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Would make sense.. but im not even 10,000,000 would really spead up interstellar all that much...
Curious how they figure to tie in that much time to real-time on Kerbal... or will time pass as if nothing happened.
"To pass time, all players must accept a 10,000x increase in time" pov the afk kid:
I seriously think they ... well.. hmm yeah its not just the 10,000 its the 2x and 4x in multiplayer. I dont want someone to trigger a 4x when im trying to do an intercept. And at the same time I dont want to wait for some moron to do an intercept when Im trying to get to some planet somewhere.