Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Talk to the guy outside OS mine services. Sometimes he has a jaw crusher you can buy for 1320 RM. Sell the crushed ore with your tipping wagon for good RM.
This game is great and the mines are super fun. I have only a few suggestions.
-The range of the pickaxe should be increased. I feel like my arms are 6 inches long when mining.
-Need a way to see while mining either let us use the flashlight while the pickaxe is equipped or maybe add a purchasable headlamp.
-Ore nodes should respawn. I haven't seen any respawn yet. Maybe I just haven't waited long enough though.
I have yet to try the mines content, I suppose I'm waiting for some sort of performance (/ bug patch)
it's completely unplayable, game drops to <1fps in the mines for me unfortunately, while the rest of the game runs alright. Not sure if it's a me issue, a my save issue, or just general performance problems in the mines as this user above hinted at.
I don't know the exact reasons, but you could try (what I did anyway) changing all graphics settings to lowest/low/off and seeing if that helps.
For me, instead of FPS dropping to single digits everywhere in the mines (as you're seeing), it only drops when I enter the OS Mine Services shack for a few seconds. But yes, the mines run my RTX3050 GPU at 70-100% continuously. It's certainly not ideal, and completely unlike the rest of the game, which is of course not how it should be, given the nature of the scenes being rendered.
That may indicate some merit to your claims of no culling (or very poor culling) / render distance being in the game's code, which is a game issue, rather than just a Unity engine issue. Considering how many props, and how large the mines are, it checks the boxes.
I do love the game and hope this gets tinkered with soon.
They do. There's a small thermometer on the wall of every sauna in the game. (At least I have never seen one that didn't have one)
- Tool/battery wear is too fast. This one should have a slider/toggle in difficulty or made considerably better, or have a skill associated with it that reduces it as time goes on. In particular, the flashlight and axe both are.. truly silly levels of wear on use.
There's a super-flashlight that lasts a VERY long time. The basic ones could use some balancing though.
- I still was unable to find the 'crusher' to change rock into ore to smelt. I know it exists somewhere because of posts from other players/testers, but never found it on two playthroughs.
You buy it from the guy outside Mining Services, or upgrade your mines to level 4
- Income in general, money from NPCs is too little. Even at modest levels of manufacturing/production scale, all NPCs run out of money to pay for what you provide. I should be able to sell my food, drinks, animals, mash, ethanol, methanol, & furniture without limit. OR permit a slider/toggle difficulty option for NPCs to have no limit on funds. There needs to be an additional second tier gameplay loop to becoming a master chef, distiller, carpenter, fermenter, grower, blacksmith, and so on.
Sell mushroom moonshine to the guy in the mines. It'll net you ~30 - 40k every day.
- No Leather roll recipe. Simply not in the file. Thread + leather scraps seems like a good idea.
Yeah, seems like an oversight. Should be in the game.
- Lettuce can only be grown from seeds. Again, not in the file to use the lettuce plant/produce rather than seeds. Different than all other (?) plants as far as I can tell. But you need lettuce for every sandwich recipe..
This, leeks and cabbage all needs this fix.
- The copper still (distillery) doesn't work. You can't "turn it on" like you can all other distilleries. It's just.. broken. All the rest work just fine.
It works fine here. I have 4 of them running nearly constantly. Submit bug report?
- Mail from apartment. Basement vs. apartment. So this one becomes very glaring later on. Most upgrades block access to YOUR apartment, and you don't get your mail. I ended up with invoices past due because there's no way for me to get my mail. So, if the player apartment is under construction, there should be a mailbox on the wall outside, or some other place to get your mail like at the Hostel or similar. This breaks several game loops, and should be fixed. Even having the option to place a mailbox on a stairwell wall yourself would be great, if you could get that blueprint easily.
Can confirm this issue. Nearly got thrown in prison for upgrading my walls to level 4.
- Magic/OSRat; These appear to be potentially great gameplay loops, but.. It's too vague. If there is a compelling reason to get high or use the OSRat, it's unclear outside the one quest that uses it (to talk to the 'corpse'). It seems like a missed opportunity for something great, but.. there was no reason to explore it further.
Yeah, this should've been made clearer. I see a lot of youtubers completely missing out on the OSRat content.
- Non-rat Animals are very rare. Found lots of rats and one chicken. Never saw a cat or dog. I got a passport, but no cat or dog. It's possible this is limited because I didn't choose this during character creation? If so, that's a shame, and it would be nice to be able to have pets and/or animals for production via another means.
Never seen a dog. Not sure if they even exist in the game. Cats can be bought from a lady in tenant A.
- The "speeding tickets" for the minitrains are ridiculous. That should not be in game, or at least give me the choice to blow up the cameras after I get my first ticket.
I actually loved this little detail. Even when the tickets were duplicated.
- Elevators should be faster than walking, and in most cases, they really aren't, currently.
They aren't in real life either in most apartmentbuildings.
- even at max normal skill (10?) the player does not always produce excellent results. It would be nice if, at max, with the best machines, excellent was consistent.
Drunk? I noticed a huge change in quality from sober to drunk in the game, which quite frankly, makes sense.
- The drawing board produces repeat blueprints. It probably shouldn't produce a blueprint that you already have, given the entire point of it is to obtain new blueprints.
Agreed.
This turns it into a situation where you're constantly turning the silly thing on and off to maybe get a few throws of the bucket at the coals, making using it anything but relaxing.
Most modern/nordic saunas have a wide range of temperature set points, and opinions vary (as expected) regarding what is 'best'.
Look, with how the game keeps updating I fully expect the next patch to not only remove thermometers but also make the sauna randomly spray you with acid.
You say that, yet pre-mines update a >24hr jail sentence meant you just starve to death because they don't feed you.
i dont mind loading 2 times entering and leaving a house, but getting to the mines for example...
if it would be less often i wouldnt care if some of them would be 30 secounds
or if they would be 3 secounds iit could stay like this.
but so many and kinda random amounts from 5 to 20 secounds for no reason changing is at my limit.
i can live with this, but one complain i understand.
most others seems like attentionproblem or knowledge lack cause didnt care to read or try stuff out.
i dont judge you on that, but you really dont need the console ever beside of when jail was bugged not feeding you for 4 days or you got stuck somewhere and cannot move anymore.
Having explored a bit;
My biggest groan came from the monitoring tower
The loading time implies the game is completely unloading the mines, and then reloading the mines when you enter and exit respectively... for that miniscule, tiny interior, like really?.. lol
Interesting.. I haven't been that deep in the mines yet. What is your basic inventory loadout like? I only keep water in mine, so it's always empty. Food, pills, utilities are all in my backpack, and anything I don't want stolen goes to my apt.