Volcanoids

Volcanoids

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Avarus_Lux Jul 31, 2021 @ 6:27pm
cog drills dissapearing?
while raiding a cog drill i usually find my inventory full halfway through and instead of dumping or leaving items i usually try to make a quick run to my own drill, often less then a minute or two, but i found that going back to your own drill is basically allowing the cog drill to escape/dissapear despite having shot up a lot of its components already having caused multiple breaches, if you the player try to go underground with breaches it is certain death, so... how can it be that cog drills can escape like that, i kind of expected enemy drills to have the same limitations?

ps, yes i make sure the cog spawners are gone so there shouldn't be anyone onboard to repair the thing.
Last edited by Avarus_Lux; Jul 31, 2021 @ 6:30pm
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Daz Jul 31, 2021 @ 11:39pm 
Agree that the ship should stay put if you've damaged the drill enough that it can't tunnel. If you've just breached the hull, though, it could be assumed that the Cog drill ship decides to go underground anyway and destroys itself.

That would actually explain the large numbers of wreaked drill ships around.

I'd like a drill ship with a damaged drill to stay put 'forever' so that you can watch it get wiped out by the eruption for a bit of poetic justice. Or just run back to your own base to unload and rearm without having to start again - or have to be fussy about what you pick up.

A destroyed drill ship perhaps shouldn't be replace by a new Cog ship until after the next eruption to allow time for players to make several trips back and forth to fully loot the thing?

If a bit of time pressure is desired; a ship with a damaged drill could repair it's drill after a few minutes have passed without any part of the ship being damaged, with the time dependent on the eruption interval (shorter interval, faster Cog repair speed.)
Modules can be left broken - the ship repairs these underground, or explodes underground to become one of the scattered wrecks. (I mean this as a plot device, not tracking where and what ships have possible done this and adding them to the map.)
TheFireDragon Aug 1, 2021 @ 6:08am 
Originally posted by Avarus_Lux:
if you the player try to go underground with breaches it is certain death, so... how can it be that cog drills can escape like that, i kind of expected enemy drills to have the same limitations?
That is wrong. As long as your ship has not blown up, even if there's just one wall left out of 4 segments, you can go down. I don't see why COG ships shouldn't be able to.

If you want to prevent them from going down, you can stand inside them, they can't go down with a player, or you can destroy the drill, which, just like on your ship, prevents it from going down. Plus, COGs don't know how to repair their stuff, so it'll stay there until you blow it up or the next eruption.
Avarus_Lux Aug 1, 2021 @ 8:22am 
Originally posted by TheFireDragon:
Originally posted by Avarus_Lux:
if you the player try to go underground with breaches it is certain death, so... how can it be that cog drills can escape like that, i kind of expected enemy drills to have the same limitations?
That is wrong. As long as your ship has not blown up, even if there's just one wall left out of 4 segments, you can go down. I don't see why COG ships shouldn't be able to.

what i said there is not wrong, while you can indeed go down if you have a breach, you will die probably by either heat or rubble pouring in, likely both, and it will result in the loss of the drillship either way.



Originally posted by KamikazeTMX:
they are bots and you are of human flesh. so if you go under with breaches you die of the warmth but that is weird since if you go down your drill gets armored and packted so it doesn make sense at all...

i think its not heat but rubble pouring in through the breaches, crushing you, maybe both heat and rubble. either way, those bots would be crushed as well...



i agree Daz, would indeed explain the destroyed drills as well.

however, after playing some more i noticed and experienced that you can summon your own drillship from afar without pilot so that goes for bots too i guess, you can summon your ship from afar if it has a breach i noticed as well so the only way to reliably stop any drillship from going under is by destroying the drill since you can't destroy the tracked wings it seems...

still annoying that these half destroyed things can just relocate and move when they still have a drill but that goes for player drillships too so i guess it is fair... destroy it and loot what you can or expect it to be gone if you leave it be when you decide to leave.
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Date Posted: Jul 31, 2021 @ 6:27pm
Posts: 3