Capsized
The Jun 4, 2013 @ 1:12pm
Amazingly broken XBOX controls
So, I wanted to play some Capsized with my friend, and as I have xbox controlers, we thought that we would just play a fun and easy game of co-op. But apparently, whoever designed the XBOX controls had something else in mind! Indeed, we quickly disovered that the controls were obviously not designed for human beings. The biggest problem is that "up" and "jump" are bound to the same key! So either, you jump by aiming up, or you aim up with "a". This means that hitting an ennemy that's even slightly above you is virtually impossible, as whenever you try and aim at him, you automatically jump. On top of that, assigning the jetpack to pushing the left thumbstick means that to fly, you have to direct the left thumbstick while holding it down, which, again, is near impossible. There were also issues with the fact that you need to hold the grapling hook button down, unlike with a keyboard, and all these problems combind basically meant that the only way to kill an enemy was to walk over to them, carefull not to mess with your aim, in fear of randomly jumping, and then hitting him with the gravity ram. If you want to survive while playing on a gamepad, you basically have to stay back and wait for your non-handicaped partner to kill the enemies; and even that's not an option, because if player 2 gets too far away from player 1, he gets randomly teleported without a warning. Honestly, this is just silly, there is absolutelly NO way that you can play this game in local co-op with a gamepad, and having 2 mouse+keyboard is not really an option. How hard can it be to make descent XBOX controls?...
Last edited by The; Jun 5, 2013 @ 3:58am
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Showing 1-13 of 13 comments
corpscrew. Jun 4, 2013 @ 7:08pm 
Yeah, I noticed that too. Kinda sucks.
sere Jun 4, 2013 @ 7:44pm 
agreed, gamepads are not the way to go for this game. even remapping there is the issue of combat :[
Kanel Jun 5, 2013 @ 3:52am 
I agree, it's impossible to play with a controller, the controls are completely broken to the point where the game is barely playable with a controller
sere Jun 5, 2013 @ 4:51am 
i do enjoy the game well enough through keyboard and mouse. takes just a little bit of time to adjust but that is just to meet the natural demand of a low gravity environment with an untuned grappling beam.

i think gamepads were simply not intended, otherwise the gameplay would make concessions to a comfortable "dual stick" approach.

this situation is pretty much the same as terraria, the side scrolling nature allows you to assume a safe bet with gamepads but there is at least one element of combat and one element of movement that work better, no matter what, with a keyboard and mouse. even reconfiguring and remapping will technically allow the gamepad.. there will remain a hurdle with either combat or movement elements no matter how it is addressed player side.

in the end, i do prefer keyboard and mouse with the full compliment of wonkiness entact. the axis based aiming depends on faster mouse associations which is physically and technically impossible with an analogue stick (even with two).

for instance, a fast upward sling with a grapple and aiming down a corridor as you zoom by it is better done with keyboard and mouse, it's a situation natural to the game. with gamepad, it can be accomplished but only through limited means and with less variation. the matter of aiming must be done beforehand by setting the aiming axis before launch. little can be done in the way of adjusting if upward movement is to be fast. with keyboard and mouse, the instantaneous registration of the aim through mouse allows for dozens or hundreds tiny variations within one second to be set upon the aiming axis at any point independent of movement.

the gamepad is simply not intended nor optimal given the fact this is not simply a "dual stick shooter" overhead or side scrolling. it is side scrolling with a completely different beast under the hood that demands more precisions and variation within split seconds than a gamepad can accomplish.

that's just the way it is. the claim that gamepads are supported is technically true and i have 3 brands now that all work the way they should with the game but the game does not PLAY as it should with them.

sorry, i hope you have the comfort level established with kbm to play a game like this. it's just way better.
H4MMER Jun 6, 2013 @ 8:27pm 
I don't have a problem with any of the things you mentioned... odd.
sere Jun 6, 2013 @ 9:59pm 
you're lucky. i envy you and wish i could enjoy capsized with a gamepad :)
Slaanesh Actual Nov 10, 2014 @ 4:53pm 
Has anyone found a solution to the broken Xbox controls?

This felt like a dual thumbstick shooter. It's awkward on keyboard and mouse. Really awkward. I was hoping that the gamepad settings would be easier. Aiming SHOULD BE firing. Holding the thumbstick in a direction should fire the weapon in that direction.

Is there any way to actually pull this off?
Space Cowboy Nov 30, 2014 @ 11:20am 
Yeah, I only really started enjoying this after I tried it with my new Razer Sabertooth controller and you shouldn't need expensive extra equipment to get decent controls. I mapped shooting, grappling hook and the jetpack to the rockers on the back of the controller and that way it works pretty well.
bronze_aged Jan 30, 2015 @ 10:10pm 
Well thank god it's not just me. I couldn't even get through the tutorial area without tearing my hair out over the controls. Will try again tomorrow with kb/m
LGM1979 Mar 22, 2015 @ 11:43am 
I know I'm way late to this thread, but just wanted to add, this game came out on 360 years ago, and I imagine the controls weren't a mess on there like they are on here. I see the devs are around lately, maybe they could comment?
Mrokii May 29, 2017 @ 10:57am 
Just tried it out with a cable-bound xbox 360-controller and it's unplayable, even when configuring the keys. For some reason, the players' character doesn't turn (meaning it always faces right). Makes it impossible to play the game with the controller.
tursel Aug 5, 2017 @ 11:53am 
Wait, what?

I've been playing this just fine with 360 controller. Left jumpstick moves the character and jumps. Right thumbstick moves reticle. So a dual stick shooter, jump is just on the stick and not on any button.
Rufus Sep 20, 2017 @ 10:19am 
There's a few like this in the recent humble bundle, Jump is either left trigger or up or both. It's as if they said to some guy who has never used a control pad in his life "just set the control pad mappings up will you" and the guy thought, I've never used a controler before, should I ask someone who has, naaah, can't be arsed. people who use pads are idiots anyway.
C'mon Devs, everyone knows jump goes on the 6 O'clock button.
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