Kerbal Space Program 2

Kerbal Space Program 2

Frosty Feb 27, 2023 @ 3:30pm
Somethings that are better than in KSP 1
The ui in my opinion feels better and more intuitive.
The abbility to use sub assembly's (i know in KSP 1 there are mods that do the same, but are flawed in one way or another)
Graphics (and the overall stability, if you mod KSP 1 to the same lever of graphics it runs worse than KSP 2 in it's current state).
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Showing 1-12 of 12 comments
Kilo_60 Feb 27, 2023 @ 3:34pm 
I find the UI way less Intuitive than KSP and a lot uglier!
thebuzzstream Feb 27, 2023 @ 3:35pm 
I disagree with you about the UI, it is extremely limited in basic information compared to the original.

The main things I would say have improved is the dynamic music. The water deluge system on the launch pad.

I am extremely disappointed to not see Gene or Werner anywhere.
Little908 Feb 27, 2023 @ 3:35pm 
Ksp 2 has already started to get mods on spacedock
[BLK] Telu Feb 27, 2023 @ 3:36pm 
The training center is better.
David GS54 Feb 27, 2023 @ 3:42pm 
this game makes PD 50 dollars per sale, while ksp1 makes them roughly the half
Frosty Feb 27, 2023 @ 3:45pm 
Originally posted by thebuzzstream:
I disagree with you about the UI, it is extremely limited in basic information compared to the original.

The main things I would say have improved is the dynamic music. The water deluge system on the launch pad.

I am extremely disappointed to not see Gene or Werner anywhere.

The UI gives me a lot more information, than the unmodded UI of KSP 1, and with mods you loose track on what you need to know.
Meatloaf Cocktail Feb 27, 2023 @ 3:51pm 
Navball needs to be centered and a choice of font (anything other than this pixelated trash font) would be good QoL improvements.
thebuzzstream Feb 27, 2023 @ 3:53pm 
Originally posted by Frosty:
Originally posted by thebuzzstream:
I disagree with you about the UI, it is extremely limited in basic information compared to the original.

The main things I would say have improved is the dynamic music. The water deluge system on the launch pad.

I am extremely disappointed to not see Gene or Werner anywhere.

The UI gives me a lot more information, than the unmodded UI of KSP 1, and with mods you loose track on what you need to know.

Ok, where in KSP2 UI can you adjust the altitude in the VAB engineering report to see the performance values? Also where in the UI can you fine tune control nodes, Where is the ability to move the nav ball. There is much much more information available just in the VAB in stock KSP1 than there is in KSP2's current form.
Frosty Feb 27, 2023 @ 3:53pm 
Originally posted by Meatloaf Cocktail:
Navball needs to be centered and a choice of font (anything other than this pixelated trash font) would be good QoL improvements.

I agree that they should implement a customisable UI, so every person can remove elements they would not like or use and position those elements they want in the positions they like.
Alshain Feb 27, 2023 @ 3:56pm 
Moveable navball would be fine but I always moved mine left in KSP1 so right now I'd say that navball position is better. UI size adjustment would be nice.

Disagree on the performance mentioned in the OP. I modded KSP 1 with all the graphical enhancements and it didn't miss a beat on my old computer. On my new computer (everything except GPU which is currently still the old one, soon to upgrade) KSP 2 is a slide show.

Biggest thing thats missing for me is the maneuver node editor gizmo they added late in KSP development. The maneuver node control on the orbit line was awful in KSP 1 and it's awful in KSP 2 as well.
Last edited by Alshain; Feb 27, 2023 @ 3:58pm
Skorj Feb 27, 2023 @ 3:57pm 
You can use subassemblies in KSP1 - you just have to root them at the part where they will connect. The advanced parts menu has a place where you can drop subassemblies. You can organize them, and see them in groups you create. I use it all the time for science subassemblies and for commsats.
AngryBaer Feb 27, 2023 @ 5:58pm 
Originally posted by thebuzzstream:
Originally posted by Frosty:

The UI gives me a lot more information, than the unmodded UI of KSP 1, and with mods you loose track on what you need to know.

Ok, where in KSP2 UI can you adjust the altitude in the VAB engineering report to see the performance values? Also where in the UI can you fine tune control nodes, Where is the ability to move the nav ball. There is much much more information available just in the VAB in stock KSP1 than there is in KSP2's current form.

It's in the dev notes that performance values for stages and altitude are currently being worked on. And with some math you can calculate it yourself. Stock KSP1 is also still really glitchy in regards to the performance values of each stage, with DV disappearing completely sometimes due to docking port staging... I don't think that's a great example to follow.

The control node fine tuning isn't needed because the nodes aren't nearly as sensitive to begin with. The only thing missing is the numerical input, which should have been in the same tab in the old UI, it was useful but also pretty awful. Custom UI layout is secondary honestly. The new one looks less dated and has more flight relevant info available without switching tabs and modes.

I have to agree with the OP. KSP2 has a better looking and more effective UI, it just takes some getting used to if you've been playing the old game for a decade.
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Date Posted: Feb 27, 2023 @ 3:30pm
Posts: 12