, right? So instead I say based on the current state of the game and the assumption that development started over many times I am not surprised that the stretch goals aren't tackled until the foundation is more stable.
Would you like them to play the game or to fix the game? Also the "livestream" video shows that at least one dev has played the game before ;-)
Again, without access to all the source code, probably no. All modders can do (as far as I know) is inject custom stuff into the existing Unity engine calls. So you can enhance certain things, but you can't fundamentally change the underlying game.
Furthermore it takes a lot lot more time than you think and you are limited in what you can do with modding. You can't change everything but that's what you would have to do.
You are far better of programming everything new from scratch.
The concept is clear. Except for the mathematical and physical things there isn't anything someone with a will to put the effort in can't do.
Calculating the wobbeling how a rocket behaves structual the struts all that requires serious engineering skills. So that is something you need to have one with that skills.
But that is not enough because an engineer will provide the model the equation set for the calculations but solveing this in an efficient way is then a mathematical thing.
I think that are they parts they took over from ksp1 indicates to me that the current developers do not posses those skills.
Now as I said if you want to go large scale with rockets and stations and colonies with multiple 1000 of parts you can not do it that way.
That means you have to think about a better way to calculate this systems.
The wobbly thingy isn't really needed on not even wished by most so it doesn't makes sense to keep it or keep it in that degree. You need to keep some dynamics because if you make all static it will be boring and unrealistic but you have to be selective and know what to keep and what to do. That's what I do not understand at all with the KSP2 developers.
Did the ynot understand that they can't take over the calculations from KSP+ for their targets?
Anyway there is so much you have to do that it would be insane to attempt this with modding. All you can do is to create a complet new game IMO.
Despite why should you rescure a game for free that is more a cashgrab and help them to grab more cash undeserved with your free work?
I would not recommend doing that. They deserve to fail. Don't help them or they never learn that this is not ok to promise the sky and deliever trash.
I'm not a game developer, but if I were, and with how advanced are today's game developer tools compared to back in the day when KSP was started by only one bloke, then I'm sure I can find one or two other blokes and put together a really quick technical demo and raise money off of the wake of this disappointment.
We've seen it done very recently, where a tech demo makes people buy it (ask me how I know).
With the only exception that I would actually follow through and build it.
Now back to your last point, looking at how much work it was to build so advanced mods for KSP1, I'm sure a group of people can say f' it and be able to build their own spin-off of KSP2, similar to what we've seen with BattleBit Remastered, which is the same long wait for Bf and COD to get their stuff together and actually listen to what the community wants from the franchises.
I know I would support this type of initiative, and even if it's a comparable sum to the 50$ I already lost, at least I know I supported a handful of passionate people and not some suits that never did or will play the game and couldn't care less.
https://youtu.be/qoosXMEsMUY
Hey that's pretty good, probably more playable and has less bugs.
It's cool but he's only showing very basics. There is no gravity simulation there, only thrust and certainly no orbital mechanics. It's certainly something to watch though.