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If you wanted that in KSP 1 it was available, but to have it in the game takes away fun, it is nonsense. Too much babysitting.
This is like complaining that Amazon is selling cook books because you just want to throw stuff in a pot and see if it's palatable.
Come on that is nonsense. Cooking is not a game.
Would you prefer that with every purchase of KSP2 you get shipped a calculus book and a slide rule?
Everyone new to the series or casually using the cheat sheet will be robbed of that experience. The devs think this is QoL, but it takes away fun and gameplay suspense.
That is the sort of streamlining that ruins the experience.
They use cheat sheets too.
Come on that is nonsense. NASA is not a game. /s
Come on, that is the same argument as the amazon cookbook. NASA is not a game, neither is cooking.
A game should be fun and somewhat suspensfull, at least in the start.
It should give rough estimates that get better when tech gets better, although... Katherine Johnson did the calculations for Apollo by hand iirc, can't get much more low tech than that.
Also a Iron Man option would be nice. No remove recovery, no back to VAB, no deletion of debris. But stuff like that, basically balancing, probably is best later in the dev cycle when everything else actually works as expected.
"I always liked trying to figure it out but would have still liked some kind of flight planner"
Yeah I get i don't have to use it but when I heard flight planner i thought I'd be able to plan my flights before take off ether with nodes or alarm clock not just the cheat sheet.
Also others might not want to see a cheat sheet and open the flight planer not knowing what it is and getting spoiled.