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Late game death checks can be relied on Army troops. Army is cheap later on, and is not capped at all. A trick to cheaply raising reputation later is to has popular discontent(say send for reeducation) and then sending troops. Also for your own union, members goes astray, you cannot directly send troops as it requires something unattainable, say high party unity.
Once you make money, things so easy, but trade reduces agents, so one has to be rather careful for events and death checks and unruly partners
The politicians fine tuning is too complicated. Basically, keep party unity above 40.4 to avoid conspiracy (besides events triggered), after all drama is over, focus on lowering liberalization.
For conspiracies arising from events(transferring power and continuing the CR), use solely military strength to crush. There are a minimum of 3 unavoidable of such events/drops. My military can only take care of 2, so for the other one, invest 10 budget to swiss bank to deal with conspiracy. There are a few popular discontent. The good thing is that once one happened, there is a timer for another one. Only use agents to break up popular discontent.
After getting CR modifier, I have to comment, I make much more money without investing in the economy at all and sacrificing agents for trade deals. One somehow gets +3. Perhaps keeping the living standards low also makes money by lowering the demand for oil.
Conclusion: CR under Cultural Revolution difficulty and Death mode is possible by walking on a thin wire, using a combination of military suppression, agents infiltration, and party secret swiss bank. It is a very fun challenge. It is quite ironic, that the CR is only able to continue thanks to the swiss bank.