Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The docking ports, cargo ports etc. are a complete mess. I really struggled to get the cargo out of the loading bay with RCS thrusters. In the end it just glitched out of it due to time warp. But hey - its now in orbit and i can do another mission.
Also there is an issue which says there is no controll net available - dont know if its a bug or missing satellite connection.
https://www.twitch.tv/videos/1748960820
Kannst auch deutsch schreiben :D. Ich find die Teile dafür nicht irgendwie.
Follow ist übrigends raus
(Optional)
Batteries if you use solar panels
Fuel tanks of methalox and hydrogen
Rcs for maneuverability
An engine to move it
Launching:
You will need a powerful rocket to launch all of the basics, so remember to use lots of struts
It will be better to launch into a higher orbit to make it easier to rendezvous with, but it makes reaching it harder, this means bigger rockets to launch modules to it and decreases its effect as a refueling station, there is a tradeoff to be had
After that you now have a space station, to get stuff to it google a rendezvous tutorial, tutorials from ksp1 will still apply to ksp2
Gerne und danke, wenn du willst kann ich es dir auch einfach live zeigen... will eh noch bisschen streamen :)
FIRST you dont need solar panels cause ELECTRICAL CHARGE DOESNT EXIST
SECOND you barely need ANY fuel cause ATMOSPHERE doesnt exit nor heat
Checklist for my "Station Core" (first thing I launch to build a station):
* Two 6-port trusses, with 4 docking ports on all sides. I usually put these on the ends, and add an extra docking port that's axially aligned with the station, since that will be easier to dock with.
* Plenty of attitude control authority. Toss in an extra SASS module!
* Decent size RCS monoprop tank and RCS thrusters. Try to make everything as CoM balanced as possible.
* Solar panels and plenty of batteries. It can be tricky fitting that in a way that won't interfere with docking, though.
* Lights for fun!
* Crew habitat for crew, though I sometimes launch this as a separate module.
* Ladders on the outside, so that Kerbals can walk around -- but I hear they have magnetic boots now, so that might not be as much an issue in KSP2.
You launch everything separately in orbit and try to dock each part one by one.