First Class Trouble

First Class Trouble

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ItsLeoMinaj May 11, 2021 @ 3:39am
Pushing/Shoving
The pushing and shoving needs to be fixed, you guys nerfed the distance someone can be pushed but why? What did that help or what was that supposed to help? Residents can no longer defend themselves... you try to push a personoid off a ledge or over a railing and they land right on top and can just come at you with a syringe it is now just personoid sided without a fix. I've had this happen 5 times now where they stay right on the edge of falling and theres a push cooldown and they can just bully residents.
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Showing 1-4 of 4 comments
Rhapthorn May 12, 2021 @ 2:19pm 
I mean i don't disagree that the push feels a little weak, as pushing someone over a railing or into a hazard is really difficult now. However you're entire statement about getting syringed because you cant push is nonsense.

If you push someone chasing you to the floor you have plenty of time to get away. even more so if you use a bottle. If someone is chasing you with a syringe so you pushed them down and STILL got caught immediately after that just sounds like you misplayed.

Still i do agree the push should have a bit more distance to it.
Myll_Erik May 13, 2021 @ 9:47am 
Everything at this point is open for feedback and tweaks in Early Access. We reduced this because a lot (nearly all) of the early feedback was that pushing was too strong and too effective.

We'll continue to monitor and make adjustments based on what we see.
ItsLeoMinaj Dec 12, 2021 @ 5:29pm 
Originally posted by Rhapthorn:
I mean i don't disagree that the push feels a little weak, as pushing someone over a railing or into a hazard is really difficult now. However you're entire statement about getting syringed because you cant push is nonsense.

If you push someone chasing you to the floor you have plenty of time to get away. even more so if you use a bottle. If someone is chasing you with a syringe so you pushed them down and STILL got caught immediately after that just sounds like you misplayed.

Still i do agree the push should have a bit more distance to it.
My main problem is when I make it 3rd round. As everyone knows it is the smallest of the maps unless the bridge is extended. This comment was posted before the escape pod was implemented. Regardless even with the bridge extended there is really nowhere to run to. As of now I will have to play the game with the current updates to reassess the new gameplay that comes with it.
Jeck Dec 13, 2021 @ 8:30am 
The pushing is fine as is now imo. If it's stronger, it'll make it too easy to ignore syringes and just murder via pushing. There are already so many ways to kill via pushing, that it's almost as viable as the syringe.
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Showing 1-4 of 4 comments
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