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That is if your MM doesn’t know where to spawn Nemesis. Area 2 often requires multiple survivors to group to hold a cam while their team mate unlock security device, the door way is an easy place to place him, the flash bang can sometimes not be sold in the shop unless you are Valerie with counterattack and Martin ain’t that common.
But the worst one is Nik with creatures build, means when everyone split, they have to face creatures ... alone. Either Nemesis caught up with one of them, or get mass kisses by zom.
When in a room full of buff zom mix with Nemesis is no joke.
You don’t always get the chance to revive against good masterminds.
As for door cheese and stuff. Like I mentioned, he drops Nemesis in a spot where he cuts you off in a room, roar and rocket, almost impossible to get out.
Just stun hit with Tyronne kick, Martin flash, a flashbang, Jill rocket launcher, I mean you have a lot of couters, if you know that at some point Nemesis will drop wich is obvious then be prepared. It's not like bioweapon is RNG or something.
hahahaha
It requires your team to have perfect team work. When you have a newcomer in your team, how can people carry him to let him develop? Losing the game is not an issue, but a single mistake can cause the game to end very awkward.
Nemesis is not scary but it can significantly reduce your game time. No matter what you will get shot by Nik and each hit can reduce your game time too. The two things add up can easily cost your time.
The worst thing is that all masterminds are Nik now because the build is very strong and easy to use. As survivors, it is quite annoying to see the same build again and again