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I can deal with incomplete features, missing features, low framerates, wonky UI and all the other complaints about EA, but staging is a core mechanic of this game. and I'm TIRED of my giant empty fuel stages sticking to my landing stage when I'm on final burn to a mun landing.
Of everything else, this NEEDED to work for EA.
Yep thought it was something i was doing wrong but the premade rocket number 2 would always stay connected even tho it triggeed the disconnect from lower stage and upper stage. If that is the problem i would think that the devs would have setup their premade rockets properly.
That is something i allready did standard in ksp 1, in the early access of ksp 1 i learned that decoupling and starting an engine in the same stage would wreck you vessel. So this bug i did not encounter because it was my standard practice.
So far I've had luck getting it to work by pausing and then decoupling from the parts manager list.
you must move and attach the rocket to your main stage. you cant move and attach your main stage to your rocket. so all you have to do is remove the stage under your main stage then just re-attach it to the bottom of the main stage. when creating a new vehicle always build from the top down, choose the capsule or probe first.
one thing i do is build all the rockets first then build the final stages separately in different saves. load up the rocket save then go to load, select your final stage and hit merge. whatever you merge with is your main stage. you then just click the rocket and attach it to the final stage. the whole thing should be highlighted in green when running your cursor over your capsule or probe. this fixed a lot of problems for me.