Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
the mod doesn't remove 100% of flop, but I would say it gets rid of 90% of it and makes large space ships built in orbit possible and the game overall more enjoyable.
Yes, we get it, you can put struts on everything to mostly solve the problem, but can we just avoid that mess? We'll still need struts for boosters and stuff but I don't see why anyone would actually want unrealistic flying noodles.
No having floppy rockets is not fun it's completely unrealistic, emersion breaking and
and detracts signifyingly from the fun of the game. You would understand this if you actually built rockets meant to accomplish a mission instead of just messing around, this makes the actual fun parts of the game, doing missions and building bases, a pain in the @$$ for no reason whatsoever.
You would completely laugh out loud at some of the stuff in game that I've managed to get in orbit. Things that have the aerodynamic drag of a flat side of a brick, yet I can still get it into space in-game. And things that should burn up on the ascent but yet some how they still make it into space in-game. KSP is weird and fun. You should seriously stop trying to be so super serious about it and just play the game.
We just want it to be functional, "rational", and enjoyable. There's no reason to be passive about that... at all.