Terminator: Resistance
Discussion about Infiltrator Mode here.
What did you like? What you didn't? Improvement ideas for the future etc. Let's write them here under one thread if that is OK with everyone.
แก้ไขล่าสุดโดย Jazman2k; 8 พ.ย. 2020 @ 3: 47am
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กำลังแสดง 46-60 จาก 96 ความเห็น
โพสต์ดั้งเดิมโดย Perpetual:
I liked the game and update, but once you wipe away the terminator-vision and intel "mechanic" its kind of the same as any other FPS. Walk through a level by yourself shooting the pre-populated enemies. As you progress new waypoints get marked on your map...

I liked it but thought it was going to be way different, more like a Hitman game where scavengers don't know you're a bot unless you get close enough for them to ask you a question. So stealth around camps to collect intel etc. Or maybe actually have to read the intel to figure out "theres an ammo cache near the old school, in the basement" rather than have it auto appear on the map. But its still impressive they were able to change the feel of the game by just adding a filter, changing the footstep sounds and giving you a solid narrative lens to view everything through

That would've been cool. Or a "stealth until you're discovered" kinda thing. With Resistance fighters having dogs that'd bark at you.

But anyway, the update was free and they are a small company. Perhaps if they were a AAA company and had a ton of mone backing them, they likely could have done this. (or may do that in the future)

But honestly what I've seen (not played as I'm on console) looks really fun.
โพสต์ดั้งเดิมโดย SandMartin:
Very good. The developers are really can surprise!

But there is one BUT: Dear developers, if you still support your game and it's not difficult for you, please add random white running numbers, diagrams, graphs, scanning and searching messages to the terminator view mode (when everything is red), as it was in the real movie.

It's just that now they are shown only at the start of the mission or at some scripted moments, but I would like these columns of numbers and scan lines to be displayed randomly always, as it was in the movie (and the game Skynet from Bethesda when playing for the T-800 in multiplayer).

So that when you even stand still on the T800 vision, the indication would show something, and not an absolutely blank screen only with a crosshair in the center and a health scale at the bottom .. After all, the vision of the terminator, all these running numbers, which were by the way assembly code, and also the branded sight was one of the highlights of the film!
See how TVision was made in T-Redemption (PS2) and Skynet Multiplayer mode. This is exactly what I mean.

+ Optical zoom on mouse wheel (terminator do not need optic sight), and night vision (image enhanced mode in t2 movie)

It can be made optional, in graphic new option - extended HUD (Head up display).
I second the motion!
The only things I can think of that could be fixed up a bit. Maybe reducing damage from M16s perhaps, I know to keep in continuity with the rets of the game M16 damage should be removed, but there has to be some balance. Maybe if M16 damage is minimal.

Maybe have a few enemies with Uzis, maybe the first two guys have Uzis and those weapons don't do any damage, that way you can "upgrade" from the Uzi to the M16.

An actual working laser sight for the AMT Pistol. So that the dot actually touches enemies rather than just being a cosmetic. On another note for the AMT, perhaps fix up the slide cocking animation rather than using the vanilla M1911 animation, the Terminator would grab the rear of the slide and pull it back. Also fix up the firing sound, it does sound better than the vanilla M1911, but I'd have liked something a bit meatier, especially for something so iconic.

Once it comes to console and I can play it, I can probably give better feedback, what I've said here is just a reaction to what I've seen.
The only thing missing for me is a 12 gauge autoloader!
โพสต์ดั้งเดิมโดย Red Cooter:
The only thing missing for me is a 12 gauge autoloader!


If it was there, people would want to dual wield it with the M16, or the Armitile rifle from the movie :p
It's actually strange that the developers took arms only from the movies.
there are many options that would be nice to see, the most popular are:
akm (ak-47) assault rifle - most popular weapon in the world
Steyr Aug bullpup assault rifle
mp-5 or ump45 smg
rpg-7 or law m72
m60 (rambo or commando style)
Beretta m9 pistol or glock 17.
Double barrel shotgun - lupara (nuff said)
Revolver (44 or 357 magnum)
'50 cal m82 barret
Remington 700 with 338 lapua magnum armor penetration.
Mk2 granade and molotov

P.s. SPAS-12 and remington 1887 (with T2 reload animation) will be cool too..
แก้ไขล่าสุดโดย SandMartin; 24 พ.ย. 2020 @ 5: 25pm
โพสต์ดั้งเดิมโดย SandMartin:
It's actually strange that the developers took arms only from the movies.
there are many options that would be nice to see, the most popular are:
akm (ak-47) assault rifle - most popular weapon in the world
Steyr Aug bullpup assault rifle
mp-5 or ump45 smg
rpg-7 or law m72
m60 (rambo or commando style)
Beretta m9 pistol or glock 17.
Double barrel shotgun - lupara (nuff said)
Revolver (44 or 357 magnum)
'50 cal m82 barret
Remington 700 with 338 lapua magnum armor penetration.
Mk2 granade and molotov

P.s. SPAS-12 and remington 1887 (with T2 reload animation) will be cool too..

Pretty sure some of those actually are in the movies, specifically the AK, MP5, and barettas.
โพสต์ดั้งเดิมโดย SandMartin:
It's actually strange that the developers took arms only from the movies.
there are many options that would be nice to see, the most popular are:
akm (ak-47) assault rifle - most popular weapon in the world
Steyr Aug bullpup assault rifle
mp-5 or ump45 smg
rpg-7 or law m72
m60 (rambo or commando style)
Beretta m9 pistol or glock 17.
Double barrel shotgun - lupara (nuff said)
Revolver (44 or 357 magnum)
'50 cal m82 barret
Remington 700 with 338 lapua magnum armor penetration.
Mk2 granade and molotov

P.s. SPAS-12 and remington 1887 (with T2 reload animation) will be cool too..

Not strange at all really. Some of those weapons would be rather pointless. I like some ideas, but pointless.

They did the right thing putting weapons from the movies in, as fanservice, why they didn't put in the Winchester 1887, I can only guess is because maybe it's in a lot of other video games and such, maybe they wanted other iconic weapons.

The SPAS would've been fun though
โพสต์ดั้งเดิมโดย JasonVoorhees:
โพสต์ดั้งเดิมโดย Red Cooter:
The only thing missing for me is a 12 gauge autoloader!


If it was there, people would want to dual wield it with the M16, or the Armitile rifle from the movie :p
That's exactly what should happen. Dual wield them by using the X key and using the left or right mouse button will raise the weapon and fire the weapon individually like how the police station shoot-out went. Heck, let us dual wield the Skynet plasma rifles and firing them results in lovely full-auto with no recoil because they're plasma and not ballistic plus Infiltrators won't suffer recoil from those weapons anyway. Let me cut through the Tech-Com soldiers in the bunker while dual-wielding two second-gen plasma rifles located at the secret where the hand is found. Dual-wielding the Skynet first gen plasma rifles too, you can carry two at a time and all future pick-ups will just be the red plasma cells.
โพสต์ดั้งเดิมโดย Nalkor:
โพสต์ดั้งเดิมโดย JasonVoorhees:


If it was there, people would want to dual wield it with the M16, or the Armitile rifle from the movie :p
That's exactly what should happen. Dual wield them by using the X key and using the left or right mouse button will raise the weapon and fire the weapon individually like how the police station shoot-out went. Heck, let us dual wield the Skynet plasma rifles and firing them results in lovely full-auto with no recoil because they're plasma and not ballistic plus Infiltrators won't suffer recoil from those weapons anyway. Let me cut through the Tech-Com soldiers in the bunker while dual-wielding two second-gen plasma rifles located at the secret where the hand is found. Dual-wielding the Skynet first gen plasma rifles too, you can carry two at a time and all future pick-ups will just be the red plasma cells.

Duel wielding would probably also help the player have incentive to use the Skynet plasma rifles as they are pretty much made obsolete by the last resistance plasma rifle and the plasma minigun (my personal favorite)
โพสต์ดั้งเดิมโดย mojito lime:
โพสต์ดั้งเดิมโดย Nalkor:
That's exactly what should happen. Dual wield them by using the X key and using the left or right mouse button will raise the weapon and fire the weapon individually like how the police station shoot-out went. Heck, let us dual wield the Skynet plasma rifles and firing them results in lovely full-auto with no recoil because they're plasma and not ballistic plus Infiltrators won't suffer recoil from those weapons anyway. Let me cut through the Tech-Com soldiers in the bunker while dual-wielding two second-gen plasma rifles located at the secret where the hand is found. Dual-wielding the Skynet first gen plasma rifles too, you can carry two at a time and all future pick-ups will just be the red plasma cells.

Duel wielding would probably also help the player have incentive to use the Skynet plasma rifles as they are pretty much made obsolete by the last resistance plasma rifle and the plasma minigun (my personal favorite)

I made a little thread on posibly buffing the V96, so it's got it's place even after picking up the V25.

Improve its damage, RoF and it's Overhear limit.

But yeah dual wielding V96s would be SWEET!!
I would have to agree with you guys that the ability to dual wield would be pretty cool!

I would also like to have both the spas 12 and model 1887, but if I could only choose one, it would have to be the spas 12. Both guns could be dual wielded, but the 1887 is otherwise functionally the same as the pump shotgun, having a manually operated action. The SPAS 12 would have a faster fire rate.

You miss 100% of the shots you don't take...


What I did like:

- Free Update.
- Random emplacements and map features.
- The ability to play as a Terminator.
- Investigating/collecting data.
- Free update...



What I didn't like:

- Lack of ability to infiltrate.

Whilst the dev covered this via the opening sequence (Which is cool for a scenario), i do find it a waste to not maximise the infiltrators ability of blending in. The infiltrator could of been triggered as neutral until it loiters, makes a kill in front of others or shows metal after damage. With the ability to change clothing maybe?

But as it stands, the scenario could of easily just been a T-800 if it wasn't for the notes. If the dev did scenarios (War, Infiltration mission scenarios) it would be awesome.

Which brings me to the next subject.


- Lack of diversity in objective.

The single mission alone would have much more replayability if the objectives differed more.

- Lack of diversity in map.

Whilst i love the new random locations, the map started to become overly familiar the more i played. With items and "usual" locations for enemies. Make no mistake, the new random element was much needed and appriciated. But maybe more randomisation is needed or a map/mission supplement for replayability (Which has massive potential).

And last but not least...

- Terminator vision. Whilst sufficient and detailed, i do believe to be faithful to the movies and feeling that there should be more data on screen/hud (Even if just numbers/binary). I love the first scan effect also, But maybe a button to scan the screen for data on demand would be awesome. Also a zoom and actual terminator crosshair (Even if optional or temporary).


Also +1 to Duel wield... or even single hand wield... i often find it weird that my Terminator was using the foregrip for some weapons.
แก้ไขล่าสุดโดย Babalonkie; 25 พ.ย. 2020 @ 10: 47am
โพสต์ดั้งเดิมโดย Babalonkie:
You miss 100% of the shots you don't take...


What I did like:

- Free Update.
- Random emplacements and map features.
- The ability to play as a Terminator.
- Investigating/collecting data.
- Free update...



What I didn't like:

- Lack of ability to infiltrate.

Whilst the dev covered this via the opening sequence (Which is cool for a scenario), i do find it a waste to not maximise the infiltrators ability of blending in. The infiltrator could of been triggered as neutral until it loiters, makes a kill in front of others or shows metal after damage. With the ability to change clothing maybe?

But as it stands, the scenario could of easily just been a T-800 if it wasn't for the notes. If the dev did scenarios (War, Infiltration mission scenarios) it would be awesome.

Which brings me to the next subject.


- Lack of diversity in objective.

The single mission alone would have much more replayability if the objectives differed more.

- Lack of diversity in map.

Whilst i love the new random locations, the map started to become overly familiar the more i played. With items and "usual" locations for enemies. Make no mistake, the new random element was much needed and appriciated. But maybe more randomisation is needed or a map/mission supplement for replayability (Which has massive potential).

And last but not least...

- Terminator vision. Whilst sufficient and detailed, i do believe to be faithful to the movies and feeling that there should be more data on screen/hud (Even if just numbers/binary). I love the first scan effect also, But maybe a button to scan the screen for data on demand would be awesome. Also a zoom and actual terminator crosshair (Even if optional or temporary).


Also +1 to Duel wield... or even single hand wield... i often find it weird that my Terminator was using the foregrip for some weapons.

You make some excellent points.

I personally think they keep it as the Terminator holding a weapon with two hands because they want us to see the endo-hand. Which I liked, kinda.

People have brought up the idea of having more stuff on the HUD, but then I think, wouldn't ur screen become too cluttered, what if there's an enemy we can't see because they're behind some read outs or "Terminator bits" on our HUD?

I do agree having more diverse missions would've been good. But I understand they're on a budget. Maybe in the future they'll update Infiltrator mode to have more missions/different levels. That could be cool.

I do highly agree with you on the "Infiltrating" bit. People really, really, wanted that, to hide among people and strike at the right moment.

And yes, dual wielding Skynet Plasma Rifles is a must!
โพสต์ดั้งเดิมโดย JasonVoorhees:
โพสต์ดั้งเดิมโดย Babalonkie:
You miss 100% of the shots you don't take...


What I did like:

- Free Update.
- Random emplacements and map features.
- The ability to play as a Terminator.
- Investigating/collecting data.
- Free update...



What I didn't like:

- Lack of ability to infiltrate.

Whilst the dev covered this via the opening sequence (Which is cool for a scenario), i do find it a waste to not maximise the infiltrators ability of blending in. The infiltrator could of been triggered as neutral until it loiters, makes a kill in front of others or shows metal after damage. With the ability to change clothing maybe?

But as it stands, the scenario could of easily just been a T-800 if it wasn't for the notes. If the dev did scenarios (War, Infiltration mission scenarios) it would be awesome.

Which brings me to the next subject.


- Lack of diversity in objective.

The single mission alone would have much more replayability if the objectives differed more.

- Lack of diversity in map.

Whilst i love the new random locations, the map started to become overly familiar the more i played. With items and "usual" locations for enemies. Make no mistake, the new random element was much needed and appriciated. But maybe more randomisation is needed or a map/mission supplement for replayability (Which has massive potential).

And last but not least...

- Terminator vision. Whilst sufficient and detailed, i do believe to be faithful to the movies and feeling that there should be more data on screen/hud (Even if just numbers/binary). I love the first scan effect also, But maybe a button to scan the screen for data on demand would be awesome. Also a zoom and actual terminator crosshair (Even if optional or temporary).


Also +1 to Duel wield... or even single hand wield... i often find it weird that my Terminator was using the foregrip for some weapons.

You make some excellent points.

I personally think they keep it as the Terminator holding a weapon with two hands because they want us to see the endo-hand. Which I liked, kinda.

People have brought up the idea of having more stuff on the HUD, but then I think, wouldn't ur screen become too cluttered, what if there's an enemy we can't see because they're behind some read outs or "Terminator bits" on our HUD?

I do agree having more diverse missions would've been good. But I understand they're on a budget. Maybe in the future they'll update Infiltrator mode to have more missions/different levels. That could be cool.

I do highly agree with you on the "Infiltrating" bit. People really, really, wanted that, to hide among people and strike at the right moment.

And yes, dual wielding Skynet Plasma Rifles is a must!

I mean the terminator vision highlights where enemies are, and hud elements are already optional. Making it more authentic would definitely help it be more immersive but you could turn if off if you aren't into it
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