Kerbal Space Program 2

Kerbal Space Program 2

Is 10,000,000x speed working?
Has anyone got 10,000,000 speed to be usable? Right now im limited to 1,000,000 speed and at this rate its going to take me an estimated 12 hours to get half way through this orbit.
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Showing 1-6 of 6 comments
Little908 Feb 26, 2023 @ 4:18pm 
10 million is reserved for interstellar I think
Exsilium Games Feb 26, 2023 @ 5:45pm 
Originally posted by 『 Little 』⌈908⌋:
10 million is reserved for interstellar I think

Would make sense.. but im not even 10,000,000 would really spead up interstellar all that much...

Curious how they figure to tie in that much time to real-time on Kerbal... or will time pass as if nothing happened.
Little908 Feb 26, 2023 @ 6:06pm 
Originally posted by Exsilium Games:
Originally posted by 『 Little 』⌈908⌋:
10 million is reserved for interstellar I think

Would make sense.. but im not even 10,000,000 would really spead up interstellar all that much...

Curious how they figure to tie in that much time to real-time on Kerbal... or will time pass as if nothing happened.
I think they said they were gonna add more, idk why 10million is there right now
Last edited by Little908; Feb 26, 2023 @ 6:06pm
Little908 Feb 26, 2023 @ 6:09pm 
Im interested about how time warps gonna work in multiplayer,

"To pass time, all players must accept a 10,000x increase in time" pov the afk kid:
Exsilium Games Feb 26, 2023 @ 6:14pm 
Originally posted by 『 Little 』⌈908⌋:
Im interested about how time warps gonna work in multiplayer,

"To pass time, all players must accept a 10,000x increase in time" pov the afk kid:

I seriously think they ... well.. hmm yeah its not just the 10,000 its the 2x and 4x in multiplayer. I dont want someone to trigger a 4x when im trying to do an intercept. And at the same time I dont want to wait for some moron to do an intercept when Im trying to get to some planet somewhere.
Little908 Feb 26, 2023 @ 6:16pm 
Originally posted by Exsilium Games:
Originally posted by 『 Little 』⌈908⌋:
Im interested about how time warps gonna work in multiplayer,

"To pass time, all players must accept a 10,000x increase in time" pov the afk kid:

I seriously think they ... well.. hmm yeah its not just the 10,000 its the 2x and 4x in multiplayer. I dont want someone to trigger a 4x when im trying to do an intercept. And at the same time I dont want to wait for some moron to do an intercept when Im trying to get to some planet somewhere.
Yep I think multiplayer servers will be something else
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Date Posted: Feb 26, 2023 @ 2:49pm
Posts: 6