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번역 관련 문제 보고
There's no such thing as "absolutely cant do" you can learn how to draw, how to sing, how to do math, how to play Kerbal. It's just a matter of being willing to put down the practice to learn to do the thing.
I you think the time to learn how to play a game is not worth it then don't play that game, or just use the debug menu, you can already teleport your ship around with that in KSP1 and I'm sure that something similar is going to be a thing in KSP2.
I never reached the end game in Oxygen not Included, I never completed a Dyson Sphere in DSP, I never finished Terraria, I never finished Rimworld, I never finished a run of Factorio in solo (plenty in coop), but guess what? I'm not crying in those game's forums to lower the game difficulty or to add a "you win" "completely optional" button just for me, I love them the way they are and, on rotation, I do a run of those games every few months and I enjoy getting a little farther than the previous time I played them and I love them the way they are.
BTW I suck at doing interplanetary missions in KSP too, not that I'm unable, but surely I'm inefficient as hell and I always need to pack way more Delta V than the theoretic requirements.
Never even seen a launch window thingy.
https://steamcommunity.com/sharedfiles/filedetails/?id=2307813234
Sent out probes first to figure out orbital distances and speeds. That told me about what class of gravity the celestial body had and then planned landers based on that info. Still have not landed on Tylo, that place is just evil. Take a lot of work and refueling just to land.<safely>
I was a voice coach for years, and I can say unequivocally a portion of the population are unable to fine-tune the pitch produced by their vocal chords. They are incapable of matching what they're hearing and producing from themselves vs what's in their surroundings (or head) they they need to tune to. This is not the same as tone deaf, but it affects maybe 12%-15% of the population, and there is no "just get gud" way around it. I spent years trying to overcome this with one of my own children - along with a vocal therapist - and no dice.
That's one example. Truly tone-deaf people account for maybe 3%-5% of the population, and are similarly untrainable, though this is a different problem.
The "I gotta be right, no matter who I insult" mentality really needs to die. Like seriously shame on you for suggesting people who are struggling to learn are simply not trying hard enough.
No, but your attitude towards everyone-but-Mastah sure as hell does.
And about the whole voice coach bit, it's obvious that if I say "everybody can learn to dance" I'm not trying to insult people with physical problems.
Doing a perfect gravity turn manually is impossible. You will never hit that 100% curve since the trajectory involves solving an entire system of differential equations. Good luck to you all solving it for every launch. MechJeb computes a very good approximation based on your ship's statistics. The devs couldn't implement that even if they wanted.
So everyone can just relax. Let the devs focus on making the game great with more parts, systems, mechanics, optimization and multiplayer, and let modders bring out additional tools to make the game customizable. It will take a while after launch ofc. This gives you time to experiment the game vanilla first, which is what I do with every game. After I get a good grasp on it, I add mods to enhance my experience.
Also devs said that KSP 2 was built with mods in mind from the beginning, because they saw how essential mods were for the first game.
You see "optional". The rest of us see "wasted coding time".
2000 plebs online trying to make a payday off tutorials and your crying they should slow the game down (more). To do whats literally guaranteed to be done for them a month out the gate by someone clearly not capable of the programming aspect? (cough* for free) I don't like youtube, to me that's cheating, but I am AWARE of it's existence. Every problem you have is solved with the new "optional" multiplayer design embedded. So phone a friend, create a mod, hell I will leave a seat open for you. Just stop trying to turn this game into the trash everyone else is selling us.
Especially with the planned colonization mechanics, I can definitely see a need for some degree of automation for routine supply runs. Doing it this way would be a lot better and more interesting than the "tokens" used in mods like UKS.
EDIT: And just to be clear, I'm 100% against any automation that doesn't require you having done the thing yourself first. I see automation as removing the tedium of things you've already accomplished, not as a means of turning a simulation into a city-building or strategy game. This is how I play my existing KSP save: I fly up new additions myself, do new missions to places myself, but resupplying my stations? I already built an SSTO to do that, flew it myself, and returned safely; doing those supply runs over and over is just tedious and time consuming, so I cheat a rendesvous instead to make the delivery. It's not about removing the challenge (I already surmounted that challenge), it's about removing the tedium and repetition, so I can focus on expanding and doing new stuff.
Don't bother with those who have been in the title for centuries, play the game to get involved and have fun.
IT IS YOU who fit the title, if the title isn't for you PLAY MORE instead of busting balls.
Kerbal has always been a challenge, as is going into space. If you don't have the balls and brains to face the challenge, PLAY ANOTHER GAME!
The best feature of KERBAL has always been the challenge, if you want to fool around and take screenshots go play star citizen or minecraft.