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tl;dr Game is dead on steam but is doing fine on PS4.
Survivors has longer wait time than Mastermind btw.
Mastermind queues is short as hell
Game is not dead, I find match within 2 min as Mastermind, Survivors 2-4
if its truly that low amount of players the queues would be insane, i do not believe its that accurate tbh
Many people were dissapointed that re2 remake had no multiplayer modes, heres an example of this:
https://www.gamerevolution.com/guides/482547-resident-evil-2-remake-multiplayer-does-it-have-split-screen-co-op
the developers of Resident Evil: Resistance. It was revealed in this interview that the game started being developed in 2017, the same year Resident Evil 7: Biohazard released, with around 120 staff members total.
During the 2020 Taipei Game Developers Forum, Al Yang and his team showed a prototype video which he claims was the "internal green light" with Capcom; These don't always mean a project is done, the only notable survivor is martin and they fight a prototype tyrant, an example of games not being done at this point is anthem.
"Anthem was still in pre-production. Progress had been so slow that the demo was mostly guesswork, team members say, which is why the Anthem that actually launched looks so drastically different than the demo the team showed at E3 2017"
source: https://kotaku.com/how-biowares-anthem-went-wrong-1833731964
"In terms of gameplay, Al Yang has shared that the concept of the Mastermind was inspired by the fixed camera angles of the original games of the series. He's stated that the game was going to be much more slower paced but found that during focus testing, the players would ignore anything atmospheric. The game was originally not going to have a time limit at all and the Survivor side was going to have limit on how many times players could die in a match"
source: https://residentevil.fandom.com/wiki/Resident_Evil:_Resistance/development
Now you start to understand everything, This game was bundled to incentivise people to buy Re3 which they expected to flop, and this game was not in production very long and went a complete overhaul between tests due to the team failing to properly implement their original design idea and just hit the ground running to make something.
The second hurdle is seperating the two, since they are bundled on steam they would basically have to rerelease the title as a seperate game on the steam store instead of a dlc addition, then they would have to remove the RE3 dlc for the character costumes and add them to the resistance game instead. This would end in a never ending support ticket nightmare that capcom would basically never properly fufill.
Another issue is that this game development is conditional to the renewal of the contract, Which means capcom could just drop neobards at the end of their "roadmap" and the game is officially abandonware. It costs money to make games and a free multiplayer game with little to no purchases doesn't keep the lights on.
So in summary, this is a rushed multiplayer for a rushed remake of a bad game expected to fail; which are both soo interwoven together it would be a nightmare to seperate effectively and may have been intended to sink together. we'll know for sure if it's still around and releases a second or third roadmap.
If I can easily play 7 games with virtually zero wait at 11pm on a Wednesday, this game isn't dead.
Edit: Dedicated servers, anti-cheat and crossplay, I believe, are all that is needed to keep this ship afloat, I believe. Separating the game from RE3 and lowering the price to compete with DbD on top of it might actually make it flourish.
Literally how? I don't know how much they paid Neobards to make a game out of assets, but I doubt Capcom has ever made their money back. Maybe they broke even with boosters sold or something. Even RE3 was a flop. It sold like 2 million copies across 3 platforms and was in development for 3 years. Not saying they won't/can't make their money back with that game, but REsistance was definitely not a cash grab.
Also please stop the dedicated server whining. This game never needed dedicated servers to begin with. Back when I actually played survivor and the game was more lively I ran across actual lag switchers maybe once per multi-hour session. It was usually the same guys every time as well.
"b-but 27 hours"
I have nearly 600 on my main and I am playing since day 1. Feel free to check my bio and look at my main's game stats. Since you're probably too lazy, here: https://steamcommunity.com/id/nomorevideos/games/recent
DbD didn't have servers for the first 3+ years. Then when they finally got them they were crap. Even nowadays there's still some things that feel off about playing on those servers.
Just slapping dedicated servers on a planned P2P title doesn't work.
Dedicated aren't profitable at all, especially for a game like this.
It doesn't make sense for a 5man game.
Once they shut down the servers what then?
Zoomers think just because CoD has servers nowadays or BF has them that every other game needs them as well. Reality is REsis' P2P was good enough for what it was and it's totally playable. If the same guy lag switches for 2 weeks non-stop, don't play with him anymore.