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Some key values that help me decide if the profile is good enough :
- start with a slight angle (5°) when in the first layers of the atmosphere
- keep acceleration around 2g-3g (not too high not too low)
- be at 45° angle when you get to 8000 - 20000 meters
- try to stay under 1400 m/s when under 35 000 meters
- you have almost no drag when over 55 000 - 60 000 meters.
The profile has to be the smoothest without you needing to pilot the rocket except for the initial turn.
Hope that helps
Oh and since you like to experiment here's one : clamp your rocket at a 5° angle on the pad, launch it and tell SAS to follow prograde and see how it goes without touching anything. Modify the stages until you get a nice ascent profile.
I need to learn how to read correctly the engine's parameters. When to use them and learn the main differences among the list of fuels. But mainly, I want to get rid of some bad habits, because is hard for me when I need to duplicate my ship size to get some new achievement.
Have you any tips to build rockets? or maybe do you know any place where I can learn it?
Well i think a good tip to start is to understand orbital mechanics :
- Prograde/Retrograde burns are more efficient the closer you are to the body you orbit around (planet/moon)
- Change of inclination is best performed far from the body you orbit around
- When leaving the sphere of influence of a body, you will get part of its own orbiting speed, so leaving the sphere of influence of a moon in the same direction it's orbiting will result in a larger orbit around the planet. Leaving the moon in the opposite direction it's orbiting around the planet will result in a smaller orbit around the planet.
- Using the atmosphere of a planet can save you from spending the energy of slowing down your craft, abuse this.
It will definitely get easier for you to learn by yourself when the trajectories will be fixed in the next patch
As for guessing the size of the rockets you build, you can use a ksp deltaV chart (have a look on google) the numbers are the same for ksp 1 and 2. A few figures to remember:
- go to kerbin orbit : 3300-3500 m/s
- go to mun, minmus or leave kerbin : 800-1000 m/s
- go to duna, eve : 1100-1400 m/s
- when you orbit an atmosphereless body at say 600m/s, you're likely to spend 800-1000 m/s to land and the same to get back to orbit.
Every bit of weight you add to a stage makes every stage below that need to be larger in proportion. Getting more delta-V out of the same technology makes your rocket expand exponentially - and I mean that like a mathematician, not somebody who just thinks 'exponentially' is an intensifier.
No any fixes for now?