RESIDENT EVIL RESISTANCE

RESIDENT EVIL RESISTANCE

View Stats:
scrungo Sep 8, 2020 @ 12:26pm
RE Resistance's Future, or: Capcom's Baffling Decision Making
Preface: I had a lot of fun with this game playing with friends. Probably the best attempt at RE multiplayer since Outbreak (if you exclude coop from the other games). I quit out of a growing general disinterest among my friends/myself.

Last I checked, the active player count was very low. Based on how the game was before I quit a couple months (or so) ago, I imagine the skill gap has widened and there's barely an incentive for new players to join that already HAVE the game. Not to mention this issue is compounded by the fact this game is packaged with RE3, and my assumption is not many people are buying it given its lackluster reviews and lack of price drop. I'm genuinely confused as to why Capcom won't release this as a standalone game. Most baffling of all, they continue to release new content and updates. My question is: why bother? Who benefits from this? Why waste the effort for a group of literally hundreds of existing players?

Am I missing something here?
< >
Showing 1-13 of 13 comments
Suan Sep 8, 2020 @ 1:23pm 
It's only 200 players on steam but probably a couple thousands on PS4. Sony consoles were always the "home" for Resident Evil games. Capcom always promotes their games on PlayStation(s) we are simply getting updates since it would be weird for them not to give it to us when PS4 gets it.

tl;dr Game is dead on steam but is doing fine on PS4.
RICK Sep 8, 2020 @ 1:33pm 
Originally posted by Suan:
It's only 200 players on steam but probably a couple thousands on PS4. Sony consoles were always the "home" for Resident Evil games. Capcom always promotes their games on PlayStation(s) we are simply getting updates since it would be weird for them not to give it to us when PS4 gets it.

tl;dr Game is dead on steam but is doing fine on PS4.
If they would've fixed the netcode and added a good anti-cheat we'd probably have a pretty stable community here too.
Kalderus Sep 8, 2020 @ 1:42pm 
Al Yang is too busy posting Fall Guys memes and playing Marvel's Avengers to care about fixing and balancing his game, and his bosses at Capcom are completely clueless and don't care.
Change your region to UK London you'll get fast matches

Survivors has longer wait time than Mastermind btw.

Mastermind queues is short as hell

Game is not dead, I find match within 2 min as Mastermind, Survivors 2-4
In Dead by Daylight i wait 10-15 minutes to find a match as a Killer, mastermind here is like 1-2 min, massive difference
Top G Sep 8, 2020 @ 4:41pm 
Originally posted by 희태윤:
Change your region to UK London you'll get fast matches

Survivors has longer wait time than Mastermind btw.

Mastermind queues is short as hell

Game is not dead, I find match within 2 min as Mastermind, Survivors 2-4
last hour we had 125 players but game isn't dead lmao alright buddy
What I find funny is they bailed on Taiwan and gave China the new game. The Chinese version looks like total ass. Grats Capcom not working on their own IPs.
Originally posted by Mr.Mup:
Game is not dead, I find match within 2 min as Mastermind, Survivors 2-4
last hour we had 125 players but game isn't dead lmao alright buddy [/quote]
if its truly that low amount of players the queues would be insane, i do not believe its that accurate tbh
Chouno Sep 8, 2020 @ 10:55pm 
okay first and foremost.

Many people were dissapointed that re2 remake had no multiplayer modes, heres an example of this:

https://www.gamerevolution.com/guides/482547-resident-evil-2-remake-multiplayer-does-it-have-split-screen-co-op

the developers of Resident Evil: Resistance. It was revealed in this interview that the game started being developed in 2017, the same year Resident Evil 7: Biohazard released, with around 120 staff members total.

During the 2020 Taipei Game Developers Forum, Al Yang and his team showed a prototype video which he claims was the "internal green light" with Capcom; These don't always mean a project is done, the only notable survivor is martin and they fight a prototype tyrant, an example of games not being done at this point is anthem.

"Anthem was still in pre-production. Progress had been so slow that the demo was mostly guesswork, team members say, which is why the Anthem that actually launched looks so drastically different than the demo the team showed at E3 2017"

source: https://kotaku.com/how-biowares-anthem-went-wrong-1833731964

"In terms of gameplay, Al Yang has shared that the concept of the Mastermind was inspired by the fixed camera angles of the original games of the series. He's stated that the game was going to be much more slower paced but found that during focus testing, the players would ignore anything atmospheric. The game was originally not going to have a time limit at all and the Survivor side was going to have limit on how many times players could die in a match"

source: https://residentevil.fandom.com/wiki/Resident_Evil:_Resistance/development

Now you start to understand everything, This game was bundled to incentivise people to buy Re3 which they expected to flop, and this game was not in production very long and went a complete overhaul between tests due to the team failing to properly implement their original design idea and just hit the ground running to make something.

The second hurdle is seperating the two, since they are bundled on steam they would basically have to rerelease the title as a seperate game on the steam store instead of a dlc addition, then they would have to remove the RE3 dlc for the character costumes and add them to the resistance game instead. This would end in a never ending support ticket nightmare that capcom would basically never properly fufill.

Another issue is that this game development is conditional to the renewal of the contract, Which means capcom could just drop neobards at the end of their "roadmap" and the game is officially abandonware. It costs money to make games and a free multiplayer game with little to no purchases doesn't keep the lights on.

So in summary, this is a rushed multiplayer for a rushed remake of a bad game expected to fail; which are both soo interwoven together it would be a nightmare to seperate effectively and may have been intended to sink together. we'll know for sure if it's still around and releases a second or third roadmap.
Last edited by Chouno; Sep 8, 2020 @ 10:56pm
Originally posted by futtbucker:
Originally posted by 희태윤:
Change your region to UK London you'll get fast matches

Survivors has longer wait time than Mastermind btw.

Mastermind queues is short as hell

Game is not dead, I find match within 2 min as Mastermind, Survivors 2-4
last hour we had 125 players but game isn't dead lmao alright buddy
I don't know where you are, but I just played 7 matches tonight on PC and didn't have to wait longer than 2 minutes for a single one (5 survivor, 2 mastermind).

If I can easily play 7 games with virtually zero wait at 11pm on a Wednesday, this game isn't dead.

Edit: Dedicated servers, anti-cheat and crossplay, I believe, are all that is needed to keep this ship afloat, I believe. Separating the game from RE3 and lowering the price to compete with DbD on top of it might actually make it flourish.
Last edited by Tyrant (My Vision is Augmented); Sep 9, 2020 @ 10:57pm
They aren't making it standalone or appear on store on steam because this was a cash grab ploy by capcum game is dead because they didn't add basic anti cheat or dedicated server and they never had the intention of fixing all these things. I won't be buying another game by capcum.

It's about sending a message (Banned) Sep 11, 2020 @ 6:51pm 
Originally posted by oh noe:
They aren't making it standalone or appear on store on steam because this was a cash grab ploy by capcum game is dead because they didn't add basic anti cheat or dedicated server and they never had the intention of fixing all these things. I won't be buying another game by capcum.
>cash grab
Literally how? I don't know how much they paid Neobards to make a game out of assets, but I doubt Capcom has ever made their money back. Maybe they broke even with boosters sold or something. Even RE3 was a flop. It sold like 2 million copies across 3 platforms and was in development for 3 years. Not saying they won't/can't make their money back with that game, but REsistance was definitely not a cash grab.
Also please stop the dedicated server whining. This game never needed dedicated servers to begin with. Back when I actually played survivor and the game was more lively I ran across actual lag switchers maybe once per multi-hour session. It was usually the same guys every time as well.

"b-but 27 hours"

I have nearly 600 on my main and I am playing since day 1. Feel free to check my bio and look at my main's game stats. Since you're probably too lazy, here: https://steamcommunity.com/id/nomorevideos/games/recent

DbD didn't have servers for the first 3+ years. Then when they finally got them they were crap. Even nowadays there's still some things that feel off about playing on those servers.
Just slapping dedicated servers on a planned P2P title doesn't work.
Dedicated aren't profitable at all, especially for a game like this.
It doesn't make sense for a 5man game.
Once they shut down the servers what then?

Zoomers think just because CoD has servers nowadays or BF has them that every other game needs them as well. Reality is REsis' P2P was good enough for what it was and it's totally playable. If the same guy lag switches for 2 weeks non-stop, don't play with him anymore.
Last edited by It's about sending a message; Sep 11, 2020 @ 6:54pm
Warrior D96 Sep 12, 2020 @ 12:36am 
Originally posted by 희태윤:
Change your region to UK London you'll get fast matches

Survivors has longer wait time than Mastermind btw.

Mastermind queues is short as hell

Game is not dead, I find match within 2 min as Mastermind, Survivors 2-4
indeed , i could not said it better !
< >
Showing 1-13 of 13 comments
Per page: 1530 50

Date Posted: Sep 8, 2020 @ 12:26pm
Posts: 13