Volcanoids

Volcanoids

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Tomas_Volc  [developer] Mar 28, 2019 @ 7:01am
Public releases change logs - last update Gear up 1.17
This discussion contains full change logs of all public releases.
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Tomas_Volc  [developer] Mar 28, 2019 @ 7:01am 
Change log for Update 1.17 Gear up

New features:

--- Combat system: ---
- Weapons are fully implemented + added to tech tree
- Revolver - 3x ammo types
- Shotgun - 3x ammo types
- Gatling - 1x ammo types
- Hand-mortar - 2x ammo types
- Ragdoll hit modifiers (double damage COG on headshot)
- Grenade damage indicator (if grenade damages something, red dot appears)
- Different COG tiers are now marked just by emissive color: Yellow = T1, Blue = T2, Red = T3
- COG units are now specialised and bounded to COG drillship types
- COG units have different stats, fire rate, precision, HP, player detection
- COG units have randomized loot of items based on their specialization
- Specialised COG drillships + position HUD marker
- Throwing grenades should be now easier in closed areas
- When drillship is destroyed, player has warning sounds and 6 seconds to run away before it explodes
- Equipped wrench tool shows HP of enemy modules

--- Research system: ---
- Island map has marked locations for chances of COG drillship type spawn
- Research system update (many new items, recipes, change recipes, more on pictures below)
- Specialized COG drillships (logo, equipment, items in destroyed drillship)
- Specialized COG units (Colors, Items)
- Items Damaged movement parts minable from destroyed drillships
- Items Destroyed module minable from destroyed modules
- Destroyed modules can be researched to obtain intel items
- Destroyed module objects are now in all areas, Area 1 = Destroyed module T1 etc.
- All production modules now require COG intel components (production, refinery, research)
- Starter drillship now includes production module + COG refinery component T1
- COGs now how chance to drop Intel components
- Adjusted COG drillship spawning, higher tier has now chance spawn at the end of the area and not earlier (example. in Area 1 T2 drillships have chance to spawn in 7/8/9)
- Doubled the damaged module spawn in tech villages

--- Other: ---
- Difficulty scenarios = Easy, Normal, Hard, (Custom is not functional yet)
- The difficulty works with these stats: Tutorial on / off, Drillship spawner (COGs spawn in harbor as well), COG + Player health, COG groups size, Eruption frequency, Amount of materials
- Achievement: Win Fast (Win under 2h)
- Achievement: Win without taking any quest (not even the captain Drillship quest)
- Achievement: SinglePowerPlant - have no more than 1 power plant at any time
- Achievement: SingleCargoModule - have no more than cargo module at any time
- Tutorial finished window: once drillship fixed, player is informed more tutorial quests are available in radio or from captain (only in easy, normal)
- Possibility to do multiple quests in the same time
- Movement upgrades: Hull adds armor bonus on all modules, Tracks increase drillship speed both on surface and underground
- Sleeping captain on Hard difficulty
- Scrap station has tabs based on output material
- Default game language based on Steam settings (game selects language automatically if language available)
- Low turret ammo warning
- Cyrillic font added to the game (support of Russian localization)
- Save error when trying to load incompatible saves

Changed features:
- Large rebalance of all recipes and item costs
- New quests in all areas
- Wrench repair tool speed increased
- Changed research station tabs and items
- Medkit no longer requires sulfur for production (to ensure player can make it without fight)
- Quest HUD markers have only Icons and distance marker
- Doors and window modules have extra health
- Players inventory increased to 24 slots
- Shotgun shooting has spread of bullets
- Shotgun has kickback
- Power plants now display on core stats their potential input, not the real-time input (to avoid confusion of why positive energy value is changing)
- Eruption set to 25 minutes by default (normal difficulty)
- Recipe changed for movement upgrades
- Recipe changed for technology upgrades
- Only drill is now needed to enter another area
- Disabled scrap of upgrades such as Core, Engine, Movement upgrades, etc.
- Advanced upgrades can be now researched only once all basic upgrades are installed (production, research, refinery)
- Submarine got more items in chest + scrap station (for player playing on hard)
- The submarine has limited list of items to be produced (to lower the number of selections for beginner players)

Fixed bugs:
- Drillship can now be hit by eruption and only lose modules exposed to the blast
- When drillship segment installed camera no longer switches to periscope
- Hit sounds based on object (hitting a tree no longer plays metal hit)
- Exploding modules have correct 3D sound (you won't hear exploding module o the other side of the island)
- Achievement: Robot killer - detects only COGs killed by player
- Ore deposit no longer spawns after game reload
- Player can no longer open COG drillship door
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Date Posted: Mar 28, 2019 @ 7:01am
Posts: 1