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That would've been cool. Or a "stealth until you're discovered" kinda thing. With Resistance fighters having dogs that'd bark at you.
But anyway, the update was free and they are a small company. Perhaps if they were a AAA company and had a ton of mone backing them, they likely could have done this. (or may do that in the future)
But honestly what I've seen (not played as I'm on console) looks really fun.
Maybe have a few enemies with Uzis, maybe the first two guys have Uzis and those weapons don't do any damage, that way you can "upgrade" from the Uzi to the M16.
An actual working laser sight for the AMT Pistol. So that the dot actually touches enemies rather than just being a cosmetic. On another note for the AMT, perhaps fix up the slide cocking animation rather than using the vanilla M1911 animation, the Terminator would grab the rear of the slide and pull it back. Also fix up the firing sound, it does sound better than the vanilla M1911, but I'd have liked something a bit meatier, especially for something so iconic.
Once it comes to console and I can play it, I can probably give better feedback, what I've said here is just a reaction to what I've seen.
If it was there, people would want to dual wield it with the M16, or the Armitile rifle from the movie :p
there are many options that would be nice to see, the most popular are:
akm (ak-47) assault rifle - most popular weapon in the world
Steyr Aug bullpup assault rifle
mp-5 or ump45 smg
rpg-7 or law m72
m60 (rambo or commando style)
Beretta m9 pistol or glock 17.
Double barrel shotgun - lupara (nuff said)
Revolver (44 or 357 magnum)
'50 cal m82 barret
Remington 700 with 338 lapua magnum armor penetration.
Mk2 granade and molotov
P.s. SPAS-12 and remington 1887 (with T2 reload animation) will be cool too..
Pretty sure some of those actually are in the movies, specifically the AK, MP5, and barettas.
Not strange at all really. Some of those weapons would be rather pointless. I like some ideas, but pointless.
They did the right thing putting weapons from the movies in, as fanservice, why they didn't put in the Winchester 1887, I can only guess is because maybe it's in a lot of other video games and such, maybe they wanted other iconic weapons.
The SPAS would've been fun though
Duel wielding would probably also help the player have incentive to use the Skynet plasma rifles as they are pretty much made obsolete by the last resistance plasma rifle and the plasma minigun (my personal favorite)
I made a little thread on posibly buffing the V96, so it's got it's place even after picking up the V25.
Improve its damage, RoF and it's Overhear limit.
But yeah dual wielding V96s would be SWEET!!
I would also like to have both the spas 12 and model 1887, but if I could only choose one, it would have to be the spas 12. Both guns could be dual wielded, but the 1887 is otherwise functionally the same as the pump shotgun, having a manually operated action. The SPAS 12 would have a faster fire rate.
What I did like:
- Free Update.
- Random emplacements and map features.
- The ability to play as a Terminator.
- Investigating/collecting data.
- Free update...
What I didn't like:
- Lack of ability to infiltrate.
Whilst the dev covered this via the opening sequence (Which is cool for a scenario), i do find it a waste to not maximise the infiltrators ability of blending in. The infiltrator could of been triggered as neutral until it loiters, makes a kill in front of others or shows metal after damage. With the ability to change clothing maybe?
But as it stands, the scenario could of easily just been a T-800 if it wasn't for the notes. If the dev did scenarios (War, Infiltration mission scenarios) it would be awesome.
Which brings me to the next subject.
- Lack of diversity in objective.
The single mission alone would have much more replayability if the objectives differed more.
- Lack of diversity in map.
Whilst i love the new random locations, the map started to become overly familiar the more i played. With items and "usual" locations for enemies. Make no mistake, the new random element was much needed and appriciated. But maybe more randomisation is needed or a map/mission supplement for replayability (Which has massive potential).
And last but not least...
- Terminator vision. Whilst sufficient and detailed, i do believe to be faithful to the movies and feeling that there should be more data on screen/hud (Even if just numbers/binary). I love the first scan effect also, But maybe a button to scan the screen for data on demand would be awesome. Also a zoom and actual terminator crosshair (Even if optional or temporary).
Also +1 to Duel wield... or even single hand wield... i often find it weird that my Terminator was using the foregrip for some weapons.
You make some excellent points.
I personally think they keep it as the Terminator holding a weapon with two hands because they want us to see the endo-hand. Which I liked, kinda.
People have brought up the idea of having more stuff on the HUD, but then I think, wouldn't ur screen become too cluttered, what if there's an enemy we can't see because they're behind some read outs or "Terminator bits" on our HUD?
I do agree having more diverse missions would've been good. But I understand they're on a budget. Maybe in the future they'll update Infiltrator mode to have more missions/different levels. That could be cool.
I do highly agree with you on the "Infiltrating" bit. People really, really, wanted that, to hide among people and strike at the right moment.
And yes, dual wielding Skynet Plasma Rifles is a must!
I mean the terminator vision highlights where enemies are, and hud elements are already optional. Making it more authentic would definitely help it be more immersive but you could turn if off if you aren't into it