Kerbal Space Program 2

Kerbal Space Program 2

KBias2000 Feb 25, 2023 @ 12:03pm
Disastrous Decoupling
Besides many flaws of this adventure, one thing makes the whole game unplayable. Decoupling isnt working many times. If you are lucky enough to cut your stages from another, without the engine from the upper stage still sticking to the lower one, you are greated by a sudden loss of control. The camera is drifting away from your craft and the whole SAS system is out of control. Engine is still functional.
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Showing 1-11 of 11 comments
Fashy Feb 25, 2023 @ 6:48pm 
Same issue here i tried both types of stack decouplers and stack seperators but they have issues seperating from the lower stages. It triggers the decoupling event but they don't seperate.
Malkuth Feb 25, 2023 @ 6:49pm 
Yup thats another annoying one. of many.
Kilo_60 Feb 25, 2023 @ 7:01pm 
Yup ditto....
KBias2000 Feb 26, 2023 @ 5:33am 
Deleting the lower stage after unsuccessful decoupling is "fixing" the issue. Because it is two seperate crafts after decoupling. Even though it sticks together.
Berserkerface Feb 26, 2023 @ 5:45am 
Yeah. This right here is the biggest issue with the current build. (Aside from the weird Kraken that sometimes just makes larger rockets fail for no reason at 20000 feet on liftoff).

I can deal with incomplete features, missing features, low framerates, wonky UI and all the other complaints about EA, but staging is a core mechanic of this game. and I'm TIRED of my giant empty fuel stages sticking to my landing stage when I'm on final burn to a mun landing.

Of everything else, this NEEDED to work for EA.
Capo Rip Feb 26, 2023 @ 5:55am 
I agree this is a game breaking bug but there's an easy work around. if you stage the decoupler and the engine in separate stages it fixes this issue. Decouple with one stage, start the engine with the next.
ThothGyro Feb 26, 2023 @ 6:02am 
Originally posted by Capo Rip:
I agree this is a game breaking bug but there's an easy work around. if you stage the decoupler and the engine in separate stages it fixes this issue. Decouple with one stage, start the engine with the next.
Thank you, I always place my engines in the same stage as the decouplers because of OG KSPs tendency to ignore two quick stagings in a row and so that lag didn't cause me to overstage by thinking the previous was ignored. I'll have to, at least temporarily, break that habit.
iTraumatik Feb 26, 2023 @ 6:12am 
Originally posted by KBias2000:
Besides many flaws of this adventure, one thing makes the whole game unplayable. Decoupling isnt working many times. If you are lucky enough to cut your stages from another, without the engine from the upper stage still sticking to the lower one, you are greated by a sudden loss of control. The camera is drifting away from your craft and the whole SAS system is out of control. Engine is still functional.

Yep thought it was something i was doing wrong but the premade rocket number 2 would always stay connected even tho it triggeed the disconnect from lower stage and upper stage. If that is the problem i would think that the devs would have setup their premade rockets properly.
Frosty Feb 26, 2023 @ 6:17am 
Originally posted by Capo Rip:
I agree this is a game breaking bug but there's an easy work around. if you stage the decoupler and the engine in separate stages it fixes this issue. Decouple with one stage, start the engine with the next.

That is something i allready did standard in ksp 1, in the early access of ksp 1 i learned that decoupling and starting an engine in the same stage would wreck you vessel. So this bug i did not encounter because it was my standard practice.
Twintel Feb 26, 2023 @ 6:18am 
Originally posted by KBias2000:
Deleting the lower stage after unsuccessful decoupling is "fixing" the issue. Because it is two seperate crafts after decoupling. Even though it sticks together.
I'll have to try that.

So far I've had luck getting it to work by pausing and then decoupling from the parts manager list.
tyjo Mar 9, 2023 @ 6:03pm 
i was having this problem until i realized it was the way i was building in the VAB. if i hovered the mouse cursor over the last/main stage and the entire rocket wasnt highlighted in green then i would get weird bugs when decoupling and undocking or the camera would drift away. you can move your cursor over the rocket and eventually youll come across the part that makes the whole rocket highlighted and allows you to move the whole rocket. if that part isnt your capsule or probe then thats the problem.

you must move and attach the rocket to your main stage. you cant move and attach your main stage to your rocket. so all you have to do is remove the stage under your main stage then just re-attach it to the bottom of the main stage. when creating a new vehicle always build from the top down, choose the capsule or probe first.

one thing i do is build all the rockets first then build the final stages separately in different saves. load up the rocket save then go to load, select your final stage and hit merge. whatever you merge with is your main stage. you then just click the rocket and attach it to the final stage. the whole thing should be highlighted in green when running your cursor over your capsule or probe. this fixed a lot of problems for me.
Last edited by tyjo; Mar 9, 2023 @ 6:18pm
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Date Posted: Feb 25, 2023 @ 12:03pm
Posts: 11