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Hollow point rounds III & II
You'll have a huge DPS amount, a little less than becca but with greater mobility.
You can land crit headshots at 1500 damage.
But if someone spam the creatures you'll need a Valerie with many grenades.
FMJ 3, Hollow Point 3, Long Barrel 1 and 2.
Samurai Edge > Rocket launcher. Samurai edge have 7 bullets and each shot in bow weakspot with full reticle stun them for as long as flash granade. And on top of that, you are not as useless as rocket jill, when she has fever on cooldown.
And right after they put over 70% of their kit into cd (fever, passive all equipment slots), smart af move.
I feel her only constant strength is her mobility.
Marksman is great but god Alpha Team is so bad u can't play this sh*t, i was trying to play with FMJ Round III and I (Marksman + 45% / FMJ III+I + 20%) but the cost of 10 for +200~ damages per hit isn't worth it and you are still under 1k per hit :/
But i feel i'm finally about to discover the truth, Jill has a unique abilty with her melee atk, she can do combos 1+2+3 but the interesting part is the 2 stunlock zombie and you can do it pretty quickly (the game refer her as a Combat character, atm she is the only one with that tag) and the 3 can be usefull versus little stack of zombies. So i think she is all about combos, Dash when close > 1 + 2 > headshots > repeat if not dead.
I'm actually trying some setup with Battling Glove II + I.
Also for this guy:
This build is +22% crit chance / 48% dmg crit
But this one allow you more consistant 1k shots:
- Long Barrel II
- Long Barrel I
- DogTag
- Hollow Round II
+37% crit chance / + 10% firearm / + 18% crit dmg