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It was a new Campaign (no other Vehicles) and I got no idea were they came from. Managed to get a Screenshot of it and published it one my profile.
I haven't been able to replicate it.
And personally I think constructive feedback is absolutely necessary in any early access game. Without it, how could one expect a better product when the game leaves early access? Certainly, early access players who *don't* provide constructive feedback to the developers can't then complain about the game once it launches - they missed their chance for legit complaints, imho!
While I kind of agree with you for regular early alpha, for this one there is absolutely 0 chance that the devs didn't know how broken everything was so I'll wait a couple more years before buying it again and submitting feedback.
GENERAL
#23) There should either be more than 3 auto-saves, or the later auto-saves should not overwrite the auto-save made on the launch pad. (Or both!)
MANEUVERS
#24) No trajectories are shown in the sphere of influence when focusing on the target celestial body.
#25) Maneuver nodes sometimes get dragged along with the spacecraft. When this happens, they cannot be deleted.
#26) Having the ability to destroy a vessel in the same interface as where one trashes maneuver nodes seems a bit risky to me. Could be easy to accidentally destroy a vessel when one intends to just delete a maneuver node! (Even more so considering issue #25.)
#27) The default key binding for Steam screen shots (F12) sometimes also opens a window called AeroGUI, which can't be moved and can only be closed by taking another screenshot (pressing F12). I looked under Settings>Input and can't find any key mapped to F12, so I can't change this key binding, whatever it is.
#28) The labels "Enter SOI" sometimes get duplicated.
#29) The labels "Enter SOI" do not consistently give you the option to time warp to them. Specifically, if you delete on old maneuver node that has already been executed, a future "Enter SOI" label loses the time warp short cut.
#30) There are occasions when the burn timer shows all zeros: delta V zero, "start burn in" zero, "stop burn in" also zero (never seen the latter show anything but zero unless the burn has already started!).
#31) Warp to maneuver does not work "due to proximity to celestial body" (even when in a very high orbit over the Mun". Btw, couldn't get a screenshot of this because the message only shows up once, on the first click on the warp arrows.
#32) This might be as intended, but I can't add another maneuver node close to another maneuver node.
FLIGHT
#33) Extending the legs on my lander sent it shooting away from my nearby orbiter, tumbling end-over-end, and one of the lander legs went missing. :( The two craft had decoupled from each other moments before, but the lander legs were nowhere near the orbiter and should not have interfered.
#34) When I right-click on a component, e.g., a solar panel in order to extend it, I don't really need to see a long list of every component on my space craft! I just need to see what I can do with my solar panel. Maybe the devs intent here is for us to create more action groups and not rely on right-clicking on components(?), to someone like me who is used to how it worked in KSP 1, I do feel that the long list that comes up takes up way too much real estate on the screen. The small sticky windows in KSP 1 were much more handy, allowing me to keep open just what I need (science experiments, solar panels, lander legs), and nothing else.
#35) Seems like the graphical viewing system is still based on polar coordinates? When changing the view with the right mouse button, it's impossible to move the view past theta = 0 and theta = 180. This is -first of all- silly, because there is no global coordinate system in space(!), and second it's annoying because I often find I want to view my space craft from an angle I can't easily move to, instead bumping into the limits of theta = 0 or 180. Yes, there's a way around it, which involves spinning the view clockwise or counterclockwise 180 degrees, and the continuing to change the theta angle, but... as I said, kind of silly in space!
(Also submitted these bugs and suggestions through the in-game feedback interface.)
hi did you post that on discord aswell ?
https://discord.com/channels/1039959585949237268/1078721867956879400
Personally Ive submitted ~2 dozen including several asking them to put the feedback button in the game itself.