Kerbal Space Program 2

Kerbal Space Program 2

Question about flags
Hi, and thanks for reading.

Is there away of changing your flags, mid campaign or is there currently no way to do this.

An issue I have, is on the launch pad if I exit a rocket and put my flag down it's my flag, however when I land on the mun it's the default kebel flag 😭

Anyone else having this issue and as said above it would be helpful is anyone new a way of changing a flag mid campaign.

Thanks
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Showing 1-8 of 8 comments
XLjedi Mar 5, 2023 @ 6:44am 
There is a flag mod available. Currently, it's the only mod (addressing a low-hanging fruit item) that I don't mind installing at this point.
dentedcan Mar 5, 2023 @ 7:35am 
Originally posted by XLjedi:
There is a flag mod available. Currently, it's the only mod (addressing a low-hanging fruit item) that I don't mind installing at this point.
CustomFlags? It doesn't work consistently. I dropped flags on several planets that were custom until after the save, and have reverted to the default KSP flag when reloaded. Sort of a bummer.
XLjedi Mar 5, 2023 @ 8:21am 
Originally posted by dentedcan:
Originally posted by XLjedi:
There is a flag mod available. Currently, it's the only mod (addressing a low-hanging fruit item) that I don't mind installing at this point.
CustomFlags? It doesn't work consistently. I dropped flags on several planets that were custom until after the save, and have reverted to the default KSP flag when reloaded. Sort of a bummer.

I wouldn't know; there are too many broken/missing items for me to start my typical spaceplane career and bother venturing anywhere to plant a flag. The flag looks good on my Untied Technologies agency save though.

I installed Spacewarp to enable some mods and the only one I have bothered with so far is
the custom flags mod. ...but pretty much what you describe is why I have also said, I don't know why anyone would spend time trying to mod the game at this point. There is too much to fix and no real sense yet in terms of what will need modding.
dentedcan Mar 5, 2023 @ 9:54am 
Originally posted by XLjedi:
Originally posted by dentedcan:
CustomFlags? It doesn't work consistently. I dropped flags on several planets that were custom until after the save, and have reverted to the default KSP flag when reloaded. Sort of a bummer.

I wouldn't know; there are too many broken/missing items for me to start my typical spaceplane career and bother venturing anywhere to plant a flag. The flag looks good on my Untied Technologies agency save though.

I installed Spacewarp to enable some mods and the only one I have bothered with so far is
the custom flags mod. ...but pretty much what you describe is why I have also said, I don't know why anyone would spend time trying to mod the game at this point. There is too much to fix and no real sense yet in terms of what will need modding.
Modders have more heart. They lean in when you pull back. Just different people.
Originally posted by XLjedi:
There is a flag mod available. Currently, it's the only mod (addressing a low-hanging fruit item) that I don't mind installing at this point.
Not true, there are at least a dozen mods out there. Though, I'm unwilling to install any into this mess.
dentedcan Mar 5, 2023 @ 10:32am 
Originally posted by ~* BiZZ Keryear *~:
Originally posted by XLjedi:
There is a flag mod available. Currently, it's the only mod (addressing a low-hanging fruit item) that I don't mind installing at this point.
Not true, there are at least a dozen mods out there. Though, I'm unwilling to install any into this mess.
You're just extending your own pain. The maneuver node UI mod provides an immediate QOL that works perfectly.
Originally posted by dentedcan:
Originally posted by ~* BiZZ Keryear *~:
Not true, there are at least a dozen mods out there. Though, I'm unwilling to install any into this mess.
You're just extending your own pain. The maneuver node UI mod provides an immediate QOL that works perfectly.
I will not add broken carp to a broken trash heap. Which might break both when the heap is updated. And then it will be worse to find out why it is that broken.
dentedcan Mar 5, 2023 @ 11:24am 
Originally posted by ~* BiZZ Keryear *~:
Originally posted by dentedcan:
You're just extending your own pain. The maneuver node UI mod provides an immediate QOL that works perfectly.
I will not add broken carp to a broken trash heap. Which might break both when the heap is updated. And then it will be worse to find out why it is that broken.
That's a you problem!
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Date Posted: Mar 5, 2023 @ 4:12am
Posts: 8