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I haven't found a gap where I could add quests, but in my imagination I could tell you a story about how things will continue after the apocalypse and what virus awaits people there. X-)
have fun continue.
I also don't understand why Unity needs to show this. But anyway, it's better for everyone. ;)
It's not better for everyone, in my opinion. It makes me think your game is not finished and you're advertising it as otherwise on the store page.
I bought this game under the impression that it was finished. Seeing "Development build" on the main screen of the game gives me the impression your game is not done.
But to be on the safe side, we will leave it in. Due to many different computers out there, there may still be problems in theory. Or they are very exotic bugs that only happen when X things have to come together. For something like that it is then active.
If then at some point nothing more comes in terms of bugfixes, we take it out.
However, you should not have any problems in the game.
This is not an acceptable business practice! You do not take products out of early access and then tell your customers in game that it's still a work in progress.
you want something completely impossible. You want a game to be 100% stable shortly after release with absolutely 0 bugs. The reality of the games shows the absolute opposite, even in triple A games there are many computer configurations that can crash.
We have been in Early Access for 9 months.
But there are countless computer configurations out there, countless ways a game COULD crash.
There is also absolutely 0 marketing behind it, but simply the effort to remove all bugs.
99% of players won't have any problems, but for us to even get the other 1%, that what we want. That's why this sign is still in the bottom right corner.
If you worked in the game industry OR IT - industry for just one day, you would know that you are asking impossible things. (Microsoft Bugs or for example Steam
Client Bugs ???) Although Microsoft does not have a "Development Version" in the lower right corner, they still have a lot more bugs...
We will only be doing updates this month.
Impossible is to make software without bugs but it more then possible (but hard and expensive, true) to release software that don't crash.
Most of similar games (Rimworld for example) allow player to toggle dev mode on if he want it but it's disabled by default.
And I agree that it's EXTREMELY disappointing to see "development build" first time in recently released game. Look on that from marketing viewpoint - and honestly you have a huge flaws in marketing, looking how silent Steam forums are.
First of all, we are not responsible for what the engine offers. None of the Unity developers are happy with this situation and many have the debug mode off because they fear something like this could lead to protests.
But when they get crashes, they have to search much longer. I stand by the opinion that stability comes first. We will disable "Developing Version" soon. As I said, we only have it on for safety.
We can release a beta branch that uses debug mode. But only a fraction of the people who specifically want to send us a bug would use it. It would be nice, but will not be as effective. But ok maybe it can be improved in the next game.
And to your analysis about marketing. Marketing costs a lot, but I'd rather put our money into development. I think that you underestimate the situation when thousands of indie developers don't sell anything anymore. (and they had before) its the extreme steam game flood. For indies Its pure hardcore mode active
For us (as a small team), it's still going quite well in comparison.
For Dead Age 2, the effort is no longer worth it. We only have a few bug fixes left after that we will take the "development version" away.
Nice try. I fully expect bugs on game release and at no point did I complain about bugs or the fact that you fix them. You are trying to change the subject. I'm pointing out that you are advertising your game as unfinished in game, while selling it on steam as full release.
I own countless games that were made with this game engine... some of which are still in Alpha themselves. There are plenty of ways for people to report bugs. There's nothing wrong with a game still being in development, but don't advertise your product as finished if it's not.
The debug function is active so that you can read the lines of code. If we don't do that, we see the bug but not the lines of code, which means it takes us much longer to fix the bugs. You should finally understand that. All this is just to fix the bugs faster , nothing more, a help for everyone. :)
You see this debug function as a provocation that a game with debug function cannot be finished, but this is simply not correct. The problem is that these two words from Unity are misleading, I readily admit that. But in the end it is a tool to speed up the bugfixes so we can finish the topic.
Then we build in some little extra options for Free, the Survival options for veterans who need a little more thrill for the game.
We will also look at what some players have against certain skills and see if we can optimize the balancing here.
At some point at this time we will also remove the debug function.
Which means that if another very rare bug comes up that crashes the game, we won't be able to read the lines of code.
With that done, our work is done and we'll focus on the next Dead Age. I think most of the things are finished in April.
That's nothing more than a hyperlink in game, that you can adjust or replace. You should be able to change the text or image showing and use the same link. You can also change what screen you are in to show that link. (Example when you go into your inventory screen, it could say report bugs here)
Development build suggests the game is not finished.
No, these words are from Unity and belong to the debug function. It is impossible to remove or change these words, unfortunately it is not that simple. Otherwise we would have done it already.
I really have no idea why Unity did this so stupidly. Various developers have already asked Unity about this, but nothing has been done about it yet.
Unfortunately Unity didn't think it through, maybe they will have optimized this system for our next game in 2 years.
Then why do other games like 7 Days To Die and countless other games that use Unity have their own adjusted versions of this?