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The total number of FAS available is too high. Especially with the FAS equipment and supply zombie drops.
The 15sec time reward for FAS revives is broken and should be removed.
Survivors can get outplayed without there being any meaningful penalty. First aid spray x5 like nothing ever happened.
Dude, no it wouldn't. People use first aid sprays in situations where they feel they can't get the revive fast enough standard or to pick up multiple people at once. Taking away the time bonus I'm telling you right now would do ♥♥♥♥ all.
Dude, you don’t introduce such changes on an internet forum with absolute certainty. You don’t know how that would affect the gameplay. Maybe it would be an absolute trash, what do you know?
Now it’s not like it’s raining first aid sprays in this game. There is only one in each area (except Downtown area 1 where there is none), and another one you can sometimes get from the supply zombie. You can also have 1 with your character’s equipment.
Valery is the exception, because she has one spray every 2 minutes.
Considering I just stated the reason people even use first aid sprays I'd say I know quite a lot about them actually. I'll say it again in case you missed it, 1. Instant Revive. 2. Can revive 2+.
It's not some complex theory I'm spouting it's literally the reason they exist.
If MMs had enough bioenergy, like they previously had, survivors would be dying like flies and 1st aid sprays wouldn’t be such a problem.
1st aid spray availability is totally random and not very reliable in areas 1 and 2. But since survivors can now usually make to the area 3 because MMs cannot stop them, they now have a surplus of sprays they didn’t use in previous areas. Why nobody used sprays in previous areas? Because MM’s bioenergy was so low that they couldn’t pose a slightest threat. When survivor is down, the bioenergy is usually depleted and it’s extremely easy to pick them up again with a regular revival. When in area 3 MMs have access to better cards, survivors start dying and using sprays, of course. It therefore gives an impression that this is the culprit.
So basically it’s not the revival or sprays that are the problem, but the massive bioenergy nerfs for every single mastermind. Wanna use guns? It’s no longer generating bioenergy. Wanna use creatures? Energy leach is sh*t now. Wanna use mod recycler? It’s a waste card now. Wanna use miniature reactor / generator ? They give you like 3 bioenergy points per minute combined... Which is an one single zombie or a landmine per minute. Wanna use Discount? It costs 2 now.
The game has been toned down massively for MMs and it’s obvious.
Edit: alternatively, give regular survivors full health but downed survivors 25% health
Otherwise allow it to be a group heal, or an instant revive for (1) player.
When mastermind gets everyone down, as the 4th player can't do anything about the situation, then runs away. Mastermind says nothing...
But when a player comes out with a FAS to save everyone up from the ground as they are lined up in group. Mastermind loses their mind and wants to complain...
Hmm.... makes sense I guess?
Well maybe the MM has EARNED those incapacitations after minutes of work... just to be undone by 1 sec?