RESIDENT EVIL RESISTANCE

RESIDENT EVIL RESISTANCE

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UncleRamen May 16, 2020 @ 4:46am
Nemesis is way too unfair
Okay, so the game is now a Nicholai fest. I'm sick and tired of seeing the same MM yes. But I am fine with the turrets, I am fine with him being different, I am fine with this non interactive game play.

But the speed at which Nemesis can take down your squad is plain unfair. I'm just comparing his rocket launcher to other MM's instant kills. If Nemesis can get a shot on 2 grouped up survivors which is common enough if the MM knows what he is doing, you lose 30 seconds for the defeat, 1 minute for the death, a total of 1:30 min. All he has to do after is patrol around the 2 defeated survivors.

Without another team mate holding a flashbang, first aid spray, or being Valerie/ Tyrone, he basically take the 1:30 min without answers, not accounting for the unanswered turret shots he can get throughout the match. If he does get that sweet 4 man shot, it would be 3 minutes plus the time your characters spend crawling on the floor.

Other MM's instant kill only take 30 seconds off straight while Spencers normally need an immobilizing shot or leg hold trap to set up while being immobile. If the rocket launcher is going to kill me, just kill me. Take me off the map immediately, take that 30 seconds rather than take the 15 seconds, have me crawl around and lose another 30 seconds upon death.
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Showing 1-15 of 52 comments
Top G May 16, 2020 @ 4:48am 
no im totally fine and balanced jill
Yashin May 16, 2020 @ 4:53am 
Nemesis is fine. You can run a circle around him while he is aiming his rocket launcher its that slow. Flashbang or Martin fever then preform a victory dance in front of him while he slowly recovers for a salty RQ.
UncleRamen May 16, 2020 @ 4:59am 
Originally posted by Yashin:
Nemesis is fine. You can run a circle around him while he is aiming his rocket launcher its that slow. Flashbang or Martin fever then preform a victory dance in front of him while he slowly recovers for a salty RQ.

That is if your MM doesn’t know where to spawn Nemesis. Area 2 often requires multiple survivors to group to hold a cam while their team mate unlock security device, the door way is an easy place to place him, the flash bang can sometimes not be sold in the shop unless you are Valerie with counterattack and Martin ain’t that common.
Viewbob May 16, 2020 @ 5:00am 
almost everything counters nemesis, if he runs just run past him, if he uses a rocket just go behind him or try get behind a wall or door and flashbangs, molotovs, grenade, tyrones kick and everything but sams dash punch stuns him
Banana May 16, 2020 @ 5:03am 
Originally posted by UncleRamen:
Originally posted by Yashin:
Nemesis is fine. You can run a circle around him while he is aiming his rocket launcher its that slow. Flashbang or Martin fever then preform a victory dance in front of him while he slowly recovers for a salty RQ.

That is if your MM doesn’t know where to spawn Nemesis. Area 2 often requires multiple survivors to group to hold a cam while their team mate unlock security device, the door way is an easy place to place him, the flash bang can sometimes not be sold in the shop unless you are Valerie with counterattack and Martin ain’t that common.
Actually just Nemesis is easy to counter, everyone just split, run, hide, and do goal.
But the worst one is Nik with creatures build, means when everyone split, they have to face creatures ... alone. Either Nemesis caught up with one of them, or get mass kisses by zom.
When in a room full of buff zom mix with Nemesis is no joke.
Last edited by Banana; May 16, 2020 @ 5:04am
Cait_Blackcat May 16, 2020 @ 5:04am 
YOU GET 15 SEC BACK FOR A REVIVE !
lilgirlcharlotte May 16, 2020 @ 5:04am 
lol nemesis is the best Bio weapon in the game. but he still is very easy to counter. you can still use the doors on them let him walk trough and close the door everytime. also when running close everydoor you go trough. incase he starts running. you can also release fire power on him and down him for about 10 seconds. he is still easy to counter but you have to be careful like all bio weapons. BTW you only have 1 minute with nemesis unless you run ultimate equipment
Cait_Blackcat May 16, 2020 @ 5:05am 
D.Field is the best too because you cant stunlock it :D
ItIsCodex May 16, 2020 @ 5:07am 
Yeah. Actually comparing Nemesis to what survivors can do, he's pretty balanced. Goodjob Capcom. Now buff the other Bio-Weapons to have more vast mechanics like Nemesis.
UncleRamen May 16, 2020 @ 5:10am 
Originally posted by BLACKCAT:
YOU GET 15 SEC BACK FOR A REVIVE !

You don’t always get the chance to revive against good masterminds.

As for door cheese and stuff. Like I mentioned, he drops Nemesis in a spot where he cuts you off in a room, roar and rocket, almost impossible to get out.
Deathraven13 May 16, 2020 @ 5:13am 
Originally posted by UncleRamen:
Originally posted by BLACKCAT:
YOU GET 15 SEC BACK FOR A REVIVE !

You don’t always get the chance to revive against good masterminds.

As for door cheese and stuff. Like I mentioned, he drops Nemesis in a spot where he cuts you off in a room, roar and rocket, almost impossible to get out.

Just stun hit with Tyronne kick, Martin flash, a flashbang, Jill rocket launcher, I mean you have a lot of couters, if you know that at some point Nemesis will drop wich is obvious then be prepared. It's not like bioweapon is RNG or something.
~ Moni ~ May 16, 2020 @ 5:24am 
The only thing I have to really complain about Nemi is not Nemi himself, but how fast I've seen Nicholai players get Nemi. Because of the tracking cooldowns, I've seen Nicholai get Nemi at the beginning of Area 2 and just immediately run into the spawn room with lickers and just insta wipe the team. (Shaving off 3 minutes at least) I think something needs to be done about that and I don't want them to nerf Nemi either because he makes for a scary ass bio-weapon to face.
Loser May 16, 2020 @ 5:42am 
I think nemesis is fine, he's already been shamed enough in the re-(cut)make. My only complaint would be an incident that occured in downtown. Nemesis was standing in the meeting room and fired a rocket at the wall on the right side. Me and a Becca were outside in that hall way, the door was open but we never got directly touched by the rocket and went down. I'd appreciate if someone could test rather the rocket does consistant damage through thin walls or not. Could of just been lag or something, i'm not mad I still have fun playing everyday.
Big F May 16, 2020 @ 5:43am 
Originally posted by ~ Monika-Senpai ~:
The only thing I have to really complain about Nemi is not Nemi himself, but how fast I've seen Nicholai players get Nemi. Because of the tracking cooldowns, I've seen Nicholai get Nemi at the beginning of Area 2 and just immediately run into the spawn room with lickers and just insta wipe the team. (Shaving off 3 minutes at least) I think something needs to be done about that and I don't want them to nerf Nemi either because he makes for a scary ass bio-weapon to face.

hahahaha
MakSinSand May 16, 2020 @ 5:48am 
Originally posted by :
Originally posted by UncleRamen:

You don’t always get the chance to revive against good masterminds.

As for door cheese and stuff. Like I mentioned, he drops Nemesis in a spot where he cuts you off in a room, roar and rocket, almost impossible to get out.

Just stun hit with Tyronne kick, Martin flash, a flashbang, Jill rocket launcher, I mean you have a lot of couters, if you know that at some point Nemesis will drop wich is obvious then be prepared. It's not like bioweapon is RNG or something.

It requires your team to have perfect team work. When you have a newcomer in your team, how can people carry him to let him develop? Losing the game is not an issue, but a single mistake can cause the game to end very awkward.

Nemesis is not scary but it can significantly reduce your game time. No matter what you will get shot by Nik and each hit can reduce your game time too. The two things add up can easily cost your time.

The worst thing is that all masterminds are Nik now because the build is very strong and easy to use. As survivors, it is quite annoying to see the same build again and again
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Date Posted: May 16, 2020 @ 4:46am
Posts: 52